CHARACTERS
RICKI
Optimistic Thief

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HP: ![]()
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Atk:
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Def:
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(30%)
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ABILITIES
Always Prepared: Starts each dungeon with one Thieves’ Tools if able to carry it.
Big Haul III: +6 Enc.
Careful Thief: 50% chance not to expend Thieves’ Tools when used.
Case
: As an action can identify all items an enemy in the same room carries, even if some items are not visible. Once per dungeon can identify contents of a nearby chest without opening it.
Comforting Weight: +1 Def for each full stack of Gold Coins carried.
Dash: +1 Mov.
Dodgy III: Incoming attacks have a 30% chance to miss.
Dungeon Eyes: Can see the full room while in a dungeon, as well as party’s stats and abilities.
Grit
: Once per dungeon can recover 3 HP in place of taking another action. The amount recovered increases by 1 for every two characters with full bond, even if they’re not in the dungeon. Nearby allies can use their action at the same time to recover 3 HP.
Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.
Lockpicking: Can expend Thieves’ Tools to open regular locks.
Poison Use (Lara Bond): Can use venom when attacking.
Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.
Sneaky I
: Once per dungeon can become undetectable by enemies until end of turn. Can’t be carrying any item of weight 3 or higher while sneaking.
Spored: Counts as a mushroom.
Trap Detection II: Can spot well hidden traps and point them out to allies.
Trap Disarming: Can expend Thieves’ Tools to render traps harmless, even if they can’t normally be circumvented.
Well Read I: Mastered green tomes.
MACADAMIA
Unlicensed Ringsmif

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HP: ![]()
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Atk: ![]()
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(20% +![]()
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Def:
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Mov: ![]()
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ABILITIES
Accessory Essence: Can smif rings with benefits drawn from accessories worn on the head, hands, and legs. Bonus of ring is limited by cost of accessory. Minimum 20 gold value required for +2, 40 gold value for +3.
Believer: +1 Def when wielding or wearing an item associated with a god.
Dig I
: Once per dungeon can expend a hammer or pick to create an opening in a normal wall or floor (not leading between rooms). Only Small characters can use the opening.
Doing His Best: Can exit the dungeon separately from the rest of the party. Can still gain bond and an ability if the dungeon is still completed.
Gamer: +1 Def.
Gear Essence: Can smif rings from undamaged weapons, armour, or shields. Bonus of ring cannot exceed base bonus of base item.
Ring Box: Can stack identical unworn rings up to 5 times in inventory.
Ringsmifing III: Can smif copper, silver, and gold rings.
Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.
Smif Ring II
: Three times per dungeon can combine a nonmagical ring with another item to create a magic ring.
Well Read I: Mastered green tomes.
BOND
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