Intermission 3 Page 10
————
Following the directions Paws gave them, Ricki, Kamau, and Lara eventually arrive in a narrow back alley. They see the sewer grate that they were told about, the entrance to the rat vaults. They also find that someone has anticipated their arrival.
“Hey. Had a feeling you’d bite on this one.”
Hell yeah
Alright, Paws. Time to actually let us know what we’ve signed up for.
The Vault is set up as a heist, I have a feeling there’s one piece in particular Paws wants. “Recover a specific treasure” is one of the example dungeon clear conditions.
General thoughts for how to start next dungeon: Give Lara the boots and a sword, and explore everywhere human-sized before sending Ricki off on her own. Maybe we can find a spider to Subdue to give Ricki an eight-legged friend for the dungeon. Note Subdue Spider does say “in the room”, so I think Lara can cast through walls.
Lara is not a good scout. If she gets jumped, Remorse kicks in. Don’t split up the party unless needed. Have Kamau interpose when entering new rooms.
Also let us avoid spending a permanent resource (Corruption) just because. We’d be getting nothing good in return, for this is a dungeon we’ll likely have to abandon anyway.
To clarify: a permanent debuff(Corruption) should
obly be used in case of an incoming worse permanent debuff (Death). Any other use is unwise.
I do believe LSN did state that we’d never get hurt entering a new room. We might alert enemies and have to fight them next turn but not the turn we entered.
Like when Ricki climbed up in the chapel and met with alerted bats beneath the tower
I don’t think we have official confirmation here. The Ghoul Pope was described as triggering a bat attack as soon as it saw Kamau enter, but to be fair we had already explored that room from above and Kamau moved in to attack on that same turn.
We’ve very consistently gotten that grace period, though.
I think it’d quite awful if instead “Have Kamau interpose when entering new rooms.” we would “Have Kamau attack anything that is killable and in range when entering new rooms”. If we can do one, we could to the other as well, so I think we can’t do either. I think it would just detoriate very quickly to enter/kill/scavenge/patchup/repeat. We can TRY to do one or the other in some SPECIAL case, i.e. when we’re totally sure that in the next room we have a deadly boss waiting for us there, so yeah, we try barge in with a kick, and MAYBE that would be allowed. But geesh, not as a room-by-room churn.
I don’t trust him. Ever since the stalkroach. Besides, that’s just hearsay anyway.
I like the idea of using Kamau to interpose when entering a new room but I am concerned that we will move too slowly as a result. When setting up for battle against multiple targets, have Kamau equip the shield to give him 6 defense and then interpose. Ricki and Lara both use the long swords to give a total attack of 7 against a single target or 3 and 4 against two separate targets.
Ricki is our best scout due to having the higher defense, Dungeon Eyes and Trap Detection II. We need to avoid combat with her unless we need something in the area and there is no ability to concentrate the party. If she scouts alone, she will need the shield, leather armor and a long sword to maximize her offense and defense. Once we get an idea of what kind of floor based traps are in there, moving the boots to her might also be a good idea.
King Marth had a valid point. Paws might want something from the Vaults. I wonder if he spun us a tale about “the window to get in and explore is narrow” to get us here first.
We cannot move to a different room after entering a completely new room, anyway, sothat would not change the speed. This dungeon has been ascribed as more dangerous so I’d maintain caution until is mapped. When it is mapped, we can talk about what we saw and how to react.
For clarity, I want everyone exploring together. I want boots on Lara so that if we forget to point out a trap then Lara doesn’t take damage.
While I think we should keep abandoning the dungeon as an option, I also want to make a good faith attempt at completing it. I’m of the opinion that a spider pet would greatly increase Ricki’s options for looting small rooms (especially since they seem to be comparable in raw stats to Kamau), but I’m open to examining that decision as we get Dungeon Eyes on what we’re dealing with.
Note for the future: if we ever get any pet or familiar, we need to carefully test if it counts for remorse.
I don’t think we’ll need a spider pet to loot and the conditions to acquiring them seem to me to be complicated. I think we’ll run out of inventory space before we need such assistance , if we play our cards well. But sure, I’m not completely against testing out a spider pet if the conditions make it seem necessary.
What if– I can imagine Paws just peacing out once we’re past whatever initial guard makes the entry special, and then moving about on his own and (with his infinite inventory space) looting everything he comes across. He doesn’t strike me as the altruistic team player… But he’d come rescue Ricki if she couldn’t handle it. Probably.
If he was going to do that he wouldn’t have warned us about the place
Yeeeah, no. But he’ll probably tell Ricki’s Mom afterwards.
Oh no.
“Rope! I knew I’d want it, if I hadn’t got it!”
Whoa. Is Paws going down as well? Not taking orders, guarding the exit and the rope, doing nothing but looking cool and shouting “hurry up damn it” from time to time? 🙂
I think he’ll give us objectives and play mission control (keep the exit route open).
Maybe ask Paws whether he can provide a nicotine patch for our next shopping… (And let’s hope that the rats do not have any smoke detectors.)