Dungeon 4 Turn 3
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Ricki gives her lockpicks to Kamau and her sword to Lara, then takes the sun sphere. Kamau then charges the crowd of rats and interposes for Lara, taking another 3 damage. Lara kills the dire rat with one deft strike.
Ricki struggles down three ladders while carrying the sun sphere and goes through the bottom right exit.
Ricki hurls the sun sphere down the pipe with all her strength. The damaged artifact rolls and bounces along before colliding with one of the weird rats and utterly disintegrating all three of them. It looks like the barricade of broken tools and furniture behind them has also taken some damage, though it remains standing for now.
Was the sphere also destroyed?
It is listed as a consumable. i would assume so.
Lara and Kamau: destroy the barriceade
Ricki: Crawl through the hole
and, Ricky look at your inventory and exchange back to be armed up properly!
Everyone: Attack the barricade.
Ricki: Get the
thieves’ tools, cigarettes and a sword from Lara.Edit: On a second tought we don’t need the toools where we are going.
We going for the red next turn.
These are actions for turn 4. After that, the bottom level will be flooded.
I’m definitely relying on our ability to swim through the flooded hall to get out after encountering the red rat, but combat underwater may be impossible or impractical. I also wonder if the rats in the trapped chest will drown.
And I wonder more, what will happen to the RedRat when the bottom is flooded. Rats swim. I see it this way:
First option may mean that the red chest will unlock itself (rat died) or not (we didn’t kill it).
Second option means, the Rat will continue up as the levels are flooded. It may be able to pass through rat-holes. That may give us opportunity to kill it with the whole team (notice that the beaver dam is NOT blocking the TOP of the corridor! when fully submerged, the Rat may have no problems swimming through there).
Also, if other monsters swim and go up, then we’ll suddenly have a lot of monsters from bottom parts swimming around.
Another possibility is that the rats in flooded areas will swim out of the dungeon through the pipes that flooded the area (which we can’t do because as soon as you leave the dungeon you connect back to smaller pipes). I feel like getting to the red rat before the water does is key to the red chest.
Everyone: Go break the barricade.
Ricki: Take sword and cigarettes from Lara. Head through the rat hole by the green rats if the barricade breaks.
Next turn rat turn. Pack of cigarettes and longsword for a 5 damage alpha strike to the red rat.
I’m unclear if Ricki can hit the barricade and move out in the same turn, but I’m sticking in the conditional anyway. (It’s not an actively responding enemy, but maybe this still counts for being unable to leave the room after?)
Kamau and Lara: Join Ricki, demolish barricade. Give a longsword to Lara to help with this, but Kamau uses his hilt. Lara keeps the torch offhand to light for Kamau.
Ricki: Take a longsword, go through the rat hole, attack the red rat. EDIT: As suggested, if the dam survives and there’s no way past (including with getting a boost and squeezing over it), then Ricki can join in with demolishing.
Additionally, have Ricki take the pack of cigarettes from Lara and use them while attacking the red rat.
Additionally: If Ricki does not take the cigarettes, please Kamau take them to prevent Lara from “accidentally” using them. And: All (!) thieves tools are currently in Kamau’s inventory. Place one of them into Lara’s inventory, just in case.
Actually, that’s an excellent point. We might also want to consider having Kamau haul around all the treasure (that we would be interested in getting brought to safety, when/if he leaves the dungeon) and Lara haul around all the stuff that will still be useful (minus the cigarettes), so we don’t get into another “best available weapon – the longsword with the holy water applied – is stuck in Kamaus inventory and we have to make due without it” situation.
Of course, putting all our treasure onto Kamau and him then leaving the dungeon might accidentally stop us from successfully achieving the dungeon goal, if the treasures carried by a “has left” Kamau don’t count towards the dungeon goal for the remaining characters. 🙁
I thought about having Lara smoke intentionally to help ensure the barricade goes down, but given it was hit for 5 this turn and has another 8 incoming… I think it has some defense from the description here.
Additionally, if barricade doesn’t break from Lara and Kamau’s attacks, have Ricki attack the barricade instead.
Yeah, weapon swap for more barricade damage and attempting to go attack this turn if possible is correct. I endorse this plan over my own.
I am morally opposed to Ricki using cigarettes, despite the impressive mechanical benefits. Others are welcome to follow this pattern to get Ricki to the devil rat next turn.
Beavers can be taken down with 5 damage, make a note. Kamau with a sword can one-shot, as can Lara with any weapon and cigarettes. They are similar size to dire rats, so 4 damage might also be enough.
Plague rats have 3 attack, and no obvious debuff. May be worth spending a point of Remorse next turn attempting to split plague rat attacks between Kamau and Lara to loot that chest rather than spending 4 of Kamau’s 7 remaining HP. Leather on Lara would give her 2 defense, Kamau can tank one plague rat without armour and hopefully one-shot with 5 damage while Lara opens the chest and takes 1 damage. If plague rats are smart and target Lara, then that’s 4 Remorse, very frustrating but not done yet. If they both hit Kamau anyway, then that’s 3 damage now and none next turn as long as there’s only one left so Kamau can grab guarded loot while ignoring it.
Turn after next, bottom floor is flooded. I think we’ll be stuck with a swim, even without opening the trapped chest Ricki would need to dash back to get through this hallway again on turn 5 which is when it floods.
…you know, there is a good chance Ricki gets addicted, if she uses the cigarettes even once (I know it says 10%, but we all know Ricki’s luck XD).
I’m kind of torn if that would be a good thing (2 addicted people would mean 2 packs of cigarettes at the beginning of each dungeon, possibly 6 coins if they are still there at the end of it and we can sell them, e.g. by storing them immediately on Kamau or another non-addicted character), or a bad one (having Ricki smoke her pack unprompted and have her lose 1 HP – out of 5, contrary to the 8 Lara has – might have dire consequences, especially if it happens at a bad time and/or if grit has already been used, but again, this could be prevented by stashing them on a non-addicted char).
I kind of get morally opposing to Ricki (or anyone for that matter) smoking (and likely getting her addicted as well), but to be fair we really don’t have any time to lose, so I would probably risk it this one time to make somewhat sure we can one-shot the red rat. (I’m curious to see if she will keep the pack, or throw it away, like her thieves tools most of the time… XD)
And I wonder: if Ricki had both the “addicted” and the “always prepared” traits, and only 1 inventory slot available, would she get the thieves tools or the cigarettes at the start of a new dungeon? Would one trait always trump the other one, or would it be a matter of chance?
Objectively, Addicted is a good trade. With some early combat or inventory swapping to avoid wasting the forced usage, spending 1 HP for 2 damage is a great power, especially if we’re playing around Remorse and are locked out of spending those HP to get more favorable combat.
I just really, really, really hate smoking. Too many asthmatics close to me. It’s also not impossible that some future effect will penalize characters with the Addicted ability, but that is more an excuse than a reason. If the item in question was some kind of awful blood-drinking parasite that boosted your attack, Ricki would be in for a bloody time. (New headcanon- in this world, cigarettes are naturally occurring parasites that are captured in swarms and crammed into little boxes for sale for the euphoria you get from the anaesthetics they inject while feeding on you.)
We also know that with Ricki’s luck, she’ll get instantly Addicted and immediately throw away the full pack.
CAUTION: Mostly offtopic post containing potentially very controversial topics (smoking and drinking and one’s personal take on that). Do not read on, if you are either a) not interested in my opinion and/or b) are likely to get offended by my views.
I totally get you. I have no issues with my lungs (that I am aware of) and I still can’t stand someone smoking nearby, because the smell is just SOOOOO aweful.
Plus, it’s a health risk, not only to the one who smokes, but to everyone around them (even more so, because the smoke does get filtered for the one smoking, but not for everyone else), too. So people simply accepting that and forcing this health-reducing smoke on others around them? That’s just a concept I can’t wrap my head around, how can people be so callous about others, oftentimes their friends and family, even their own, under-age kids (especially in case of moms, still smoking during pregnancy and/or shortly after birth)?
However, in the game there doesn’t seem to be a penalty/effect to “secondhand smoking” (is it called that in English? I’m not sure. I’m talking about inhaling the smoke that a smoker/the cigarette emits) and being around somebody who smokes, other than possibly being passed the pack of cigarettes, using it and then getting addicted onself (and that happens by CHOICE; after all, no un-prompted smoking of a cigarette by a non-addict).
IRL I’m super opposed to (excessive) drinking as well (personally, I can’t stand the taste of most alcohols, there are very few beverages with alcohol in it that are actually yummy for me, mostly cocktails with lots of fruity flavour/sugar/cream; also, people who are getting drunk beyond a certain point become a major PITA in many different ways, in addition to them risking their own well-being – plus that of others e.g. in case of drunken driving), yet, I tried to look at the cheap ale (and the snales attacks) as just some mechanic in game, detached from the real life issue of drinking/drunkness. It worked for me, so good for you to “explain away” the cigarettes in game as something you can be more accepting of (like blood-sucking parasites).
I’m kind of wondering if LSN did insert these mechanics (and them being bloody useful) into the game with the agenda of “simulating” the temptation these substances can have in real life. Also the whole “corruption” versus “useful abilities” schtick of Lara goes in the same direction.
EDIT: my endless hunt for typos and my attempts to eliminate them…
Yeah, secondhand smoking is the term.
It helped me that the effect of cheap ale was described in terms of how the experience itself was so awful that injury was less bad by comparison. It was also very temporary, and we never filled enough mugs to make it a long-term state. Adding a permanent ability to a character feels quite different here. (My parasite analogy was intended more as a joke, that something horrifying but less relatable to the real world is easier to accept.)
There’s been a recent trend towards non-alcoholic cocktails which I’ve appreciated. At a nice place, you can also generally ask the bartender for something good without alcohol.
Non-alcoholic cocktails are the BEST!
I love a good coconut kiss (ice, grenadine, cream, coconut milk or syrup, orange and pineapple juice), virgin (strawberry) coloada (ice, pineapple juice, cream, coconut syup and in case of combo with strawberry, strawberry juice) or Florida (peach and strawberry juice, (mineral) water and ice) one. 😛
And thanks for confirming the right term. 🙂
Try talking to the rat first maybe? Attack if it doesn’t respond
I would love to try talking to/taming the rat, but iirc, that’s not a free action, so we could either try “negotiating” with it or try to kill it.
For the taming option we lack anything that would be of interest to the rat (most likely cheese), not to mention time (in the tavern dungeon, there was a small hole in the wall that contained a “tame-able” rat, but that one would have required 2 turns – one to lure it out of the hole and another one to feed it cheese and bond it to a character).
Also, iirc, in the “debriefing” of the tavern dungeon, LSN allegedly (I wasn’t present for the stream) said that we will -never- get a chance to have a pet rat again.
Link: https://dungeoneyes.com/dungeon-2-report/
But then again, that might count “just” for normal rats, and not for demonic ones… XD
In the Chapel stream, LSN mentioned that if we had ever approached the friendly flies, that page would’ve been a combat fake-out leading into conversation. I’m relying on the benefit of the doubt here.
Lara: go down and torch the Barricade. Attack with Torch. (roll that 1d10)
Kamau: attack green rat (might as well clean up a bit for when Ricki willbe running back to for the lever)
Ricki: Get into hole in front of red chest (on assumption it leads to Red Rat) and go attack it.
Time is running out and considering that only Ricki can get there, surelly those skeletons won’t get up and it’s possible for Ricki to solo the rat. Surelly. (I’m not saying the sphere was wasted, buuuuut)
Kamau life is getting low, hopefully one of the chests will have armor for him.
Edit: some equipment shuffling would help here.
Ricki get sword and one set of thief tools from Kamau before going after Red,
and Kamau attacks smoll rat instead?
Torch: “deals fire damage and provides light. … 10% chance to go out each time it is used to attack.” To set the barricade on fire with the torch might be OK, but attacking with the torch might destroy the torch and then Kamau does not see anything in the dark. –
“might as well clean up a bit for when Ricki willbe running back to for the lever” Ricki has 5 defense and can just pass those rats. –
“Get into hole in front of red chest (on assumption it leads to Red Rat)” Until now, rat holes have been aligned vertically or horizontally, therefore it is presumed that those two holes are not connected. –
“surelly those skeletons won’t get up” No green eyes, no skeletal undeads (see enemies page). –
“Ricki get … one set of thief tools” For what lock?! Golden looks are unlocked.
First of all, I dont see why do we need to ATTACK with the torch. Just light it up already and that’s all. To light it up with a torch you don’t even need to touch it with the torch. It should be totally unrelated to that 10% chance.
Second, I also thought of burning it down, but burning takes TIME and that’s a thing we don’t have. Also, since it will probably take some time to burn down, it may happen that the water will flush in and will put off the fire before it burns down. For that matter, I think we should just focus on attacking it and that’s all. If we attack with the torch, and if it gets bonus damage from fire, great.
Finally, we NEED THAT TORCH. I really wouldn’t like to lose it, as it makes it noticeably harder for Kamau. We have no other source of light if the torch is gone.
time limit
Barricade is made of wood, Fire should deal bonus damage
but we don’t have time to wait for fire to burn it on it’s own
so we also attack it to max dmg
… Imagine the barricade catching fire, but then dealing fire damage to anyone who attacks it. We don’t want that.
Or imagine the barricade catching fire, but not getting destroyed before the lowest floor floods and then BURNING bits of the barricade floating around everywhere, possibly setting fire to … oh, let’s see, what could possibly be flammable inside metal sewer pipes? How about wooden treasure chests, likely destroying at least half of, if not all of their valuable contents in the process?
We do not want that, either.
So please no torching of the barricade.
Umm, do we actually know which hole leads where?
i would assume the one in front of Red Chest leads to Red Rat, but there is another hole behind barricade (the one in room with 2 green rats and normall chest) and we don’t know where it leads. What if that one is for Red Rat (you can draw stright line between them) and the one in front of Red Chest goes to completly new location?
or do i worry for no reason?
The generaly assumption seems to be that the rat tunnel next to the two green dire rats (behind the beaver dam) in the right room is connected with the one in the middle room, next to (well, one level above it,but reachable via the ladder) the red rat. Which is why we are trying to take down the barricade with Kamau and Lara, so Ricki can pass through that tunnel and (hopefully) kill the red rat in turn 4.
The rat tunnel next to the red chest is likely connected with something in the room to the left, that we haven’t seen yet.
We’ve never seen a rat tunnel go diagonally before, though I suppose we could’ve asked this turn to check which direction the tunnel went. We’ve also never seen a rat tunnel connect to more than one room away. The hole by the red chest most likely leads left to the third room.
If the hole past the barricade loops all the way around to the third room, then we’ll have still made it to a place we can’t have otherwise effectively reached.
I was actually pining for a 3d view of the beaver bowling. Ah well, still a good panel and an excellent use of the sun sphere (at least if we get to open the red ? chest thanks to it).
Let’s hope that we can take down that barricade in one turn with Lara and Kamau, so Ricki can take care of the red rat (and not get bitten by the two green dire rats) in turn 4 still.
If nothing else, we get at the plague rat chest which we’d have never gotten otherwise.
I’m afraid there will be another red rat in room 3, but that would be pretty cruel.
I may refer to the beavers as “RAT, PANCAKE” to sort near the other enemies in this dungeon.
O.O Don’t give LSN such ideas! <.< (and yes, I know he has prepared the dungeons way ahead of tim. But considering how the sun sphere came to be, it might be wise not to tempt fate.)
If there is more than one red rat (and slaying all of them is the condition to open that red ? chest), I sure hope the remainder of them are NOT located on the lowest floor.
EDIT:
Ooooh, they even have the fur colour that most resemble a pancake like hue out of all rats we have encountered so far… 😀
To be honest, if they all just drown when the bottom part is flooded, I don’t mind having ten of them there :))))
Oh, “Beavers. May be good at swimming.” Nice catch! For anybody not aware of it: The King made his name linking to the complete enemies-list, which lists stats of enemies we have not watched via magic lens (but we get information also by the hard way: by fighting).
Yes, I just updated my enemy list for the first time in a while.
I’m curious how enemies will react to water. I think that they’ll be washed away rather than drowning, they know to drop stuff off here and leave. Beavers are definitely associated with water though, they’ll probably remain an obstacle on flooded paths.
Don’t worry, we’ll get a 3d view of that red rat. Mark my words…
I just hope it’s not some Nuclear Rat of Explosion
No, that’s just Demonic Rat of Fire Breathing 🙂
Ricki: talk to the others about who is able to swim and who is not 😀
“I’m sure you can all swim”: But how does diving work? How far/how long can one dive? How far can one swim in 1 round? Is carried weight of any relevance? Might be good to know!
… nvm