CHARACTERS

RICKI

Optimistic Thief

HP:

Atk: ++

Def: +++ (40%)

Mov:



ABILITIES

Always Prepared: Starts each dungeon with one Thieves’ Tools if able to carry it.

Big Haul III: +6 Enc.

Careful Thief: 50% chance not to expend Thieves’ Tools when used.

Case : As an action can identify all items an enemy in the same room carries, even if some items are not visible. Once per dungeon can identify contents of a nearby chest without opening it.

Dash: +1 Mov.

Dodgy I: Incoming attacks have a 10% chance to miss.

Dungeon Eyes: Can see the full room while in a dungeon, as well as party’s stats and abilities.

Grit : Once per dungeon can recover 3 HP in place of taking another action. The amount recovered increases by 1 for every two characters with full bond, even if they’re not in the dungeon. Nearby allies can use their action at the same time to recover 3 HP.

Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.

Lockpicking: Can expend Thieves’ Tools to open regular locks.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Spored: Counts as a mushroom.

Trap Detection II: Can spot well hidden traps and point them out to allies.

Trap Disarming: Can expend Thieves’ Tools to render traps harmless, even if they can’t normally be circumvented.

KAMAU

Fallen Champion


HP:

Atk: ++

Def: ++

Mov:


ABILITIES

Cleave: If an attacked enemy is killed, can make another attack at -3 Atk against another random nearby enemy.

Counterattack: When HP is reduced by one or more nearby enemies, has a 20% chance to make an extra attack against a random nearby enemy.

Dauntless I : Once per dungeon when reduced to 0 HP, regain 1 HP at the end of the turn.

Heavy Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +3 or more.

Heavy Strike I : Once per dungeon can make a melee attack with +3 Atk.

Heavy Sword Proficiency: +1 Atk when wielding a greatsword or similar weapon.

Heroic Effort I: +1 Atk against enemies with twice as much HP or more.

Interpose: In place of attacking, can prevent enemies from targeting nearby allies.

Light Sword Proficiency: +1 Atk when wielding a longsword or similar weapon.

One-Handed: Can wield only one weapon, shield, or other item, and cannot use two-handed weapons.

Remorse : If allies take a total of 5 damage, or if any ally dies, will leave the dungeon immediately.

Sentiment: Always carries Kamau’s Hilt and will not drop or trade it.

Shield Proficiency: +1 Def when wielding a shield.

Spored: Counts as a mushroom.

BOND

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LARA NE

Ricki’s Girlfriend

HP:

Atk: +++

Def: ++

Mov:


ABILITIES

Addicted: Starts each dungeon with one Pack of Cigarettes if able to carry it.

Drider Curse: +3 HP, +1 Atk, +1 Def, +1 Mov. Can climb on walls and ceilings, and can carry one Small ally. Can no longer use abilities. Cannot use footwear.

Make It Count: After using a ability, gain +2 Atk for the remainder of the dungeon.

Night Eyes: +1 Atk in rooms with no light.

Poison Proficiency: +1 damage when dealing poison damage

Poison Resistance III: +6 Def against poison.

Skeptic: -1 Def when wielding or wearing an item associated with a god.

Spored: Counts as a mushroom.

Subdue Spider : Causes one enemy spider in the room to become a pet for the remainder of the dungeon if possible, otherwise it merely becomes docile.

Venomous Barrage : Makes a ranged attack that deals 8 poison damage.

Venomous Sting I: Makes a ranged attack that deals 2 poison damage.

Web Binding : Makes a ranged attack against one enemy that gives it -3 to Atk and Def. This penalty is reduced by 1 at the end of each turn.

Web Walls : Covers all walls of the current room with webs, allowing allies to climb them and reach any location regardless of height. Lasts for the duration of the dungeon.

BOND

MACADAMIA

Unlicensed Ringsmif

HP:

Atk:

Def: ++

Mov:

ABILITIES

Believer: +1 Def when wielding or wearing an item associated with a god.

Doing His Best: Can exit the dungeon separately from the rest of the party. Can still gain bond and an ability if the dungeon is still completed.

Gear Essence: Can smif rings from undamaged weapons, armour, or shields. Bonus of ring cannot exceed base bonus of base item.

Ring Box: Can stack identical unworn rings up to 5 times in inventory.

Ringsmifing III: Can smif copper, silver, and gold rings.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Smif Ring II : Three times per dungeon can combine a nonmagical ring with another item to create a magic ring.

BOND

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LOHK

Protective Channeler

HP:

Atk: +

Def:

Mov:

ABILITIES

Bad Back: Always carries Lohk’s Cane and will not drop or trade it.

Channel II: Can use three abilities per dungeon.

Fireball : Can deal 3-6 fire damage at range.

Heal : Can heal 3 HP to a nearby ally.

Herbal Tea I: Starts each dungeon with one Potion of Healing if able to carry it.

Made With Love: Any time Ricki drinks a potion, she recovers 1 additional HP.

Master Wand: Can destroy an undamaged wand in order to unlock its ability.

Mom Senses : Once per dungeon can use all Mov for the turn to travel to Ricki, regardless of distance or intervening obstacles.

Ray of Frost: Makes a ranged attack that deals 2 ice damage.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Wand Proficiency: Can deal +1 damage with damaging wands, or heal +1 HP with healing wands.

BOND

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BOTANYA

Unusual Flower

HP:

Def: ++

Mov:


ABILITIES

Bloom II: Can use three abilities per dungeon.

Disarming Aroma I: Enemies in melee range have -1 Atk.

Flammable: Takes 2 additional damage from fire.

Flytrap I : Creates a Flytrap pet that fights for you. Has HP 4, Atk 3, Def 2, and +2 Atk against undead. Lasts until end of dungeon or until killed.

Mulch I : Once per dungeon can recover 1 expended use of abilities when a living enemy creature dies nearby.

Nectar I : Heals a living creature by 2 HP, or a plant by 4 HP.

Pacifism: Cannot attack.

BOND

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CORDY

Disconcerting Fungus

HP:

Atk: +

Def:

Mov:

ABILITIES

Fungal Friends: After finishing a dungeon, all other surviving characters permanently gain the Spored ability, allowing them to benefit from Mushroom pets’ Fungal Family ability.

Fungus Among Us: Can sacrifice 3 HP in place of taking another action in order to create a new Little Mushroom pet.

Infestation: After killing an organic creature with poison damage, a Little Mushroom pet is created from that enemy’s remains. The pet can be kept or assigned to an ally who has no pet.

Mushroom Master II: Can have 3 additional pets, but can only have Mushrooms as pets.

Spore Touch I: Can sacrifice 1 HP when attacking to deal +1-2 poison damage.

Steel Is Weak, Fungus Is Strong: Cannot use any weapons, shields, or armours.

COCCYX

Immortal Archer

HP:

Atk:

Def:

Mov:

ABILITIES

Bone Quiver I: Starts a dungeon with 6 Arrows if carrying an appropriate weapon and if able to carry them.

Bow Proficiency: +1 damage when wielding a bow or similar weapon.

Emergency Ammo: Can sacrifice 1 HP to create an Arrow and fire it from a bow immediately.

Empty Space: Incoming arrows and crossbow bolts have a 70% chance to miss when not wearing armour.

Lightweight: Takes 2 less damage from falling.

Reanimation: If killed, revive automatically after the dungeon is cleared or abandoned, but with 1 fewer maximum HP. Cannot revive if maximum HP becomes 0.

Spooky Scary: +2 Atk, Def, and damage with ranged weapons during the month of October.

Undead: Ignored by mindless undead. Cannot recover HP except from some items or effects. Immune to poison damage.

BOND

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AMADEUSZ

Cursed Bard

HP:

Atk: ++

Def: ++

Mov:



ABILITIES

Dual Wield: Can benefit from a weapon in each hand.

Hurtful Dirge : Deals 1 unblockable damage to every living enemy creature in the room.

Musical II: Can use three abilities per dungeon if holding an instrument.

Old Friends: Always carries Zing and Thrum and will not drop or trade them.

Pack Leader: Allied canines in the room have +1 Atk, while enemy canines in the room have -1 Atk.

Shapeshift I : Can transform into werewolf form and back once per dungeon each. Werewolf form has +3 Atk and +1 Def, but cannot use weapons, shields, armour, or Musical abilities. Can choose which form to take at the start of a dungeon.

Sketchy: Prevents accumulation of bond with other characters when taken to a dungeon.

Tooth And Nail I: Each empty hand counts as a +1 Atk weapon while in werewolf form.

BOND

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PETS

DAISY

Ex-Guard Dog

HP:

Atk:

Def:

Mov:

ABILITIES

Guard: +1 Def for owner.

Human Affinity: +1 Atk when following a human.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

Small Mount: Can carry a Small owner, using its own Mov.

SQUIRREL

Friendly Rat

HP:

Atk:

Def:

ABILITIES

Cheese Finder: Provides 1 Moldy Cheese to owner at the start of each dungeon if possible.

Powered by Cheese: Can be fed a Moldy Cheese as part of an attack for +2 Atk that turn. If killed, can be revived the following turn by being fed a Moldy Cheese.

Tiny: Can be carried by any other character, and can ride on a larger character to avoid being targeted by attacks. Cannot attack while riding.

Trap Savvy: Allows owner to avoid poorly hidden traps.

PHOENIX

Laying Hen

HP:

Atk:

Def:

ABILITIES

Eggs: Provides 2 additional Labour when not taken to the dungeon.

Tiny: Can be carried by any other character, and can ride on a larger character to avoid being targeted by attacks.

MUSHROOM 7, 8, 9

Medium Mushroom

HP:

Atk:

Def:

ABILITIES

Edible: Can be sacrificed by a living owner in order to restore owner’s HP by half of remaining HP.

Death Spores: When killed by an attack, deals 1 unblockable area poison damage to all nonmushrooms. If one or more organic creatures are killed by this damage, a new Little Mushroom is created.

Fungal Family: +1 Atk and Def for owner if owner is a mushroom.

Grow: Upon surviving a dungeon, grows into a Big Mushroom.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

GOLLY

Pack Mule 2

HP:

Atk:

Def:

ABILITIES

Distributed Weight: Carried items always have a weight of 1.

Handy Packs: Can trade items freely with owner, requiring no action from them.

Kick: Once per dungeon, can make an attack with +3 Atk.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

MUSHROOM 1, 6

Big Mushroom

HP:

Atk:

Def:

ABILITIES

Edible: Can be sacrificed by a living owner in order to restore owner’s HP by half of remaining HP.

Death Spores: When killed by an attack, deals 1 unblockable area poison damage to all nonmushrooms. If one or more organic creatures are killed by this damage, a new Little Mushroom is created.

Fungal Family: +1 Atk and Def for owner if owner is a mushroom.

Grow: Upon surviving a dungeon, grows into a Cordy if none is currently alive.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

LUPUS LAZULI

Wild Worg

HP:

Atk:

Def:

Mov:

ABILITIES

Goblin Affinity: +1 Atk when following a goblin.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

Small Mount: Can carry a Small owner, using its own Mov.

TOASTER

Scout Golem

HP:

Atk:

Def:

ABILITIES

Flighty: Can fly, and has 30% chance to avoid any attack when flying.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Targeting Beam: Can make ranged attacks that deal 1 holy damage and gives owner +20% accuracy against the target.