Dungeon 12 Turn 6
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Ricki breaks apart the second barricade, at which point Cordy and their mushroom attack the beaver on the other side. The large rodent takes some damage, but doesn’t die. It bites Cordy back, but deals no damage.
Amadeusz paddles across the water to Lara, and he hands her all of his oxymoss while confiscating her cigarettes. Lara then dives into the water and swims to the left.
However, as she descends below the surface, the group of skeletons turns and attacks her. The three fish bite at her, while the harpooners throw their weapons (which drift down and land on the floor afterwards). Despite the fact that the poisonous water activates her magical defense boosts, she barely escapes without taking any damage!
However, the poisonous water itself still takes a toll…
By the time she crosses the main shaft of the well and arrives in the next room over, Lara has taken 8 damage, leaving her with only a single HP remaining! Fortunately she is able to gobble a dose of oxymoss before the drowning kicks in.
LARAAAAA
I AM SO GLAD I’M NOT THE ONE WHO SUGGESTED THAT!
OH NO.
ANYWAYS… :>
We can have Lara survive by having her move back and get healed by Amadeusz, but this highlights something I’ve been thinking about for a while now- namely, that we REALLY should stop rushing to ‘get eyes on a new screen’ no matter the cost.
We could have had Lara and Amadeusz attack the scorpions this turn and that would have been a pretty solid step towards getting the dungeon cleared; instead, we’re going to have to pause and heal Lara, then tackle the enemies that she “bypassed” by showing her back to them, and THEN continue with the rest of the dungeon. Basically wasting several turns because instead of clearing rooms one by one, we tried to rush it.
Something similar happened in the last dungeon; if we’d killed that one golem, which was guarding the prison area that we wanted to get at anyways, there’s a pretty good chance that we would have been able to recruit the Smith.
Obviously this isn’t applicable all the time and there are inevitably going to be situations where it IS better to have a character do some scouting, but a little less zealousness and a lot more caution would be nice.
I posted the first option last turn and I figured either:
1. Skellies would not attack as they are guarding chests.
Or
2. If they were going to target, we’d get a ! Alert as a warning.
Both assumptions were wrong. Sorry!
I for one only plan to focus on the objective from now on unless we have extra actions. I am also ok abandoning if things get worse.
Likewise,this really SHOULD have been something obvious,but it seems all of us are still thinking with our “For of War RTS” brains…
Plan save Lara:
Lara: Unequip siegesword. Go right. Go right. Loot harpoons. Go to dry land near Amad
Amad: Mend Lara and drop greater healing potion
Cordy: Poison sting beaver
Ricki: Loot beaver’s chest
Ideas for next turn:
Lara: Drink floor potion
Amad: Mend Lara
Ricki: Case puzzle chest
Cordy: Sting a fish
Then Cordy make a fishy mushie while Lara carry Ricki across for the remaining trio to push toward the poison source?
We deduced harpoons do 5 damage and skellies with water debuff do 1 so they can’t hurt Lara without the harpoons.
Undead group will deal 8 less damage than this turn while Lara is mended for 1 and gain 1 def from unequiping siegesword.
Added Cordy’s mushie also attacking the beaver just in case they have 2 def.
(Btw sorry for posting the venom sting beaver versions last turn. I was so sure it would work cuz we killed a beaver with 4 damage before but turn out that turn was wonky)
Oh wait it’s not letting me edit right now for some reason. @LSN please also have Cordy’s mushie also attacking the beaver if my plan gets selected.
I was nervous about picking up harpoons and saw that others were too so here’s basically the same as Kat’s post but no picking up harpoons on the way
Lara: Unequip siegesword. Go right. Go further right. Go to dry land near Amadeusz (Wolf?)
Wolf: Mend Lara and drop greater healing potion
Cordy: Poison sting beaver
Cordy’s lil mushie: also attack beaver
Ricki: Loot beaver’s chest. Witness your girlfriend’s pain and store up the biggest kiss for her. Go down the ladder and give her air kisses or whatever it is you two do when you see each other across the manor.
Can Ricki move down the ladder after opening the chest I don’t think that hurts anything or the plans
Lara, go fight the Pokemon battle.
Amadeusz, go fight the skeletons.
Ricki, open the beaver chest.
Cordy, use all healing items on yourself.
WHY!?
I was going to skip commenting and voting for this entire dungeon, but since we are on the verge of losing a character, I feel I should offer a less deadly course of action for Lara.
Lara: Unequip siegesword. Go right; go up, passing through the dungeon’s entrance; go right again.
Amad: Swim across the water and reach the stairs, go up; find Lara in the room and Mend her.
Cordy: Poison sting beaver.
11: Attack the beaver.
Ricki: Loot beaver’s chest.
Next, all four character can face the scorpions.
The downside of this plan is putting Cordy and Amadeusz on the wrong side of the water to reach the scorpions, and we don’t want to swim to reach the scorpions on the same turn we attack them.
It is a price to pay. I don’t think Lara can take 2 screens of poison + 3 skeleton fishes + 2 reinforced skeletons.
I don’t know if the reinforced skeletons will attack her, or if they’ve even retrieved their weapons. I just don’t want to risk it.
I don’t see why they wouldn’t. I’m surprised no one else seems to be worried about this.
I think we learnt that skeletons are *dumb* and that the use what they have in hands, and attack close enemies, but other than that they need something like a ghoul-bishop to direct them to do more complex/intelligent actions.
But I don’t like the risk as well. One more surprise like this turn and Lara’s belly pops like a baloon.
Next turn we are prob healing again so they can swim across at that point
If possible, could we have Doggadeusz drop his Great Healing Potion so Lara can drink it from the floor next turn?
I would gladly do it, but I changed IPs and can’t edit.
So, LSN, if by any chance the plan above wins (does not look like it will be the case), please, have Amadeusz drop the healing potion.
Narrator wrote:
> “despite (…) boosts” / “barely escapes” / “without taking any damage” ?
Uh-oh. I’m lost. This amount of blood looks to me like she “barely escaped alive”, not “without taking any damage”.
I mean, how much HP Lara actually lost this turn? I mean, I see 8, but was that 8 all from swimming, as the bite&getspearintheknee has eaten up all the def&boosts?
Also, how did it the attack happen now, and not on previous turn(*)? Because skeletons looked to the sides, and not upwards?
(*) Also, I’ve seen a note that LSN explained on Discord that Lara passed through the water back then – do we know why? To me the corridor layout looks like Lara could just move on to the ceiling straight from the ladder. So, why did she pass through the water?
I’d be really grateful if someone could shed some light for me on that
We directed Lara to “Swim” across the water when she engaged Frog as a test to see if the fish would attack her (language on Turn 1 implied the fish attacked as soon as lara hit the water). We wanted to confirm before sending a Squishier character across later.
As for the Damage she took. LSN confirmed that with Lara’s Poison Def boost, all the damage from the Fish and Skeletons did not exceed her Def. BUT that left no Def for the 8 Damage of Poison. LSN was being nice by giving us a hint as towards the damage fish and harpoons do…
The image is misleading since it does show blood coming from Lara after the skeleton attacks i know…