Dungeon 7 Turn 12
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Ricki, Kamau, and Macadamia gather under the watchful eyes of the elder magicrow and each picks an onion. Uprooting all three at once prevents a stink explosion from any left underground, and although the (poisonous?) smell is still pretty bad, all three are able to withstand it without damage.
“So… these are food?”
“They don’t usually smell THIS bad.”
“And you generally cook them before eating them.”
“And… cut them up small and mix them with other things.”
“Are you SURE they’re food?”
Kamau heads to the right while Ricki and Macadamia argue.
Lohk inspects the hay bale suspended above the giant pumpkin. It appears to only be hanging by a single rope, but she doesn’t have a good angle to hit it from the ground, and even if she did she doesn’t know if most types of magic would be useful against inanimate rope. Fire would probably work, and hay IS known to be pretty flammable… but would that result in it dropping, or just burn it all up? She’s not sure.
She thinks it would be much easier to sever the rope from that platform sticking out from the upper level of the barn, but of course she’d have to get past the pumpkin first to reach it.
Also, the pumpkin has been reciting the exact same speech it gave to Macadamia this whole time, so it may not qualify as a person despite being able to talk. At least the hay bale plan doesn’t have any moral obstacles. In case anyone was worried about that.
…You weren’t, were you?
To answer the question: nope.
Yeah not even a little it turns out.
Hey! I worried about it!
I just didn’t worry enough to stop being a spectator and suggest we do anything about that moral quandary.
It’s a pumpkin. It’s gotta be worth eating, right?
Because why bother roleplaying when you can just murder your way through every encounter?
Can’t murder the magical voicemail.
What if they are store door attendants and their job is to have single line of dialoge?
Right comic for that at: https://cluelesshero.com/post/688261154372534272/376-plundered-be-careful-on-your-journey-there
Kamau: Listen to Ricki pointing out the trap plants and pick the 5th plant from the left. If the pumpkin will let you pass with everybody else, do so and move right.
Lohk: Listen to Ricki’s instructions and pick the third plant from the left. Then follow the group by the pumpkin right and into the barn.
Macadamia: Move right, give the pumpkin your onion, then continue on to the right past the pumpkin and into the barn with the rest of the group.
Ricki: Move right, instruct Lohk on which plant to pick, then pick the 4th plant from the left. Head right into the barn with everybody else.
Explanation: Lohk will definitely be able to pick whatever the green plant is. There’s a decent chance that Ricki and Kamau won’t be able to hold it, since unless it’s an onion that isn’t trapped they lack the space for it. That being said, just getting the plants onto the ground if we don’t have room will let someone else pick them both up with only one action later (and maybe if LSN is feeling nice or doesn’t feel like drawing veggies on the ground he’ll let Lohk absorb the other picked veggies while we are picking them).
Edit: Ignore this, I misread your plan.
Oh, this plan was actually to pluck the non danger onions to see what they are and grab at least one on Lohk. Do we think it’s better to get the danger onions now while we’ve got 3 available actions, even though they’re definitely worth less than even 1 of a new plant?
Not confirmed to be dangerous yet. Only safe approach is to have Kamau go it alone. Who knows, maybe the gimmick is that fully rooted leaves need to be pulled one by one while the ones poking out need to all be pulled at once.
Look, if only Ricki can see a distinction between the plants, that means the distinction is a well hidden trap. If it was poorly hidden, we’d have gotten a warning from squirrel too. If it’s a well hidden trap, for both of the plants to be traps there’d have to be some third plant appearance that everyone that isn’t Ricki is seeing. That seems unrealistic to me. Also when we had Ricki examine the plants the text said that Ricki got the feeling one or the other plant could be dangerous – not both.
Explanation for any plan this turn:
All we can do is pick Onions, offer Onions, drop/swap Onions, and complain about Onions. We’ll have 6 Onions if we pick 3 and offer 1, which is more than one inventory slot can hold. If we don’t offer any, we can go back for more Onions. Yay Onions!
“and complain about Onions”
Is that a Goblin we have not met yet.. or..
Ricki: Point out the Onions that stick up in the patch in front of the Pumpkin (first, second, and sixth) and pick the first Onion then go into the Barn if the Pumpkin lets you.
Kamau: Pick one of the Onions Ricki pointed out then go into the Barn if the Pumpkin lets you.
Maca: Offer an Onion to the Pumpkin and go into the Barn if it lets you.
Lohk: Pick one of the Onions Ricki pointed out, complain about Onions, then go into the Barn if the Pumpkin lets you.
Clarifying Edit for safty: Everyone pulling Onions should pull Onions at the same time.
Reason:
I’m paranoid that the Explosive Onions may explode when any Onion is picked. The reason not to do this is if the other plant’s aren’t Onions, but I think it’s likely that they’re all Onions.
There’s no reason to think the other plants cause the onions to go off. Ricki’s examination told us one or the other plant was dangerous, not both, and having the non trapped plants detonate the trapped plants would make the mechanics of the plants too confusing. We never would’ve figured out the right method of disarming if we’d taken a green first and they worked as you suggest, which seems unfair.
While this is true, it’s also more inconvenient to get 3 characters together for a picking party at once that it is to spare one. So this strategy increases the chance that we’ll get all onions plus at least one non-trap plant.
I mean, if something happens to cause us not to be able to get back out for picking, this strategy guarantees we won’t enter with a picked non trap plant. I do agree that this is more action efficient if we’re super confident we’ll get back out here later or find more non trap plants later.
For safety, when pulling onions, only those with armor should be nearby. Anyone without armor should stand out of blast range.
So long as all are pulled simultaneously, there will be no blast.
Death to the profane plants
Anyway, just dropping in the offer the *easy* way out
Real winners quit, let’s dip.
(Y’all know you don’t have to down vote me to hell right? Just less than anyone else works. 0 is usually less than everyone else)
Sorry, this turn’s about Onions so any plan that doesn’t involve Onions (or the unknown root vegetables that are probably also Onions) get downvoted! 😛
Also, it’s fun seeing how many downvotes you can get.
That’s the evilest thing I heard today 😉
Hey, don’t worry. If someone dies you will have a great “I told you so!” moment :P.
As much as it is tempting to send Kam in to make some pumpkin squash, time and other limits and a nice looking handy way to dispatch a potential unfriendly is a better idea.. unless.. it is LYING and attacks us on the way past?
Proposal unclear, please specify how you would like to proceed.
From https://dungeoneyes.com/dungeon-7-turn-0/
Do you propose
* to “win” this dungeon by going back to the entrance? On the way back, we could pick further vegetables or smif something or feed cheese to Squirrel, and we will be attacked by the left tree rat in the second room.
* to abandon the dungeon by Ricki not going left but either to the background or to the foreground? (Maybe we should reorganise the produce in the inventory first?)
It only counts as abandoning if a character isn’t with Ricki. For the purposes of that goal, anywhere Ricki decides to leave is the exit.
I think it’s worth keeping an eye on our exit strategy.
We actually could finish the dungeon this turn, unless something strange has happened behind us. That would abandon Kamau, though. Ricki can move two rooms left and then use her action to move and leave, while Macadamia can follow normally and Lohk can use Mom Senses. Kamau, however, needs to move 3 rooms to the left and only has 1 Move, so even dashing as an action won’t help. We confirmed in the Rat Vault that only Ricki needs to be able to move out, others can be in combat like Kamau’s Interpose (so, not allowed to leave the room) and still exit the dungeon because they are present at the exit.
If we leave now, we have 17 food of 4 kinds which is 29 gold, plus 1 gold for Lara’s work. Assuming we need to keep at least one of each kind to grow more, that’s 26 gold. We’ll want at least 20 gold for more silver rings and we also want to save up for the 50 gold needed to build private rooms to advance ally storylines. Now, we will take what we can get, but keep the level of rewards in mind.
Since each produce item describes making more of itself, I wonder how the garden will work. I suspect that we will get passive income of 1 of each thing grown there per dungeon, the only question is what counts as growing. If we could just plant everything and hold off on spending, then doubling our gold would be nice but break quickly. The garden might have slots of its own, or use the manor slots, so spending all our storage on individual items could get us 10 extra gold per dungeon. The kitchen does get us more slots as well as probably giving us crafting recipes to turn the food into items, perhaps even items like the corn spear as well as edible food. Maybe we just get 1 of each type of food per dungeon and can’t grow duplicates. Maybe the labour mechanic is involved.
This is also the first dungeon where we haven’t seen a single lock yet.
We don’t need to go back to the entrance to leave. Any outdoor room that Ricki decides to exit in is the exit, and as long as everybody else is with her they don’t count as abandoning.
Yes, cannot edit the post any more:
So, the suggested action should distinguish between
Currently I do not want to leave and there is probably no difference between leaving in room 3 or room 4, but for future posts this might make a difference.
There are two locks on the two chests in the second “room”, but they are open (mockingly, as we cannot reach them (yet?)).
We may have been able to had we bought some rope. LSN designs the dungeons not based solely on what we chose to purchase/keep, but includes things we had access to but didn’t choose to purchase/keep.
We may be able to find some rope in the barn, though.
Oh! Look! Rope! Tied up to a box of course. We would have to cut off the box to get the rope, and then maybe climb the tree?
Push the haystack and use it to reach a bit higher? Should be doable
I just noticed Kamau’s Squirrel-lump. Adorable c:
Yes, I was very much worried about it and I still am. Being contractually obligated to give the same speech over and over doesn’t equal being Non-Person, Ardon!
I am here for immoral support.
This needs more upvotes
Kam has 3 points left. We could have him interpose and everyone else gang up on the delicious pumpkin .. maybe it will drop a pumpkin?
Question: are we certain the pumpkin isn’t lying? What if feeding it makes it more powerful and harder to kill?
Then we ditch the dungeon
…Can we give the pumpkin an exploding onion?
I’m pretty sure they only explode when plucked. Afterwards they’re just smelly food (like any other onion).
Has anyone considered giving up a single tomato to get past and investigating the bale of hay from the balcony before attempting to kill the Pumpkin? The party has plenty of tomatoes, even if the Pumpkin demands another one on the way back it wouldn’t be a major loss.
Tomatoes are fruit technically, so the plan is to feed him an onion to do exactly that.
Tomatoes are both a fruit and a vegetable. Just like corn is both a fruit and a vegetable. Pumpkins are both /berries/ and vegetables.
The confusion comes from the fact that “fruit” is a botanical term with a firm meaning, while “vegetable” is a culinary term with an extremely nebulous meaning.
Insisting that tomatoes aren’t vegetables because they are fruit is like insisting that tomatoes aren’t red because they are circular. A thing can be both red and circular, because those are different classes of descriptor.
That said, we’re going to have more than a full stack of onions, so it’s not very important which he is fed – it’s fine if it’s an onion.
I think that is what the overwhelming majority of people here are considering (if you substitute ‘onion’ for ‘tomato’). That’s why LSN joked about us not considering the morality of killing a talking (and therefore possibly sapient) being.
In case you missed it so far: LSN did a streaming session on Sunday in which he drew/introduced 2 new until now “secret” characters, Sue and Cordy for dungeon eyes. One of which we will be able to pick soon (LSN will make a poll for that), because a goal on KoFi was reached recently.
If you want to, check out the stream on twitch. Since LSN didn’t explicitly ask to keep what was talked about in there a secret, I am taking the liberty to post a summary:
They will both get a prologue, but NO bond levels with Ricki and therefore no (back ground) story/plot progression.
According to LSN they will both be very strong (so much so, that LSN said that using them will be similar to “cheating”), very helpful characters and not very dependant on items (because most items will not fit them). Sue is a support character and more “meta based” whatever that means, and Cordy is more about pets and poison damage. Also Cordy is supposed to help wit the mansion.
Also mentioned in the stream (LSN talked about stuff that will likely happen in 2023): around the end of January, LSN will publish a new download (costing real money, but not much) about the “last ditch dungeon”, which is one of the forum games he started out with, before creating “will dave world for gold” and “dungeon eyes”.
And the “draw sexy pic of Lara in Batwing armour” goal is close to getting met as well, according to LSN.
And LSN also announced that the WSWFG books will have new pages (7 new pages with Odivallius that take place before the main comic were mentioned)
BWERPG streams may be an option. (possibly during summer 2023).
And LSN might look into publishing stuff on youtube more, because he can archive stuff there longer than on twitch, to keep it available for people longer, but it is a lot more work.
(I’ll probably will re-post this on the D7 T 13 page, because most people might not look at this page anymore at this point in time. If this (or me posting details about the stream in the first place is an issue, please let me know LSN and/or just errase the post. 🙂 )