Dungeon 7 Turn 37
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Kamau and Lohk descend the stalk, while Ricki climbs back up. Lohk hides behind Kamau while she uses one charge of her wand of fireball to completely incinerate one of the two tomato stalks with a powerful blast. Kamau blocks one instance of return fire with his face, and Squirrel blocks the other with his appetite.
Ricki climbs all the way to the top of the stalk and hands over four tomatoes, two onions, a potato, and a corn cob over to the magicrows. They each take one, except for the elder magicrow which takes two. That leaves two crows unfed, and they aren’t shy about complaining. The rest seem fairly content to be fed, however. Hopefully this will lead to good things.
Macadamia picks one carrot from under the treehouse.
Wait, Squirrel blocked a tomato attack?
Maybe the tomatoes’ ranged attack count as a (poorly hidden) trap for his “Trap Savvy” ability? Seems weird, but I don’t anything else on his character page that would allow him to block it.
Also, the eyes on the potato-beast confirms casting fireball does not light up a room like a torch.
Nah, just artistic liberty
Ah, thanks. It’s hard to tell sometimes with how pure flavor text and mechanics-relevant hints are not separated.
Ricki: Feed another tomato and an onion to the remaining crows. Go back down the stalk, and consider cooking with Kamau. Finally, go one screen to the left to drop your rope by the tree house.
Kamau: Go upstairs. If you can cook your corn spear on Ricki’s torch as she passes, do so. Then eat that cooked corn spear.
Lohk: Wand of fireball the remaining tomato.
Macadamia: Pick another carrot.
Explanation:
Clears some inventory on Kamau in anticipation of grabbing chest items or trading with Mac. Kills the last tomato so we can work on the potato beast next turn. Gets all the crows fed, and picks one more carrot.
And hopefully all the happy crows fly away from this screen… But, oh noes, we made the weatherwane turn the wind left so they can probably only fly left, eventually exiting the dungeon… Oh noes… /sarcasm
Doesn’t Kamau need to interpose the tomato plant for Lohk to attack?
If I recall correctly, the ranged tomatoes only do 4 damage so Lohk’s defense can handle 1.
Yes, you do recall correctly.
Sounds good to me, though I wonder if we could find something better for Mac than just picking a carrot since he has the highest mobility, attack and (non-Kamau) defense in our team. Maybe at least move left and back to scout that screen just in case since the MOV is gonna be wasted otherwise anyway?
I believe the leftmost screen was bereft of anything to do, and that would make him go farther away from the party
It’s probably empty, but might as well finish our re-scouting of the left screens just be 100% certain since Mac can just move back in the same turn with his MOV of 3, leaving him at exactly same spot as if he stayed put.
I could do this, but I probably won’t. You’re welcome to take my comment and copy it with adjustments to make your own version though. Mostly I don’t think there will be anything on that screen so I’m not gonna make a comment where if it wins that would force LSN to draw it when I don’t expect there to be any benefit.
If you think there’s something on that screen worth seeing though you should absolutely make that comment. I could very well be wrong in assuming nothing is there.
Okay, I did it.
I think its highly unlikely there’s anything, but its free to kill that last 1% of uncertainty so I left a plan with the same “LSN, no need to draw it if…” as you did back when we checked the barn loot pile.
I doubt there would be any drawing required anyway though, since it would just be 100% re-using a background and sprites he already has.
Well, to be honest, LSN could just drop a line like “Mac goes there and takes a look, but nothing changed” and it’d be enough.
Ricki: Feed another tomato and an onion to the remaining crows. Go back down the stalk, and consider cooking with Kamau. Finally, go one screen to the left to drop your rope by the tree house.
Kamau: Go upstairs. If you can cook your corn spear on Ricki’s torch as she passes, do so. Then eat that cooked corn spear.
Lohk: Wand of fireball the remaining tomato.
Macadamia: Pick another carrot, then go one screen to the left then move back where you started. LSN, no need to draw the leftmost screen if nothing changed.
Explanation: Same as thisnameismeta’s plan, plus Mac completing our re-scouting of the left side by peeking on the last screen. Probably empty, but cost us literally nothing to know for sure since the Mov will be wasted otherwise.
Macadamia will be attacked (twice) by the left-most fluffy rat (aka squirrel, throwing acorns) but can easily handle that (if nothing else attacks him). Why do those neither run out of ammunition nor can we pick up the acorns?
Dungeon magic rules.
~ or, let’s activate L.O.R.E. ~
Like hamsters, these critters can store large amounts of snacks in their cheek pouches. Dungeon magic corrupted them even further, granting them cheeks-of-holding, not only rising their capacity to incredible levels, but also allowing them to stash things as large as their head. Most of the squirrels don’t mind this change, although sometimes they have problems with taking out exactly the thing they want. Also, since cheeks-of-holding move the items into a subspace pocket, these squirrels have no idea how much snacks they already have stored, and constantly feel the pressing feeling of cheeks-not-being-full, and roam around the trees collecting literally every single possible seed,acorn,nut,etc. This usually prevents the growth of new trees and bushes in squirrel-infested dungeons.
As any rodent, squirrels love to chew. Most of the stashed snacks were immediately chewed on and cracked at the moment of being pick up, as a part of quality-control process (the nut must make proper cracking sound, and must smell good inside too). After being stored, for a time indefinite, in cheeks, and exposed to squirrel’s saliva that further decomposes some of the wooden layers of the shell, they become fragile, and break easily on impact. Squirrels readily use this feat to gain easy access to nutricious cores, so they are very often seen throwing deez nutz at literally anything.
.. and actualy I’m curious what would happend if a tomato-throwing-plant ran out of tomatoes. Would it cease fire? or would it sprout/bud/grew instantly new set of ripe tomatoes?
I wonder if those new plants are “pea shooters”, and would give us peas?
For me they look more like PiranhaPlant from Mario, but yeah, there were FirePiranhaPlants as well, so bummer.