Dungeon 6 Turn 0

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Ricki decides to sell the gold shield, then buys a couple more copper rings and magic lenses, as well as another set of leather armour. She also rents Paws’ paw, in case she needs his help inside the dungeon. She also decides that Kamau should be the one to stand guard outside, since he’s the most capable of handling himself without help. Ricki, Lohk, Lara, and Macadamia then enter the manor.

“Off we go into the jaws of death.”

“…”

“I’m sure it won’t be that bad. Besides, if things get really dangerous, we can always just leave!”

“…Well, good luck with that.”

As the dungeon exit mysteriously closes of its own volition, and seems unable to be opened despite no apparent locking mechanism, the party threatens to fall into chaos.

“Welp, looks like the old lady was right, as usual.”

“Oh no, oh no, oh no…”

“Meh, we had a good run.”

“Hold on guys, there’s a note here. Let me see what it says.”

Taking initiative in order to preserve morale, Ricki reads aloud the words on the paper near the entrance:

Miss Ricki,

I applaud you for choosing to accept my request, and I apologize for not informing you of the full consequences for doing so.

This manor is the resting place of an ancient knight, from the days before the Empire came to prominence. The power of the dungeon has made him restless, and he now traps any who dare enter so that he may do battle with them. However, his body is locked away within a sealed room in the basement, meaning that only his spirit can emerge to attack. This will happen repeatedly until your deaths, so haste is recommended.

In order to defeat this undead knight, his chamber must be unsealed so that his body can be destroyed. I have every confidence that you will see it done.

Wishing you luck,

A Friend

It seems that this was indeed a trap of sorts, though the motivations behind it remain ambiguous. Notably, the note doesn’t explain HOW to unseal the knight’s tomb, but Ricki assumes she’ll just have to explore and figure it out. Lohk, Lara, and Macadamia look to her for direction. Time to get to work.

Dungeon 6: The Manor

Goal: Defeat the undead knight’s physical body.

Time Limit: Every 5 turns, a spectre will appear to attack a random party member.

This dungeon cannot be abandoned.