Dungeon 6 Turn 30

————

Lara picks up the new greataxe. It seems to be a little more reliable than her current choice, even though its maximum damage output is lower. She holds on to both heavy weapons for now.

The rest of the party proceeds up the ladder to the tower, and then

“Hey kid!”

“Do you have what it takes to challenge me,”

“PET MASTER,”

“to an official PET DUEL?!”

“What? You don’t know about PET DUELS?”

“That’s when two PET TRAINERS have their PETS fight each other! The PET TRAINERS can’t attack or use any items, but passive items that benefit PETS are okay! The PETS can use any abilities they may have, of course!”

“The PET DUEL continues automatically until one PET is defeated, or until one PET TRAINER forfeits!”

“If you manage to beat me”

(Pffft yeah RIGHT!)

“You’ll win a great PET ITEM! If you lose, though, your PET will FAINT and be unavailable until you leave the dungeon. So think twice before you challenge me, because you only get one shot!”

“If you beat me enough times, who knows?”

“Maybe YOU can be a PET MASTER too!”

Not having the stomach to bother with this strange person, Lohk walks right past him while he’s distracted by Macadamia and takes the keys off the wall. They are labeled “kitchen”. Once again, these appear to no longer be useful, but she adds them to the key ring anyway because why not.

Ricki uses her magic lens on the giant bat monster on the other side of the door, right as a ghost appears and reduces her maximum HP by 1.

————

GREATAXE
Weapon
Atk +4-6, 2-handed.
Weight 2, Cost 19

BATBEAST
HP: 10
Atk: 5 or 4 ranged
Def: 3
Ability: +1 Atk and Def on the ground, ranged attack directs nearby bats to attack
The mutant batbeast seems to have more in common with wolves than most bats, engaging in group hunting strategies alongside lesser bats. They prefer to attack from the air with sonic waves, allowing their smaller cousins to take on the risk of melee combat, but if they find they aren’t doing any damage that way they will land to make better use of their claws and fangs. The most dangerous batbeasts are those that serve as mounts for more intelligent creatures, though this is a rare occurrence.