Intermission 3 Page 11
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“Are you coming into the dungeon with us, Paws?”
“Nah, not my scene. I’m just here to make sure you can get in and out okay.”
“Can you tell us anything more about what we’re heading into?”
“Yeah, sure.”
“This here section of the city’s plumbing network turned into a little tiny dungeon a while back. The pipes are big enough for a human now, and there’s a lot more of them, but somehow it still hooks up to the rest of the system just fine.”
“Not really sure how THAT works, but it means almost nobody’s noticed it’s here, so you shouldn’t have anything to deal with but the rats.”
“Once every month or so, they do some kind of flush of the whole pipe system, so the water level goes down enough that you can walk around in there. The rats use that time to drop off any shiny stuff they’ve picked up, but YOU’RE gonna use it to go in and take as much of it as you can carry.”
“Sounds straightforward enough.”
“Yeah, but here’s the thing. That flush I mentioned doesn’t last too long before the place starts filling up with water again.”
“I’m sure you can all swim, but you do need to breathe eventually, so you’re probably only going to have a handful of minutes to mess around before you have to leave.”
“Do you know what we should actually be looking for, in terms of loot?”
“No idea, but like I said, the rats like shiny things. I figure if you can bring out three nice pieces, you’ve done a good job.”
“Just don’t take too long looking. Better to back out than drown in sewer water.”
“Better to not touch the sewer water at ALL.”
“Seriously, this is more disgusting than ANYTHING I did back at the temple.”
“Just think of all the cigarettes you can buy with that treasure. And don’t worry, I’ll be up here with the rope ready to pull you out whenever you’re ready to call it quits.”
Goal is three nice pieces? What is a nice piece?
If I had to guess, unique items or treasure items worth at least… 10gp like the lucky coin?
Yeah, I’m guessing any Treasure-type item would count. I wonder if there is a dungeon clear condition at all, might not be able to level up here or at least we might not be able to rely on the clear condition teleporting everyone out. Might be set up where we always need to get Ricki back to the entrance but only get a level up if we found at least three treasures.
Pieces of treasure.
Thinking of the cigarettes you can buy won’t help much when you’re stuck with ones ruined by sewer water.. or worse, the ones that would blow you up if the sewer gas flammable.
So a small dungeon with a very short time limit? guess we gotta REALLY try our best to plan ahead!
Time attack! We gotta be as fast as possible.
Yep! I wondered if the “narrow window” meant that we wouldn’t be able to pick this Dungeon later or if we wouldn’t get much time in there, and it was both!
This does encourage us to play fast and risky, having the defense to “eventually” win fights isn’t as great when there won’t be any future turns to spend that HP on. We’ll see how tight our limit is, 40 turns is different from 20. Splitting up from the start may be best.
I dunno, the
from Paws makes me think that maybe, just MAYBE we might get another opportunity to do something like this again.
In a month’s worth of “world that Ricki lives in” time or so.
Which would translate to a -very- long time IRL, because iirc, we more or less proceeded what, three or four days so far?
Jail and tavern were probably done in the same “night”, then a bit of sleeping, then the chapel, more sleeping (except for Lara) and now the “shiny” dungeon.
I think that, if all goes well, we’ll be out of goblintown long before the next flush.
The dungeon, like all dungeons, doesn’t exist until the PCs arrive. It would still have been here no matter what. What, LSN is going to create an entire region and then throw it away?
Yep.
You have never been a sandbox DM, I assume?
Did you think this Dungeon was made in full before we picked it?
Like all dungeons, it doesn’t exist until the PCs arrive. By precisely that same logic, it may never exist at all if we don’t go to it, and it’s easy to say we can’t go to it anymore. This isn’t a packaged video game which needs to have all its content burned into a disk.
Exclusive content is a bit of a trick, though. Everything is exclusive, we won’t be able to do the same thing twice. We shouldn’t be going to the Vault because we’d miss a dungeon, we should be going to the Vault because we like the idea of a loot dungeon right now.
Who wants to spend all the time we have solving the dungeon (WHY is this section of the sewer A DUNGEON??) instead of looting, raise your hand
Eh, this is an obvious race dungeon. I guess LSN didn’t like that the players were trying for 100% completion of all previous dungeons.
I’d do the quest as it is now, and keep your idea as a “maybe” for some future time. The team right now isn’t in a very heroic mood to jump at the idea, and the dungeons are actually the only source of resources for living the day (not mentioning Ricky’s failed attempts at theft, and any unknown trick to make a living Lohk has). While we might have broken the chapel, this one sounds like a renewable source of income. Once per month, but still renewable. It just doesn’t maek any sense, to “solve” and permanently close it, to the team living in that world. IMHO OFC.
EDIT: However, I do like your idea, really. I also wonder why, considering the chapel, where it had a very clear reason and some mechanic behind – desacration and the faithless. There could be something interesting here too, like hidden infestation of water elementals, who want to have “moar” water under the city, to enable them further actions. Anyways, I vote against this idea at this time.
The question of why dungeons exist at all seems to be something that will get addressed further in the storyline, and not here. This dungeon is probably very information-poor.
Jeje so the “rat vault” is a sewer plunder; The warrens don’t look so bad now.
Something tells me the rat king of the tavern is coming back.
If you would be living in a tavern next to cheez, would you like to move to the sewers?