Dungeon 12 Turn 7
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Cordy uses the wand and some help from one of the little mushrooms to finish off the beaver, though the little mushroom takes 1 damage in the process. Another new little mushroom sprouts from the dead body.
Ricki is too busy stress-looting a chest to be grossed out by this, as she witnessed the previous turn’s debacle with her Dungeon Eyes. She finds a cool poison resistance potion that would’ve been REAL HELPFUL to have about two minutes ago. She hopes it gets a chance to be useful in the future.
Lara stows her unwieldy sword and swims back the way she came. She grabs the two thrown harpoons off the floor before the skeletons can pick them back up, but all five monsters still attack her even without weapons. Combined with the damage from swimming through the poisonous water and her previous wounds, Lara takes 1 damage, putting her at 0 HP.
She lets out the breath of air she’s been holding as everything begins to fade to black. Her final thoughts are of Ricki. She thinks…
…It was all worth it.
However, before Lara can fully succumb to the cold embrace of death, Amadeusz pulls her out of the water and heals her with the wand of mend. That was a close one!
Having saved his packmate, Amadeusz drops his potion of greater healing so she can use it next turn.
Lara shakes the purple water out of her ears, but she swears she can still hear the sound of distant screaming.
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HARPOON
Weapon/Ranged Weapon
Atk +2 and Def +1, 2-handed. Can be thrown to deal 4 damage at range. Must be recovered after throwing. Suffers no penalties when used underwater.
Weight 1, Cost 15
POTION OF POISON RESISTANCE
Consumable
Def +5 against poison damage only for 5 turns when consumed.
Weight 1, Cost 15
Power Word: Defibrillator
That’s not how defibrilators work.Fibrilation is a irregular heartbeat,so a defibrilator stops the heart momentarily so it can beat normally (AKA turning it off,then on again,but for humans)
Nerd emoji
SURPRISE MOTHERFCCKER!
https://tenor.com/hr/view/mega-kot-low-poly-umbreon-brick-throwing-gif-27440233
Now every time I see this, it will remind me that guy from IT Crowd asking “have you tried turning it off and on again?” xD
@Cordy:Venom Sting the skeleton fish.Minishrooms can help.
@Ricki:Count to 10 to calm down,& EITHER inspect the blue chest OR head down to meet up with Lara (telling her how much she means to you) & bait the skeleton fish by dipping your foot in the water.Then attack the fish as they swim to nibble on your toes.
@Amy:Go brutalise the scorpions & eat their hemolymph like the savage wolf that you are.
@Lara:Take a breather & potion to calm down,THEN either help Ricki kill the fish from the ceiling (Assumin harpoons or siegesword can reach into the water while held& NOT THROWN) OR help Amy kill the scorpions,but ONLY if it won’t damage you in the process (IE do it IF it’ll kill a scorpion before it swings at you,AKA Cherry Tapping)
…Are there any objections from the rest of the “Dungeon Eyes” Discord & comic ommunity,the ones that almost let Lara die (you bastards!)…?
I’m also going to assume reaching Turn10 won’t do anything if we haven’t accomplished anything yet,so no “lost progress” yet.We can probably (but likely) 100% this if we’re careful with swimming in & out of the water & the healing properties of eating Cordy’s minionshrooms.
Several objections:
Cordy isn’t in a room with an accessible fish. Where is Cordy going?
There’s literally no reason to inspect the blue chest. It’s a puzzle chest. We have to interact with something in the dungeon of the same color.
LSN doesn’t like conditionals, and tends to ignore them. So your “either/or, LSN do the math for me” is going to probably either go with whatever you wrote first, or the least charitable interpretation.
“Inspect” probably was meant to “CASE” it, so we learn the contents, so we know if it’s worth risking anything for it
everything else – agreed, especially re:options&conditionals, we were warned that we simply can’t do it like that
Criticism considered:
-I felt loke I didn’t need to point out that Cordy goes down,there’s just 1 other screen with fish.But I’ll try to be more specific in the future.
-In the Bar Basement,we assumed (correctly) that each Puzzle Chest has a unique gimmick,like cleaning all broken glass.I assumed we would learn the gimmick here by inspecting the chest,because why would it be MERELY the push of a button?
-The conditionals are mostly for the audience…Either more people believe that Ricki should inspect the Unlock Condition for that chest,OR more people (like ME) believe she should meet up with Lara,whisper sweet nothings into her ear,& test if the fish are triggered by anything.
Some guy beneath me also said to give Ricki one of Lara’s harpoons,which I also approve of.
There’s also fish to the left.
I don’t think your assumption is right, but honestly we haven’t tried that and it might be worth a shot when we have a spare action.
Conditionals for the audience can be done by making two posts with different conditions. Otherwise the voting gets too confusing.
Those harpoons are NASTY, but the point is that there’s a tradeoff where they are one time use only for the enemies. Lara basically took away their fangs, and we’re better equipped now to handle the enemies. Long range attacks would have been useful, so Lohk and Coccyx would have been nice. It’s a good thing we sent Lara with all her HP. Imagine if we had sent Ricki.
Papergrin,I would rather NOT imagine that.
LSN, you TROLL!
We should definitely stay and finish this dungeon no matter what. Keep sending Lara into poison water all alone surrounded by enemies. Don’t even think about abandoning it guys.
Does anyone have a decent gif of Rigby the raccoon yelling “STOP TALK8NG” in their portfolio?Could you spam it right under my comment?Thank you in advance.
Let’s call this one a loss.
Ricki: Left one, get ready to leave once everyone makes it
Wolf: Wand of mend Lara, swim across lake and go up 1
Lara: Pick up potion. Swim across lake, up one.
Cordy: Left 1. Venom sting a fish because why not.
Actually just realized Lara will only take one screen of poison damage this turn, so wand of mend isn’t needed.
Ricki: Move left, exit dungeon once everyone arrives.
Wolf: Swim across, use action to double move up and left.
Lara: Grab potion. Swim across, move up and left.
Cordy: Move left.
Couldn’t edit other post, unfortunately.
+5def, triggered by poison, for 5 turns, damn, that’s at max 25 extra HP, how about calling it the rasputin potion?
Plan: Play it safe and keep going forward
Only safest of actions. No more High Risk stuff.
Lara: Test the waters by swimming along the surface then back to Amad. Drink Potion. Drop Harpoon by the edge of the water.
Amad: Mend Lara. Stay, Good Boy
Cordy: Assign new mushy to Ricki. Move down, Wait for lara to finish moving across. Sting Fish 1 with Wand
Ricki: Case Puzzle Chest (unless better action suggested). Move down and wait.
Maybe Casing a puzzle chest tells us the condition to open?
Skeletons cant reach so Lara will be safe from further damage on the off off chance the fish now attack swimmers (despite being back to their original positions). This tests the water again for the rest of the party.
Next turn ideas (not set in stone):
Ricki using harpoon from ground to kill a fish (we drink potions from ground, why not spears too?)
Cordy kills his fish
Lara and Amad engage Scorpions.
This would reduce fishies for later as Lara could safely engage them later
I have to ask–does turn order matter with something like this? Will Amadeusz have to follow Lara to heal her. Is his turn after hers? I feel like we’ve encountered this issue before, but may be misremembering.
From what I understand, there are no turns. Everything happens “all at once” as much as possible unless we specify. So Amad will mend Lara (since he is in range at start of turn), but not follow her. She should be moving back to the left side anyway so he’ll be in range again (I’ll edit to clarify, i can see the confusion).
It’s an issue if we have things reliant on actions happening at very different times in the turn. The biggest example has been Ricki faffing around in another room and only making it to get allies at the very end, then telling them to avoid to avoid traps, while having ‘avoid traps’ be the first thing the ally needs to do in order to follow all the instructions given. Things that have a logical way to ask be done simultaneously generally work out.
> Maybe Casing a puzzle chest tells us the condition to open?
I’d be *very* surprised, because the effects of ‘case’ are pretty wclear. But there’s a chance that once we know what’s there we simply ignore it. Or decide it’s better than trying to solve the quest. That’s something I think ‘case’ is exactly for.
> Ricki using harpoon from ground to kill a fish (we drink potions from ground, why not spears too?)
That is awesome idea. But only if we explicitly state that she has to THROW the harpoon, otherwise the fish will probably jump out and bite back and fall down back into the water. It would be attack so melee both would get a opportunity to attack, right? (remember decapitated rat’s head flying into the air and biting back ?)
I vote for Lara to drink the potion.THEN,depending on the situation,she helps Amy kill the scorpion,or Ricki kill the fish (but only the finishing blow,so she doesn’t get damaged).
I also explicitly stated to use the harpoon/sword FROM THE CEILING,hoping that she can reach the fish as Ricki (hopefully) baits them with her toes…
Well now we know some valuable information. Death will not happen until after everyone has had their turn order. If we hadn’t already ordered Amadeusz to heal Lara that exact same turn, we would have lost her. I have a feeling Amadeusz is getting that Level Up where he can revive someone.
Actually, we knew that already. LSN explained at some point that all damage, def, bonuses, penalties, and ALSO healing is totaled up, and for dying/etc only the final number counts. So we actually can have someone be hit so hard he’s down to -20, but as long as we heal him for 21, he’s good. Also, this also means that we can preemptively defensively over-heal, over the maxHP, and over-healing actually takes place. We can do it when we are not sure how much damage will come, and heal too much to be on the safe side. Like, heal a minishroom for 10hp in case we expect 9-11dmg. If high dmg arrives, healing covers it. If not, it’s just heal-to-max and rest is wasted.
This also partially explains why/how Daunting works – Daunting is an effect after ALL damage/etc was resolved, combat in this turn is over, and it triggers when Kamau is i.e. ‘-10hp so kinda sure dead now’. I think Kamau still can technically get killed after being ‘revived’ by Daunting, but it’d need to be something special, and something that happened very clearly after he got up back from the floor. I’m out of ideas for examples though.
Re:Ama+Revive: oh yes. I was all pro that right after reading its description. This is *literally* life saver. 😀
I’m actually against revive, at least early game.
Reasoning: It takes 3 song ability uses, and can only be used in human form unless we get a few more feats. We only have 3. That means Ama is pathetically underpowered – more or less just using an entire character slot and all chance at bond for the dungeon to act as a Phoenix Feather.
I’d rather make him better at healing/buffing, so characters don’t die in the first place. Or take someone else who makes a better support and still lets us gather bond. Late game, when he has 6+ base uses or a way to recover them, it could be worth it.
Amadeusz will almost certainly never have 6+ uses.
That being said, other sources of healing exist but no other sources of Resurrection exist.
I still don’t think we want to use him much, though, for the bond reasons.
Bond. Yeah. Makes sense. I forgot about loss of bond.
Screaming is a bit ominous. Should we deal with that?