Dungeon 6 Turn 1
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Lara and Lohk immediately go upstairs and work together to kill the centipede guarding the chest. Lohk uses her arcane prowess, while Lara uses a giant heavy piece of metal on the end of a stick. The centipede dies, dealing no damage to Lara in the process despite the extra kick of venom. Macadamia wanders close enough to grab the venom gland that the giant bug drops, but chooses to focus on smiffing a ring of defense out of his leather armour rather than paying attention to the violence happening nearby.
Ricki considers the massive portrait, feeling as though the figure (who she assumes to be the knight they’re here to re-kill) is watching her. She thinks it could be taken down from the wall, but it would likely take two tall people working together.
Ricki and Macadamia then leave the room.
Ricki explores the room to the right, finding a kitchen that has been severely warped by the dungeon’s magic. She also sees bugs of various sizes and some skeletons that seem, in some difficult to describe way, spookier than normal.
Macadamia heads upstairs and sees a bunch of bookshelves, another dog skeleton, and nothing else of concern.
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VENOM GLAND, CENTIPEDE
Consumable
A character with Poison Use can apply this venom to a weapon when making an attack. That attack deals 1-2 additional poison damage.
Weight 1 (Stack 5), Cost 2
Good grief! Lara’s going to be busy being the only tall person.
This place looks super spooky. I love it!
Trap: rat chest above Mac has antenna. Stalkroach?
Or mimic. I think the stalkroach example had much bigger antenna sticking out.
We couldn’t see the stalkroach in the chest though right?
Yes, we couldn’t. We didn’t have Trap Detection II then.
Good eyes! I agree that’s likely what it is.
Did you guys notice the blackness and eyes underneath both beds? I’m guessing there’s more to be found there. (Not sure if this counts as “trap” or as “spookiness”. 😀 ) Could be enemies, could be someone in need of help.
I agree on the “antennae” most likely being a stalkroach hiding in there. I didn’t spot any other traps (yet).
Also, there are two keys, close/right next to a locked door each. There’s no way LSN is making this so easy for is, is there? I’m guessing at the very least, they are “mixed up” (so that they fit the OTHER locked door, than the one they are hanging next to).
I’m a bit concerned about the sheer mass of tiny flies (the airborne ones) above the banquett table (or the prep-area in the kitchen). It might spell trouble, if disturbed. (In “the sims” PC game, one of the ways to die was to leave dirty stuff around long enough that a swarm of flies spawned and killed the messy sim.) Or they are just decorative, or LSN telling us that we would -really- not want to eat that food anymore. But then again, we’re not goblins. kobolds, drows or a retired guard dog. 😀
I wrote it elsewhere – but since you mention it – I think the flies are kind of a debuff trap. If you pick anything, they stick and give you -1 to something. Or you lose an action or turn due to all the buzz in the air. Time is at premium here, this could be enough to make it a nuisance. Then, the food there, we have already seen cheese and raw meat in dungeons, and they were not spoiled. Raw meat will be handy for Daisy (heal? upgrade?) or maybe skeleton-dogs (I highly doubt it though). Cheese.. I dont see rats here, but still healing for Ricky. And Ale, plain def bonus. All of this makes me wonder, meeting the Knight every 5 rounds might be a real trouble if we get this much stuff even before meeting him for the first time.
“Cheese.. I dont see rats here,” Sure there are 5: Look at Macadamia, move your eyes up a level – got them?
OMG. How did I miss them! Thanks, what a fail xD
Macadamia: Go back downstairs, drop the venom gland and then loot the chest the centipede was guarding.
Lohk: Go upstairs and investigate the bookshelves Macadamia found. See if they could be pushed by a small person and whether you notice any unusual books or weird scratch marks. If they can be pushed as part of this investigation, try aligning the center bookcase on the first floor so it’s equally distant between the first and third bookcases.
Ricki: Use the encyclopedia and lens the scary new skeletons. Wait for Lara to arrive and then go downstairs when she attacks the skeleton.
Lara: Go down the ladder, then move right and attack the scary armored and armed skeleton where Ricki is.
I wanted to post a plan, but yours seems better. I wanted to start researching red-eyed skeletons by attacking that group in Macadamia’s room. But yeah, lens is way better idea.
However, I think Lara will just OHKO the skeleton with armour, so Ricky’s help wont be needed there, so maybe we could delay scanning the skellies, and instead tell Ricky to unlock the door with lockpicks and check the room to the right? There already see two accessible keyrings so maybe we can risk losing lockpicks to get the area mapped sooner.
I’d prefer to map downstairs first. We know our target is in the basement, it’s just a matter of figuring out what is preventing us from just walking in.
Map is updated. It’s good to be back.
I usually create my own map, on my PC, but on behalf of everyone who doesn’t do that: Thank you for providing this service. 🙂
at https://bit.ly/dungeon-eyes-map – Thank you!
This means we could try to do it with a not-tall person standing on a chest. We could drop the centipede’s chest down and try it out. Later. Right now, reconnaissance is out first prio.
Random observations, no actual orders:
Bookshelves: order of the books and their colors all seem identical. So probably no classic move-a-book-to-open-secret-passage.
Bookshelf: the one on the bottom level might have been moved to cover something. It will probably take Lara to try to move it back. But it’s a long shot. There’s not a tiniest detail that would suggest it, except for its odd position.
Chest in Mac’s room: two antennae stick out. Probably there’s a bug inside.
Beds: Obviously, there’s a monster under the bed. Mommy!!
Wardrobe: definitely a thing to loot and to check carefully. Last time we’ve seen it, it was a secret passage behind it 🙂
Skeletons: all of these are red-eyed. I’m pretty sure all of the skeletons we met so far, both light and dark, had green eyes. I think that’s what Ricky noticed. Of course, no idea what’s the effect, but I’d assume they have higher stats than the green ones.
Kitchen: food on the table. Dunno if spoiled. Lots of flies, it doesn’t look like a trap that does damage, but it may be a trap that gives a debuff, like, take the meat and the flies stick to you and give you -1/-1 atk/def for X rounds.
Meat: I wonder if Daisy would like to have one. Would it heal her or give other benefits? How-to-play mentions pet upgrading, but that would be a bit too easy IMHO.
Keys/doors: that’s odd, isn’t it? Two locked rooms with monsters, both have a readily-usable keyrings near them. And one locked door with no keys. Looks like we have to make a choice there, if we wanted to check both of them, or spend lockpicks, as the third door blocks passage to a new room.
We found raw meat in the last dungeon. It’s basically a potion for pets. The theory is that of we cook the meat at the stove it’ll maybe heal characters as well.
We fed Daisy as part of recruiting her.
The friendly rat pet would’ve evolved into a friendly dire rat through using its Powered by Cheese ability. Not impossible that keeping Daisy well-fed will help, but I’d expect something like that to be a listed ability.
We do not have to open the door to access the room right of it. Behind the 5 skeletons in the room below the unseen room there is a ladder leading up: https://bit.ly/dungeon-eyes-map We still might have to pass the door to access a part of that room which is not accessible otherwise. Let’s wait for the result of the scanning of the skeleton and the result of fighting it.
Hmm, Kamau would have counted as one person or half??
Oh that was so mean 😉 If we were picky about that, I think he’d count as 85-90%: 50% for being tall in full meaning, and 25% for one arm. I’d add extra 10-15% for immense strength he has.
Reminder that Lara hasn’t smoked yet. Ideally we can find a tough enemy so that the first puff isn’t wasted. The spooky skeleton with rusty chain might make this worthwhile, a regular skeleton with rusty chain would have 4 HP with 4 Def which would only barely die to Lara with Night Eyes. I suspect that the spooky skeletons have more Atk but not necessarily more Def.
There’s two monsters under beds, and one is in an otherwise dead-end room. I suspect they will be the condition for a puzzle chest.
The stove pipe goes off to the side, either it might connect to something or the main floor is only two rooms wide.
The Small ability doesn’t say that they need to be lifted by non-Small characters. We might be able to get the portrait down with Lara plus Ricki on Macadamia’s shoulders.
I suspect centipedes have 2 Atk and 1-2 poison damage. Kamau fought one for 5 turns (missing his attack once due to bucket) with 4 Def and took no damage, with the hint that he barely avoided damage. Poison Use now looks decent on Lara as long as Paws stocks venom now, Poison Proficiency means this 2-cost 5-stack consumable lets her add 2-3 damage to a weapon attack. Drink Poison is still meh.
Lohk on top of daisy might be enough also.