Dungeon 8 Turn 0

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The merchants don’t seem to want to get too close to the wagons, which gives Lara and Cordy enough cover in the dim forest to run over and enter the dungeon. The entrance appears to be the open front end of a covered wagon, near where the driver would sit. Ricki and her friends can’t make out much inside the wagon, so the only thing to do is head inside.

Once there, the dim light shining through the fabric walls just barely illuminates the interior. It looks like there are groups of bandits and merchants in separate areas, but also a larger mixed group locked in combat. Strangely, they don’t seem to be doing any damage to each other… this may be an early symptom of dungeon madness. Getting involved in the fight may change the situation. And it seems some forest-themed creatures have also wandered in, or perhaps been spawned by the dungeon itself.

Ricki considers how best to approach the contradictory missions she’s been given. Somehow she doesn’t think she’ll be able to find enough loot to satisfy both the merchants and the bandits, so she’ll have to decide which group she wants to help, then knock out every member of the opposing group to make sure it’s safe for her chosen allies to escape the dungeon. Although, dungeon madness being what it is, she might ALSO need to knock out some members of the faction she’s helping. Hopefully they don’t hold that against her.

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Dungeon 8: The Contested Caravan

Goal: Either all of the bandits OR all of the merchants must be defeated, depending on which faction Ricki wants to help. In either case, the party must also be carrying 10 Boxed Goods. Defeating members of the faction Ricki chooses to help does not cause the mission to be failed.

Time Limit: On turn 20, and on every 5th turn afterwards, a group of wolves will enter the dungeon and begin wandering. If they defeat 3 members of a faction, that faction’s quest cannot be completed. If both faction’s quests are failed, the dungeon can no longer be completed.

This dungeon can be abandoned.