Dungeon 6 Turn 49
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Lohk returns to the tower and finally collects her reward from Pet Master.
“I’ve made my decision. Gimme the egg.”
“Well chosen! This PET EGG will hatch into a new PET, so long as you keep it in someone’s inventory until you leave the dungeon! Trading it is okay, but setting it down for even a moment is no good!”
“That’s fine, I’m going to fry it anyway.”
“You’re going to…?”
“What? It’s my egg now, isn’t it? Give it here.”
Pet Master, previously reluctant to hang around in the dungeon any longer, suddenly finds himself reluctant to hand over his reward and leave. He eventually decides that Lohk must be joking, and vanishes in a puff of smoke before he can find out otherwise.
Lohk returns to the living room after getting her prize.
Realizing that his new friends have apparently left him in charge of all their worldly possessions, Macadamia starts scrambling to drop certain items (flower, stake, armour) and pick up others (encyclopedia, purse, scroll) while he figures out what to keep, what to leave, and what to sell.
“Hey… you know I’m leaving at the end of next turn, right?”
Macadamia sweats profusely.
Meanwhile, in the tomb beneath the manor…
An undead knight, his name lost to time, rises from his grave. His body creaks and crumbles as he moves it, but it holds together. Lurching forward and drawing his blade, he seeks the glorious death by combat which was stripped away from him when he was reduced to this sad state.
“So.”
“YOU’RE the guy that’s been screwing with us this whole time?”
“Cool.”
“Just between you and me, that old lady you’ve been focusing on gave me a place to stay even though she knows I don’t deserve it.”
“I’m gonna mess you up, stinky.”
Lara takes a big swing at the undead knight as soon as it emerges, dealing decent damage to it. However, although it wields a much smaller weapon, it seems able to seek out every weakness in Lara’s armour, and it deals 1 unblockable damage to her in return. The flower she carries doesn’t seem to prevent this damage, but it did manage to boost her damage before it wilts away.
This thing may be a drooling corpse, but it’s no slouch in a fight!
From the closet up above, Ricki cheers Lara on (even though they can’t hear each other through the wall) as she uses her last magic lens on the knight. Afterwards she returns to the basement room to the right, ready to enter combat herself.
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PET EGG
Tool
So long as it is never set down, this egg will hatch into a mystery pet at the end of the dungeon.
Weight 1, Cost –
UNDEAD KNIGHT
HP: 20
Atk: 4
Def: 5
Mov: 2
Ability: immune to poison damage, melee attack can either hit all targets on same level or can hit single target for 1 unblockable damage, can make a single target ranged attack with damage equal to total melee Atk
Given that the Emperor disbanded the tradition of knighthood nearly two hundred years ago, this undead creature is clearly very old. It appears to retain its combat skills as well as its tactical mind, allowing it to use optimal attacks against optimal targets most of the time. Additionally, their will to fight causes them to actively seek out opponents, favouring invaders but occasionally targeting other dungeon residents as well.
Now I see why there’s a door and ladder and a “balcony”. All the weak characters could be standing there and be shooting at the undead with whatever they can, while one tank-ish character would keep it busy.
Since the undead rose now, and the door opened in previous turn, we’ve had one safe turn to do that. Now as it is out of the casket, we’ll risk AoE on anyone trying to open the door.
By the way. There’s no line regarding “dungeon rules have changed”. We may still get a hit from the spectre next turn.
Lohk HAS to be further away then 2 Mov from Boss.
Lohk is optimal target. One turn to Kill. (and get away from Lara)
He seeks oponents meaning he can go after other people than the ones he is currently fighting.
Lohk is an invader, but even if we copium that she is a non-combatant and he has no reason to go after her. He even goes after other dungeon residents.
No matter what we do. Lohk has to end each turn at least 3 Rooms away from Boss, hopefully that way he won’t even target her at all.
The Knight looks medium sized. In that case, let’s move Lohk down into the couch room and then through the hole into the room where the five rats were. If the Knight cannot get through the hole, he cannot reach her. We are also about to find out if que is correct about the spirit still appearing on turn 50. If it does not, using a hole to crawl through should protect Lohk.
If by some weird chance the knight can hit through a wall, it would still have to come up to the same level as Lohk (bookshelves). Lohk can duck back through the hole to buy more time.
It can attack levels, so theoretically it could hit across screens depending on what is meant by levels.
Although now here we see “same level” and back then it was “nearby/floor”, I think the overall idea is the same. The Knight is not a Spectre, it’s totally corporeal, and we even we hear it actually uses a (smaller) weapon, and that ‘nonblocking’ damage comes from its expert fighting skill, I don’t expect any magical effects like attacks phasing through the walls. I think it will be just like with Sally, everyone in the room on the same level/floor would get hit. But of course, we won’t know until we see it, or until LSN says that specificaly.
Ricki: Equip your shield and the stake. Enter the tomb and attack the knight with Lara.
Lara: Attack the knight with your greataxe.
Lohk: Head to the library. Try pushing the top middle bookcase to the left to see if it moves anything.
Macadamia: Sell the encyclopedia. Buy two thieves tools and a potion of Healing and leave them on the ground for now.
This gets sufficient lockpicks to unlock every remaining chest/door, as well as some additional healing to cover Lara. If she continues to fight the knight she’ll take 1 dmg a turn and will have to kill the knight on turn 53 to avoid dying on 54 assuming she gets attacked this turn and not Ricki. The healing potion will give us wiggle room if Ricki gets attacked and takes more damsge than expected, or allow Lara to tank the knight for two additional turns if necessary. After this round the knight will have between 1-5 hp left depending on how Lara rolled for her attacks. In order to guarantee Lara can kill the knight, we will need to give her some help by sending someone back to help fight on turn 53, or find some way of boosting her damage by 2.
The potion may also allow Lohk to heal herself if she gets targeted, since the knight doesn’t seem to do max hp reduction anymore.
Knight can do 1 unblockable damage if he choses to. Lohk is down to 1 hp max. If the Knight attacks her with unblockable 1dmg attack, she’s dead, unless she takes a potion or some other healing on that same turn. We cannot let her take damage, and heal her next turn.
Also, conditionals are a hack, and not really meant to be possible, so we can’t say “hey Lohk, drink the potion if you get hit”.
This means, if there’s any chance that Knight attacks Lohk on a given turn, we have to spend healing on that turn, upfront, just in case, even if it turns out that he did not.
Can’t edit this any longer, but if possible we’d like Macadamia to move one screen left after doing the buying and selling, just in case the knight pulls shenanigans and moves closer to him instead of fighting Ricki and Lara. Worse comes to worse he can move back next turn.
##ADDENDUM## Maca: move to entrance hall after shopping!!!!
I really hope we can still grab the lightning enchantment. That axe has proven good enough that I think we could boost it with the lightning enchantment and make it a mainstay weapon. Elsewise, if taking the house makes this place act as storage, we could keep it there.
I think all floor storage will vanish upon dungeon completion.
It’s in Mac’s inventory right now after being picked up last turn.
If the Knight cannot send his spirit to attack now that he is out of his tomb, shouldn’t we hide Lohk in the rat hole where we fought the stalkroach?
I think the Spectre may still be on the loose, since we didn’t get “dungeon rules have changed” note, and this effect was a local dungeon rule. But I agree that we should hide Lohk behind rat hole, if we ever see a glimpse of chance that the Knight uses his Mov=2 to get into the same room where Lohk is.
Lohk is not in the living room, and depending on whether the Knight knows the map or not, he may move 1 room just barely out of the tomb (if it counts as unexplored room for him), or 2 rooms and end up in kitchen (if it doesn’t count as unexplored). So whaterver Knight does in this turn, Lohk is safe (except for getting hit by Spectre, we’ll see).
Personally, I find it odd for him to not know his house. It’s safer to assume walking around doesn’t count as ‘exploring new rooms’ for him.
Who said the spectre and the knight are the same monster?
On the note from Turn 0:
This manor is the resting place of an ancient knight, from the days before the Empire came to prominence. The power of the dungeon has made him restless, and he now traps any who dare enter so that he may do battle with them. However, his body is locked away within a sealed room in the basement, meaning that only his spirit can emerge to attack. This will happen repeatedly until your deaths, so haste is recommended.
So, since his body was released, the spirit may no longer attack. We will see on turn 50.
Regarding the Kinght’s attacks:
• he can attack everyone in the level (room? area between walls?) with a 4 strenght melee attack; we are safe from this attack, as all characters have 4+ def
• he can make a melee attack that deals 1 unblockable damage; Lohk will die from this, although we could stock up on healing potions and have Lohk stand there as a viable target, chugging potions every turn (which sounds really stupid and will cost a lot); Mac and eventually Ricki are also in danger from this attack
• he has a ranged attack whose description is not clear to me. Will it deal 4 damage (more likely) or will it deal the added up total attack damage from all the melee attacks he can make in the level? I know the second option is very unlikely, but if we have Lara and Ricki in the room, what if the ranged attack deals damage equal to the total melee attack possible of that given turn, which is equal to 8?
I say this because we are buying more stuff to pick the rest of the locks still avaiable, and if we will stall the fight, Lara should, because she can, solo the boss.
Also, boss description doesn’t say what are his drops, but if we have the option, should Lara drop the plate armor so she can pick up loot (new magic armor or sword) from the boss?
Prob doesn’t drop loot since dungeon ends immediately when it dies. Faithless also didn’t drop loot
He has a sword. It adds to the listed ATK. It will also likely be his drop.
Also, Lara has space for a sword now.
Yep, I was just about to write this. His total ATK is higher than 4, and even the text is so nice to remind us of this
We know that intelligent enemies may pick up and use weapons. That way, their natural ATK changes. Thus, the ATK=4 we see here may be subject to change, if the Knight picks up a HeavyPick or LongSword, etc.
Now consider this line again:
It sounds pretty clear to me. Whatever would be his final ATK value in melee, he can make one identical ranged attack.
Note that it all says about ATK. If his melee attack would be AoE (he has such ability – “melee-hit them all”), this ATK value is applied to all valid targets. But it is not multiplied. It just Target1 gets this ATK and gets Dmg1 according to his Def1, Target2 gets this ATK and gets Dmg2, TargetX gets this ATK ..and so on. The ATK of the attack stays the same regadless of amount of targets affected with AoE, it’s just the resulting total DMG grows as more characters are hit. Note that from the victim’s point of view, also nothing changes, the corresponding amount of Dmg every single victim gets is the same as if they’d be the only target.
It’s not an extra attack. He has three options for an attack every turn. AoE melee, single target 1 dmg unblockable, and a single target ranged. LSN clarified on discord.
Huh. I dont get it. I didn’t say anything about extra attacks. But anyways, yeah, I understand the text exactly as you wrote now.
I read the “make one identical ranged attack” portion of your comment as indicating you believed it got two attacks, but I now understand that’s not what you meant. Sorry for the misunderstanding.
Can she? Yeah, she can stall, but she can’t win on her own. Also, I doubt the knight would just let Ricki pick locks in his tomb. He would most certainly focus on her, since Ricki has less health than Lara.
You’re right. Lara would need to roll max damage on all attacks during the next 4 turns (considering she dealt 4+ damage on this turn), which is very unlikely.
If left alone, Lara will die in 5 turns.
This is inaccurate. Lara did 4-6 damage this turn and she’ll do 3-5 damage every turn after this. Lara needs to kill the knight on turn 53 to be safe, assuming she gets no healing, it doesn’t target anyone else in the meantime, and it can’t do any more than 1 unblockable damage. We can’t guarantee Lara will kill the knight by 53 on her own, but she has a reasonable chance of doing that. She can kill it as early as 52. 6.17% it dies on 52, 79.01% chance it dies by 53, according to calculations Night did on the discord. It’s sorta irrelevant assuming we go with the plan where Ricki attacks with Lara, but she didn’t need max damage on every attack to kill it in 4 more turns.