Dungeon 7 Turn 36
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After Kamau and Macadamia pull up the other two carrots and leave them behind, everyone congregates by the giant stalk or stem or whatever it is. Ricki trades the robes and wand to Lohk in exchange for the torch and pet egg, then climbs down into the hole in the ground. Macadamia wonders how he’s going to get Daisy up to the top of the stalk.
Ricki finds an underground room full of more plants and treasure chests. It doesn’t seem there are any tunnels leading to other subterranean areas, just this one.
Somehow Macadamia gets Daisy up to the top of the stalk. There isn’t very much room up here, it turns out. Just a large bud of some kinda, plus a lot of crows. There’s only room for one character (plus their pet) to stand on top of the bulb, but if the thing keeps growing there will soon be leaves to stand on as well. Strangely, as he climbs up it, Macadamia notices that the bulb seems warm to the touch.
There are also a whole lot of crows. The largest of them seems to recognize Macadamia, and flies a little closer.
It seems rather upset about something.
Is that a full set? (So, I guess, pumpkin not required– that’s a relief.)
Do we have to bring them to the bulb?
Is Timmy in the well?
First Crow image showed us only Corn and Tomatoes. The 2 veggies we already knew.
This is probably still showing us the veggies we know. not all the ones available. That said, I dont really care about the extra bonus for getting a pumpkin
I care about getting a pumpkin squash
About the Well – we’ll find out when we get there 🙂
I think we need to give the Crows one of each veggie to go away…. Thats one inventory space for each of them. Or maybe one for each crow?
Or maybe “all of our veggies and then some”? Not all dungeon elements can be resolved peacefully without losing out on anything.
Also crows kinda have a reputation for being greedy.
Plan: Feed the birds with what we have
Ricki: Move up 2 and feed the Crows up to 8 veggies (start with 4 Tomatoes, 1 Potato, 1 corn, then 2 onions but stop once they seem satisfied) If they still seem unsatisfied say you’ll be back with carrots.
Kamau: Climb down beanstalk and interpose at the bottom.
Lhok: Climb down Beanstalk and use wand of fireball on a hanging tomato plant.
Mac: Move down and left and pick a carrot by the treehouse if nothing has changed (besides the birds being gone).
Reason: If they just want any veggie, then 9 (one for each) should hopefully be enough or at least give us a clue to how many more. We can replenish most of these veggies nearby without having to attack anything.
Since only Ricki has the veggies and the ability to recruit characters (still hoping this might be one), she has to do this.
The others can try to get the tomatoes and potatoes in the dirt cave and mac can get eyes on the treehouse and see if it changed at all (maybe grew some vines to let us climb?).
Crows have shown aggression only when things are taken from them, not when things are given to them so I think the crows will at least let Ricki Leave if they are not satisfied.
I’m not sure we should have someone with an inventory full of veggies go up without first dropping most of those veggies. They could definitely get mobbed.
While that is a thought, nothing prevents the birds from flying down to take the items. And no monsters have been able to mess with carried unequipped items so far.
This is pretty good, but Mac can’t actually carry the carrot you’re having him pick. As much as it hurts, dropping the heavy shield at the base of the beanstalk is probably our best bet
This is the only reasonable choice I think.
Hrm, upside down tomatoe plants. Those will be tricky to dispose of…
I also don’t like the looks of those 3 “snapper plants” or whatever they will be called.
Chests don’t seem to be trapped, but we got FOUR onions in that vegetable patch. Meaning we’d need all characters for one turn, if we want to harvest them safely. Or at least Ricki to point out the carrots to anyone gathering them.
The flowers on the wall of the underground area might be a hint that the origin of the “pacifying smell” is down there (or whatever is going to bloom out of that giant bud).
Oh and shouldn’t the flying potatoe have smaller pupils, seeing how Ricki is carrying the torch?
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Concerning the “upper panel”:
If we are going to (have to) feed the crows, we should probably get started sooner rather than later, there is 9 of them (counting the big one), after all. At least they didn’t attack yet.
And yeah, I can understand the big crow being upset that we fed the chickens, but not the crows. What turn was the note next to the coop again? I think it explicitly stated something about the chickens only eating corn, while the crows would happily eat any plant crop.
While everyone is making their plans, do note that most of the Dungeon Eyes dungeons punish us for staying too long. Usually turn 40 or so being ‘too long’
I hope we will have fed the crows by 40, so after that its just grab and go
As long as it’s being factored in when deciding on what we still want to accomplish
Except… We have to wait a bit for the stalk to grow.
I believe that the eye colors of the crows are important. Maybe we need to feed the four crows with blue eyes each a carrot/tomatoe, the two orange eyed crows each a corn cob, and the two green eyed crows each a potatoe/onion.
Crows aren’t picky, per coop sign.
Really depends on how complicated LSN wanted to make this. I’m hoping the eye colors are just what type of ray attack they shoot
Nice idea. Actually, quite possible. But if it is like that, then how would the eyes’ colors be meaningful at the first time, when we saw orange-clock and so on? If the colors were meaningful now, they would be meaningful back then as well IMO, and for the back-then case, I don’t see at all what could they mean
Macadamia should offer the large crow a vegetable to temporarily pacify it and climb down immediately with Daisy.
Kamau needs to get in front of Molly and Ricki before the corn knight attacks. Interpose to absorb the attack if necessary.
For good measure, Lohk should climb down to the underground room to Ricki’s current position and snipe the corn knight with a ray of frost.
If (and ONLY if) the corn knight dies on the next turn, Ricki might as well wait until after the corn knight dies, then check the chest behind it for traps (and open it if it’s safe). Otherwise wait until turn 38.
Addendum: if anyone other than Kamau climbs further down than the level Molly and the corn knight are on, the tomatoes will most likely attack them and trigger Remorse. I’m seriously hoping there’s an armor upgrade or a healing item in that chest.
That chest is locked and we don’t have a lockpick. Also Macadamia doesn’t have any veggies. The general sentiment that probably the tomatoes will attack if we go down I agree with though.
This. If anyone without appropriate armor goes down there then Kam is out for this dungeon. Not good. Maybe. Interpose while others range atk?
How would Mac give it a vegetable? He isn’t carrying any, and has no inventory space. You’d probably have to specify what he’s dropping.
Yeah, I think the crows are defintely upset we been feeding the animals like the mammoth and chickens food and they all want a piece of it.
I think this “warm bulb” is a flower bud, and that it will soon open, expose a huge flower (i.e. sunflower, that could explain “warm”. “sun” and warm, eh?). If that’s a flower ready to open — what do flowers do? they smell. I think that if/when it opens, we might find something interesting inside (seeds), but we will get an major acceleration to the pacifist debuff.
Another option, if that’s not a sunflower – it can be a huge corn stalk with corn on top. Corns don’t exactly grow like that, with a corn on top, but check out the corn-spear. If we imagine the bud opening and a huge corn growing out from it and upwards, it would look very much like a huge corn spear. We also know that corn-spear has some magical properties (light or holy), so it could correlate to the ‘warm feeling’..
Sunflower or corn, it may have lots of seeds, I suppose they might be more special than any other produce here, but crows will probably jump at the occasion and if we try to pick any of them, we’ll get attacked. Maybe that’s why we can feed them in the first place.
I just hope the flower’s blooming won’t be violent.
There’s definitely a new character inside that flower. https://ko-fi.com/album/Dungeon-Eyes-Prologue-6-X8X0HER4C
Slight tweak to Claudius’ plan, to allow Maca to carry the carrot he’s going to pick, and feed the crows an extra veggie right away just in case we need (8 for regular magicrows & 1 more for the big guy). If we need 10, hopefully the carrot next turn will get us over the line.
Ricki: up 2, feed crows up to 9 veggies (start with 4 Tomatoes, 1 Potato, 2 corn, then 2 onions but stop once they seem satisfied) If they still seem unsatisfied say you’ll be back with carrots.
Maca: down, drop shield, left, harvest carrot, right. This gets us eyes on the treehouse, drops the shield so Maca can carry the carrot, and hopefully lets us finish feeding the crows the next turn (if they want all types of food rather than just quantity)
Kamau: Climb down to lower room and interpose at the bottom of the beanstalk.
Lohk: Climb down to lower room and use wand of fireball on a hanging tomato plant.
I’m worried that if the stalk grows while a character is on it that the rumble-growing will shake off the character and they will get damage from falling, triggering remorse. Can we prevent this?
It seems to happen on turns ending in 5, so don’t have any littles standing on the stalk on turn 40 I suppose?