Dungeon 6 Turn 2
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Lohk goes upstairs, passing Macadamia on the way, and investigates the first bookshelf she comes across. She ends up searching through dozens of strangely blank books before coming across something potentially useful: a scroll of enchantment. It’s weird that that’s the only actual piece of print media on the entire shelf, but that’s dungeon logic for you. Lohk also notes that the bookshelf is too heavy to carry around, but it could potentially be tipped over or dragged somewhere.
Daisy seems nervous about all the dog skeletons everywhere.
Macadamia returns downstairs, drops the venom gland for now, and loots the now unguarded chest. He finds a potion of healing inside. Not very exciting, but undoubtedly useful.
Ricki uses one of her magic lenses along with the encyclopedia apocrypha to identify one of the skeletons. The book offers no particular insights this time around, and the lens is consumed. Also, it seems that these are just regular skeletons under some enigmatic magical buff. Weird.
Lara then runs into the room and smacks the skeleton in the face. Dealing minor damage. She takes no damage in return.
Since the skeleton seems content to fight whoever fights it first, Ricki darts past and checks out the basement.
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ENCHANTMENT SCROLL OF SHOCKING
Consumable
Can be consumed to bestow the Shocking enhancement on a weapon or ranged weapon until the end of the dungeon. If 5 HP are spent when doing so, the enhancement is instead permanent.
Weight 1, Cost 25
SKELETON
HP: 4
Atk: 1
Def: 1
Ability: immune to poison damage, +2 Atk and Def during the month of October
This animated skeleton fights back when confronted, choosing random targets, but exhibits no initiative in chasing opponents that run or in defending items or locations. This can change if a skeleton is created or controlled by another creature rather than spawning randomly from a dungeon. Additionally, during certain spooky times, skeletons become far more powerful than normal. It is best to avoid them in this state.
3 Attack Enemies in groups of 4?! 0_o
Assuming 2 updates per weekday, there are 19 Turns left in October. (LSN could mess with that by making more updates one day.) How about we avoid upstairs for another 20 Turns?
19-20 turns means 3-4 ghost attacks 😐
If we need to kill every enemy in the dungeon, then might as well start with the ones which will lose their buff later.
It seems the door will be locked until we kill everything? It would make sense we that we have to full clear the dungeon if we are going to wind up using it as a future base.
The one skull that’s darkened may be due to the presumably 1 damage Lara did to the skeleton.
…or the killed centipede.
Remember on turn five we need to all be together we might to run this as a group.
Hey people. Does the bookshelf look for you like a ladder? It totally looks like a ladder for me! I really like the idea of taking the painting down and looking what’s behind (i.e. entrance to the secret crypt?), but for accessing the chest, I think push the bookshelf, drop it down, maybe it won’t break, then let Lara climb on it, and we’re there.
..and if it breaks, we still have 5 more to try again.
Idea for Mac if we have nothing else for him: try pushing the now-opened chest to the skeleton dog to the right, and flip it over on the skeleton = one enemy imprisoned.
Warning: traps ahead.
The pressure plate does line up neatly with one floor gap. It’s slightly different from the damaged floor above Kamau’s cell that we broke through, as that had the gap match the background while here it’s a different color.
ATTENTION! there are 3 trap triggers in the new room.
1 in top level between the ladder and the 2 centipedes.
1 in 2nd from top level between the closed door and the bed with the boggieman (or woman?)
1 in 2nd from bottom level between the ladder and the table that doesn’t have the circle saw on it, but some kind of … vice?
I wonder if one of them going “up” and the other two going down means anything.
And we did find the door to the basement, I’m assuming. But boy is it going to be a major PITA to get it open. (unless Ricki can somehow use her lock picking skills? But I don’t see a lock. =( )
I’m assuming the biggest skulls are owlbear and similar (I think there’s 5 of them. 16 of the “middle” size skull – corresponding to centipede and 24 small skulls, probably representing rats, bats and the like)
There’s 5 rats and 6 bats that we know of so far.
There’s 9 humanoid skeletons and a dog skeleton active so far. (probably middle skull size)
There’s 6 more doggo skeletons just lying down on the job atm.(probably middle skull size)
2 unknowns bugs and a known bug. (probably middle skull size)
3 whatever underneath the beds. (depends what exactly is under the bed)
2 new centipedes (the one “unlit” skull was the centipede we already killed)
1 owl bear (probably the big skulls. Maybe the undead knight will count for that size, too?)
3 wolfspiders.(probably middle skull size)
The big question is: if the knight comes around and/or the dog skeletons start to become active, will they light up already unlit skulls again?
On a note about the scroll: both Lohk and Lara a theoretically capable of using that “perma” mode of the scroll. But that would be very risky (Lohk as 6 HP altogether, Lara 8. And Lara is our main tank, so we don’t want her traipsing around with only 3 HP this soon in the game.
And last, but not least: here’s hoping we can at least tame one of these 3 wolf spiders to become the next perma-pet. 😀
What do you mean by “I wonder if one of them going “up” and the other two going down”? I don’t get it at all.
I also wonder if/how we can tame a wolfspider. We have meat here, and there are some rats, but we won’t be able to do it the same way like LSN revealed. Will the meat be enough? I doubt.. and we’d probably need to split the group of three somehow, as I don’t think we could successfully tame any of them after attacking this group. 2 pieces of meat, 3 wolfies.. And of course, there’s Lara’s ability, but it’s “for the rest of the dungeon”. Ooh. So we actually could do that!
Optimistic, but improbable: Lara could ‘subdue’ one them, and then we could use two pieces of mean on the remaining two wolfspiders.
Pessimistic, but more likely: Lara could ‘subdue’ two of them, then the last one would be in a pack of two wolfies friendly to us, and we’d have 2 pieces of meat for him.
The doors with skeleton heads, probably is a magic seal. I guess we have to kill that many skeletons as we see on the door.
24 small skulls16 medium skulls5 large skullsIn the medium group, there are 15 green, and 1 black. I wonder if that one black is because Lara already attacked one skeleton. If so, it’s a nice status counter. It will probably change color again or just disappear once the skeleton is defeated.
The small ones can either mean small skeletons, or the dogs. These small skull images look a bit like a front view of a tiny canine skull to me, that zigzag looks a bit like teeth. But it can be just small humanoid skull, and pixelation effect formed a zigzag from eyes and nose. I think we’ll learn it soon.
And then, 5 large skulls. I think we have not seen larger-than-normal skeletons so far. Either we’ll soon see them, or that may also mean … defeating the ghost-knight. He certainly would count as a “large undead”.
EDIT: Ooh.. 5 large skulls may also mean the bed-with-eyes. Those eyes are quite big. If that’s an undead under the bed.. so far we already discovered 3 such beds, so if we find exactly 2 more, then that may be it, and they all are behind locked door, and not all of them have keys nearby. Sounds totally questish.
Agree – that’s the door we need, and it looks like killing things is the way to open it (see the one darkened skull? that’s how many we’ve killed so far, right?)
Seems like the best way to approach would be to stick together as a group, marauding through to clear each room. Since I didn’t hear about a hard upper time limit (like other dungeons), it seems like our clock is our own HP. Looting chests is nice, but … if we DO make this a base, won’t we get all that loot anyway?
Oh. You mean the centipede. It’s possible.. I thought it’s all about undead due to the skulls, but it could be just about killing anything and skull symbolising death, like in WSWFG.
I wonder if it is necessary to darken ALL of the skulls, or will there be a point at which we can smash through this magic seal? Possibly with our own magic?
There might be a distinction between inner and outer skulls. If there is, I suppose the inner skulls are mandatory, to open the door, and the outer are support, to further weaken the boss. It’d be nice to have it that way. But I doubt.
Okay.
Lohk, run down to join lara and plink away at the skeleton that lara is fighting.
Lara: finish it off.
Mac : run up and search the next bookshelf
Ricki : unlock the first chest to the left of the ladder. If you have time, take a look at the Grey panel to the right of the ladder and see if it’s a weak spot or a trap. Also carefully inspect the word table if there’s time.
(Point of this is to take out the armored skellie and give us an idea of its hit points of skelies or total number of enemies we need to take down to unlock that door. One is much easier than the other. I’m also not sold on ricki opening the chest but I want her down here to see what the door like like when we damage or kill the skellie.)
Oh yeah…
Daisy : take a skellie dog in that library room and shake its bones to scatter them around so they aren’t intact anymore.
what “word table”? Did you mean “weird table”? The one with vice and saw? It’s either for tortures, or workshop IMHO. Ricky would need to jump over the plate in the floor, just in case it’s dangerous. Or did you mean something else?
Weird yep. Posting at work and stats coming in means editing ain’t gonna happen for shit. Heh. Sorry bout that.
Oh yeah part two just in case
Lohk uses ray of frost not a melee attack. Keep your distance grandma.
SpOokY ScArY SkeLeTOnS
get OUT this IS their TURF
You’ve mET THem iN THeir tiME Of poW’R
you’ll be waiting for the NERF
I would like to draw everyones attention to weakened ceiling above middle Wolf Spider. It’s right above him. Then next to it there are 2 woodworking tables and a chest.
Later:
We use pickaxe to break it and then drop chest or turn on the saw table (obv dungeon logic it has electricty) and drop it killing, one of them wolf spiders before fighting for access to THE DOOR.
Nice idea! This makes it 1 less spider in the group, which makes it much easier to try to capture one of them as a pet. If it splits the group (table/etc may work as an obstacle, so the monsters don’t see each other anymore), we’re free to experiment immediately, or if it doesn’t split the grouop, then Lara would have to spend just 1 corruption point on the other one. Great! We just have to take care not to be seen when making a hole or dropping heavy stuff.
I don’t think it’s possible to break the floor without allerting them.
Maybe place the chest on the sport first and then break it so they have no time to react?
for the future
can we make Ricki try to use Deathtouch Wand (1 unblockable dmg) on a lock of locked chest?
maybe it will have cool interaction with her having lockpicking and turn out into 3 use lockpick!!!
if it doesn’t work then we can have Lohk eat it.
I wonder if using -death- wand has any interaction on -death-door 😀
Macadamia: Smif your whip into a ring of aggression. Move right to join Lara and Lohk, grabbing the long sword for free when it drops.
Lara: Attack Skeleton
Lohk: Join Lara and attack the skeleton with ice ray.
Ricki: Go upstairs and search the wardrobe.
Some explanations
We need a couple more damage to reliably kill the skeleton this turn. Lara has a high chance of taking three turns on her own, and she’s the strongest character we have, so wasted turns on her also cost more than other character’s actions.
Smiffing the whip may feel like a waste, but the longsword that’s about to drop from the skeleton is better against everything in the dungeon except the owlbear. We don’t have the space to keep the whip; it’ll end up dropped anyway. And if we somehow *really* end up wanting a whip we can purchase one from Paws. On top of that he needs to be in the kitchen this turn with a free inventory slot to pick up the skeleton’s longsword as a free action. So this saves two actions over grabbing and smiffing the dagger.
We don’t want to inspect the bookshelves with a character with full inventory. Dropping loot we don’t want from the shelves is a free action. Picking up loot we do want but didn’t grab right away is a full action. Leave that for later.
Ricki we want near the lower room for a turn, to confirm exactly what happens with the skulls when a skeleton gets killed. I’m not super enthusiastic about using our only set of thieves tools right away, but there are other actions nearby.
We have all the stats, it’s a skeleton with the October buff wearing rusty chain and wielding a longsword (which it can use more effectively than a wand). 5 Atk, 6 Def, 4 HP.
I am surprised though by “minor” damage and the single green drop, which are cues which have been used before when we deal 1 damage. Lara has 8 Atk, 2 base plus 4 from weapon plus 1 from ring plus 1 from Night Eyes. I suspect Night Eyes has been forgotten…
I can’t edit this post any longer, but for what it’s worth I’m more in favor my other post now. I think grabbing the keys is a better use of Ricki’s time this round. https://dungeoneyes.com/dungeon-6-turn-2/#comment-5975
Lara has 8 Attack: 2 base, 4 from heavy pick, 1 from ring of aggression, and 1 from Night Eyes (the stove in the kobold warrens didn’t give off light). One more hit should destroy the armoured skeleton, as would have smoking last turn.
We should probably go for keys, we can buy more thieves tools but there’s a lot of locks around.
Note that we have two healing potions which mostly offsets a permanent enchantment, but we’ll also be spending some HP here. Pity we didn’t get a wand of mending. Enchanting the pick or the longsword would make sense, making the pick better is usually overkill but as a unique weapon we’re likely to keep it. There’s likely more scrolls, maybe not all enchantment.
Macadamia (or Ricki, but wouldn’t risk it) could permanent enchant if Lohk channeled Heal on them that turn. “On each turn, all combat happens at the same time, so if a character takes damage but is also healed, it is possible for lethal damage to be mitigated.”
Unarmoured spooky skeletons need 7 damage to drop in one turn. That’s one Lara, or all three of Ricki, Lohk, and Macadamia (or just Ricki and Lohk if Mac gives Lohk a ring of aggression). Daisy can add another 3 damage, but dies if hit twice in a turn. Random targets are no fun… It’s very unlikely that every event in a group will hit the same person so the 6-Def-everywhere strategy should limit our risk.
How do we know the stove didn’t give light? Also if we smif a ring ofaggression, Mac with the longsword and ring can team with Ricki to attack a skeleton.
Dungeon 5, turn 0: Since kobolds can see in the dark just fine and torches cost money, it also appears that much of this dungeon is dark.
Strictly speaking, this does permit the case that the entry room we saw at the time did happen to be lit by the stove, and we were given the hint that the rest of the dungeon was the dark part. That’d be a really convoluted way to tell us, though.
We technically haven’t been told that this dungeon is dark, either. That’s pretty relevant, though.
Can we enchant Daisy’s teeth so she has a “Shocking Bite”?
Lara: Attack the skeleton again.
Lohk: Join Lara and attack the skeleton with Ray of frost.
Macadamia: Join the group fighting the skeleton but don’t attack. Instead Smif your whip into a ring of aggression and then pick up the longsword the skeleton drops using the free pickup from an enemy dying.
Ricki: Go upstairs. Poke your head up the ladder to the dining room, and if it looks safe try to sneak under the table to the other ladder dodging the fly swarm. Assuming that’s just regular old movement, use the ladder to grab the key ring.
Basically the same idea as my other post, but using Ricki to try to nab the most accessible key ring now instead of looting the wardrobe. The wardrobe can be opened by Lara next turn if we decide to make our way upstairs since she won’t be able to make it there in one turn anyway. I also think getting keys now is more valuable than opening the wardrobe.