Dungeon 8 Turn 1
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Kamau, Ricki, and Cordy all charge the stump monster as one. Its bark is sturdy, but with all the damage they’re dishing out they get through it easily. A giant centipede surprises them by lunging out and biting Kamau, but fails to do any damage. After sacrificing 1 HP of their life essence, Cordy raises a little mushroom from the remains. Cordy can keep the pet themself or send it to Lara. The centipede also drops a venom gland, which Ricki picks up.
While all of that is going on. Lara tries talking to the bandits guarding the chest.
“Hey guys. I already talked to your friend outside, she’s paying us to help you out.”
“Yeah, sure, whatever you say. Come a little closer and we can do the secret handshake.”
Lara isn’t gullible enough to fall for that, so she keeps her distance. It may be that dungeon madness has already rendered these bandits hostile to anyone outside their group, or it may just be that Lara isn’t very convincing. Perhaps there’s some way they could be convinced, but for now it looks like these random groups are going to be a threat if approached.
Lara moves past the destroyed stump/centipede and into the next room/wagon.
Ricki notes that there seems to be fewer people here, but still some wild creatures. All Lara can see, of course, are the two land eagles prodding the crate on the ground.
Yes, Lara knows that these are called land eagles. Everyone in this world knows what land eagles are. And even if they didn’t they could figure it out. I mean, what else would they be called? Let’s move on.
From now on there’s a Current Party page that shows only the characters participating in the current dungeon!
https://dungeoneyes.com/current-party
The regular Characters page that has been used up until now will only be updated between dungeons. This should reduce the amount of scrolling you need to do to see see what’s currently going on with Ricki and her friends.
So there are five wagons, and each wagon looks to be 2 rooms. That’s 10 room dungeon in a line shape.
Back tracking is going to be a real pain so we should complete as we go if we can
Nah, this 2nd screen is the 2nd wagon. Text says Lara moves into the next room/wagon. Dungeon is at least 5 screens long, but if it’s any longer it’s because of space between wagons not because the wagons are multi screen.
I’m liking these mushrooms. For Cordy(and everyone once spored), they effectively start at +2 atk and +1 def, on top of a very simple condition to grow stronger and a couple of niche abilities.
In fact, I think the AoE will come in handy this very dungeon. For example, we could send Cordy and 1 little mushroom against the 5 squirrels to kill them all AND get a mushroom back.
For convincing the bandits, I think the trick might be to knock out one group to take the green bandana and put it on Kamau since they have humans in their groups.
Watch out for the pressure plate trap on this floor!
Agreed that getting a disguise might be effective.
LSN clarified in the warrens that we can’t do that.
There’s the P2W broken abilities we were promised.
Still, even getting Cordy to 8 Atk 5 Def isn’t very impressive when compared to just using equipment. If bigger mushrooms give more stat bonuses, that could start getting to exciting numbers, but Def gives so many more options than Atk and missing out on both armour and shields is rough. Mushrooms are clearly intended to be disposable, so holding onto bigger mushrooms is expensive in how you’re not using their capabilities.
This is our first reusable AoE, though, and agreed that we’ll get good use against the squirrels. Just need to watch Cordy’s Def, pets tend to need to be in the same combat as the owner. Kamau can Interpose and also take the unblockable damage, the girls just need to find other things to do that turn.
Reminder that we can “disarm” traps by ranged attacking enemies which then approach us through the trap.
In this particular case (bandits vs merchants group) , the trap may asplode us though
If any mushroom dies while our party is clumped we will get remorse. We have to be carefull with them.
As long as we aren’t attacking with them, they’re safe from all attacks and hazards.
Almost. These ones can be made immune by carrying them, and we’ll probably get the benefit of a doubt there, but pets in general can be injured by hazards when not attacking – D6T7, Daisy hurt by pressure plate explosion.
I am not quite sure that holds up against, say, a fireball (an aoe one)
Plan for this turn since y’all insist on staying neutral as long as possible:
Everyone except Lara: Join Lara on eagle room
Ricki: Point out the pressure plate trap so everyone avoids it, then stab the left eagle
Daisy: Bite the left eagle
Kamau: Interpose the eagles
Lara: Chop the right eagle
Cordy: Assign “Mushroom 1” to yourself, then touch the right eagle with your spore to create another little mushroom
Mushroom 1: Attack the left eagle
Newly created mushroom(“Mushroom 2”, I guess?): Attack the left eagle
I don’t know if newborns can attack, but might as well take the opportunity to try and learn.
Nobody insists on that…?
Several people were saying stay neutral for just long enough for everyone to vote on whether we’re bandit side or merchant side. Bandit side won with an overwhelming landslide.
We already had the debates after getting both sides’ story where pro-bandits comments won overwhelmingly. There wasn’t any cause in the dungeon goals to change side either, hence why I posted a pro-bandit plan turn 0. But y’all voted an alternate variant of a plan that aimed to, I quote, “have a better idea of how long we can put off making a decision on who to help”.
Edit: Since you believe people are ready to bash some guards’ head in now, I added a plan that head us back toward the direction I was going for in my original turn 0 plan.
Yeah, last turn’s vote was to make sure everyone is on board with bandits after it was made explicit we can’t help both (which we didn’t know before). Now that that’s confirmed, we know guard-basher plans will get more votes, so we do those, it’s simple.
Suggestion: please make explicit you want everyone to move to the land eagle screen, just in case.
Edited, thank you.
Might want to put Cordy’s mushroom to attack the first eagle. We’ve got less damage hitting it so we’ll want to add any additional that we can. Unless you think the 1 dmg is needed to kill the right eagle?
Good point, edited.
Plan to resolve the situation on floor 3 of room 1 ASAP:
Kamau: Walk to the left of the guard pair with the group. Interpose all attacking guards.
Ricky: Walk to the left of the guard pair, point out the pressure plate then stab the right guard of floor 2
Daisy: Walk to the left of the guard pair then bite the right guard of floor 2
Cordy: Assign “Mushroom 1” to yourself, walk to the left of the guard pair then touch the right guard of floor 2 with your spore to create another little mushroom
Mushroom 1: Follow Cordy and attack the right guard of floor 2
Newly created mushroom(“Mushroom 2”, I guess?): Attack the left guard
Lara: Return to first room, walk to the left of the guard pair with the group while dropping your pack of cigarettes between the pair of guards, then go up the top ladder just high enough to have the angle to Venomous Sting the head of the top guard while standing as left as possible to get involved on the bandits’ side. Try to move down the ladder after shooting, or at least duck your head.
Explanation:
I don’t know if newborns can attack, but might as well take the opportunity to try and learn.
Per the text on turn 0, getting involved in the fight should make them start fighting each other.
Lara use her ranged attack to ensure bandits do not attack her since to reach the top guard in melee, we’d have to walk past bandits who “are going to be a threat if approached”.
Lara is dropping the pack of cigarettes so she won’t randomly take damage for nothing, and someone else can pick it back up for free among the other guard drops once we defeat the pair.
Everyone move to the left of the guards so we’re in a single area just in case.
This plan could draw the guard to attack her somehow, or make someone throw something that activates the trap and makes it explode in Lara’s face.
We know from Manor explosive pressure plate traps are 3 AOE damage. Lara can tank that with her def and we get extra damage on top guard for free since he’ll also get hit by all the bandits.
Or I could edit to have Ricki point out the trap before her attack so Lara make her stand in front of the trap so it doesn’t trigger if top guard charge at her(and still get blocked by Kamau. Kamau can interpose multiple areas in a room, if I recall right) if you prefer?
Wouldn’t hurt anything to add to Ricki’s command “And let everyone know about the pressure plate, so they don’t stay too close.”
Also I’m not sure making Lara drop her cigarettes is a good idea? She is considered addicted to them.
Sure, adding it.
For having Lara drop cigarettes, it is a good idea specifically because she is addicted.
Keeping them off Lara let us avoid that 10% of damage and wasting the pack.
3 AoE damage, blocked by Def. D6T7, Daisy took 2 damage, so 1 soaked by Def.
Correct! Fixed, thanks.
We need to explore the entire dungeon (since either side requires us to beat every member of the other side), and at worst this situation is going to devolve into a fight between the guards and the bandits, which can only save us time whichever side we want to support. I think it’s more important to clear a path, get the visible cargo we can already see, and get a full picture of the dungeon than to get bogged down in a big fight immediately. This plan also uses some experimental tactics that haven’t really been tested. We had Kamau interpose for Ricki when she walked through two enemy groups, but we’ve never tried to interpose for two separate and simultaneous fights. I don’t think there’s any sense in rushing this big fight with the guards when we’ve still got other necessary fights blocking us off from the rest of the dungeon. We don’t want to have failed to clear a way to the end of the dungeon by the time wolves spawn, after all, since they could show up at the other end of the dungeon just as easily as they could show up on the first screen.
The top group is unique in having both faction, therefore it might be the solution to getting a way to convince the bandits we’re on their side, in which case doing it ASAP is great to avoid as many pointless fights as possible.
I’ve edited the plan with your concerns in mind, so that Kamau now interpose for everyone when we walk through the pair to the single area everyone is attacking from.
Also, I’ve just recalled Lara could move up for air after ranged attacking in dungeon 4 so added that too.
Sorry I keep making multiple comments. The other problem with this plan is that it just attempts to aggro the other guard in a way that does nothing. That guard is wearing plate armor and a heavy shield. Lara and the trap won’t get through his armor at all, so there’s no point in aggroing him this turn. It’s possible that fighting guards in front of bandits will be what lets us befriend the bandits, but it’s not guaranteed. Engaging in the top fight before we’ve cleared the bottom fight could just as easily lead to aggroing both groups simultaneously. Maybe the bandits will think we’re fighting the guard to take their treasures for ourselves? If we want to engage in the top fight let’s make sure we’ve cleared the bottom fight first.
There’s also the fact that that top guard has at least 8 armor just from worn armor and his heavy shield. I still think we should do some of the seemingly easier fights first while clearing a path forward. It gets us more damage on Cordy if nothing else, and as long as Cordy, Lara, and Kamau are no further away than the second screen, they can still get back to this first screen and take an action in one turn. Doing the eagle fight first means we’ll have 2 more damage available for the guard fight.
No worries, being able to crowdsource ideas and pair review each other’s plans is one of the key advantage of having comments in this type of game.
Getting involved in the top fight is the point itself.
As I mentioned in the explanation, it has been strongly hinted in turn 0 that doing so would make them start fighting each other. With the added contribution of bandits, we might defeat that guard or at least severely damage him.
And I don’t want to risk a full party melee rush in the top fight since the bandits may attack us as we approach per the wording on this page. All those bandits+guard would be a lot of damage even for Kamau.
I’m satisfied whichever plan wins, wouldn’t have posted them myself if I wasn’t.
No matter which fight we do first, we’ll have more damage for the following ones.
Oh my gosh I love the mushrooms. I want so many ;w;
Question about definitions though:
Characters who become Spored can benefit from Fungal Family, but do they also count as mushrooms for the purpose of Death Spores?
We don’t know. I’m guessing that spored probably just says “Counts as a mushroom for all abilities” or something like that, but all we have to go on is the ability text that says it lets them benefit from fungal family. The suicide bomber strategy definitely works better if we can make everybody safe from that damage.
I wouldn’t assume that any ability does anything it doesn’t say it does. So I guess we’ll have to wait and see what “spored” will say. =(
…at least the description of Fungal Friends gives us a preview that the spored chars will be able to profit from the stat stacking of the mushroom “kids”.
My first bet on how to persuade the bandits that we’re bros: Proof we conked some guards, or even do it in front of them.
There are TWO pressure plates in the second screen (I saw people point out the one in the middle floor, next to Lara, but not the one on the bottom floor, next to the ladder).
In this dungeon, every single bandit has a green wearable item. Wearing a visible green item may work as a ‘convincing’ thing. Defeating guards probably as well, but it will be hard to make sure all bandit groups see that.
Also, I wonder what’s the name of stump/centipede. Maybe stumpede?
We can’t take clothing off mobs. Only things like armor and such. We tried that in the Warrens. 🙁
Kamau: Interpose the two caravan guards to your left.
Ricki: Attack the Chain Armoured guard on your left. (7 damage).
Cordy: Assign the Lil Mushie (Mycah) to yourself and attack alongside Ricki with your Shroom Punch. (8-9 damage).
Lara: Rejoin the crew in the left cabin. Attack the less armoured guard. (8-10 damage).
Mycah: Help Lara attack the guard. (1 damage).
Daisy: Help Lara attack the guard. (3 damage).
Everyone: Only knock out guards if we can manage it. If Cordy has to murder to spawn another Mushie, then I guess murder is ok.
If combat ends and loot is dropped, have Kamau loot everything and store it on Molly.
Assuming Caravan Guards are a little stronger than Imperial Guards or have the base stats similar to a bugbear, this should be enough to take them both down in one turn, with the unarmored one taking 12-14 damage, and the armoured one taking 15-16 damage and netting us another Shroom.
What is your plan to deal with the top floor guard after this?
A melee charge might aggro the bandits as we get past them.
A ranged attacker might get charged at so we still want Kamau interposing at that fight so what would you do with the remaining characters?
Attack the guard as he charge? Then what if he doesn’t and we waste the actions?
Fight another group? Might cause remorse.
“What is your plan to deal with the top floor guard after this? A melee charge might aggro the bandits as we get past them.”
Kamau: Interpose.
The Bandits(9) + Plate Guard (4-6 probably?) don’t have enough damage to really bother Kamau. So he can interpose that entire squad even if the bandits decide to attack us when we attack the Plate Guard.
I think attracting the Plate Guard through a trap is clever, but not really needed and possibly detrimental. Especially if we do it this turn.
I’m a bit worried the merchant can buff guards in his area or some other shenanigans when we approach but it’s true that Kamau can shrug off a couple damage points.
I think your plan is good too.
Need to specify lara moves left, and that molly vacuums up the items.