CHARACTERS

RICKI

Optimistic Thief

HP:

Atk: ++

Def: +++(30%)

Mov:



ABILITIES

Always Prepared: Starts each dungeon with one Thieves’ Tools if able to carry it.

Big Haul III: +6 Enc.

Careful Thief: 50% chance not to expend Thieves’ Tools when used.

Case : As an action can identify all items an enemy in the same room carries, even if some items are not visible. Once per dungeon can identify contents of a nearby chest without opening it.

Comforting Weight: +1 Def for each full stack of Gold Coins carried.

Dash: +1 Mov.

Dodgy III: Incoming attacks have a 30% chance to miss.

Dungeon Eyes: Can see the full room while in a dungeon, as well as party’s stats and abilities.

Grit : Once per dungeon can recover 3 HP in place of taking another action. The amount recovered increases by 1 for every two characters with full bond, even if they’re not in the dungeon. Nearby allies can use their action at the same time to recover 3 HP.

Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.

Lockpicking: Can expend Thieves’ Tools to open regular locks.

Poison Use (Lara Bond): Can use venom when attacking.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Sneaky I : Once per dungeon can become undetectable by enemies until end of turn. Can’t be carrying any item of weight 3 or higher while sneaking.

Spored: Counts as a mushroom.

Trap Detection II: Can spot well hidden traps and point them out to allies.

Trap Disarming: Can expend Thieves’ Tools to render traps harmless, even if they can’t normally be circumvented.

Well Read I: Mastered green tomes.

MACADAMIA

Unlicensed Ringsmif

HP:

Atk: (20% +)

Def: +++

Mov:


ABILITIES

Accessory Essence: Can smif rings with benefits drawn from accessories worn on the head, hands, and legs. Bonus of ring is limited by cost of accessory. Minimum 20 gold value required for +2, 40 gold value for +3.

Believer: +1 Def when wielding or wearing an item associated with a god.

Dig I : Once per dungeon can expend a hammer or pick to create an opening in a normal wall or floor (not leading between rooms). Only Small characters can use the opening.

Doing His Best: Can exit the dungeon separately from the rest of the party. Can still gain bond and an ability if the dungeon is still completed.

Gamer: +1 Def.

Gear Essence: Can smif rings from undamaged weapons, armour, or shields. Bonus of ring cannot exceed base bonus of base item.

Ring Box: Can stack identical unworn rings up to 5 times in inventory.

Ringsmifing III: Can smif copper, silver, and gold rings.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Smif Ring II : Three times per dungeon can combine a nonmagical ring with another item to create a magic ring.

Well Read I: Mastered green tomes.

BOND

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