Dungeon 6 Turn 2

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Lohk goes upstairs, passing Macadamia on the way, and investigates the first bookshelf she comes across. She ends up searching through dozens of strangely blank books before coming across something potentially useful: a scroll of enchantment. It’s weird that that’s the only actual piece of print media on the entire shelf, but that’s dungeon logic for you. Lohk also notes that the bookshelf is too heavy to carry around, but it could potentially be tipped over or dragged somewhere.

Daisy seems nervous about all the dog skeletons everywhere.

Macadamia returns downstairs, drops the venom gland for now, and loots the now unguarded chest. He finds a potion of healing inside. Not very exciting, but undoubtedly useful.

Ricki uses one of her magic lenses along with the encyclopedia apocrypha to identify one of the skeletons. The book offers no particular insights this time around, and the lens is consumed. Also, it seems that these are just regular skeletons under some enigmatic magical buff. Weird.

Lara then runs into the room and smacks the skeleton in the face. Dealing minor damage. She takes no damage in return.

Since the skeleton seems content to fight whoever fights it first, Ricki darts past and checks out the basement.

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ENCHANTMENT SCROLL OF SHOCKING
Consumable
Can be consumed to bestow the Shocking enhancement on a weapon or ranged weapon until the end of the dungeon. If 5 HP are spent when doing so, the enhancement is instead permanent.
Weight 1, Cost 25

SKELETON
HP: 4
Atk: 1
Def: 1
Ability: immune to poison damage, +2 Atk and Def during the month of October
This animated skeleton fights back when confronted, choosing random targets, but exhibits no initiative in chasing opponents that run or in defending items or locations. This can change if a skeleton is created or controlled by another creature rather than spawning randomly from a dungeon. Additionally, during certain spooky times, skeletons become far more powerful than normal. It is best to avoid them in this state.