Dungeon 3 Turn 68
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Ricki, Kamau, and Lara repeat their attack pattern from the previous turn, once again dealing heavy damage to the faithless, but the creature decides to change its strategy. It flattens itself and slips past Kamau and Lara, under their very feet, to attack Ricki instead. She takes 2 damage.
This combined with all the harm that’s already come to her this dungeon tips Kamau into an anxiety spiral. Guilt and bad memories flood through his mind, filling him with self-doubt and Remorse.
Kamau has (functionally) abandoned the dungeon, leaving Ricki and Lara to fend for themselves.
Goddamnit Kamau.
Okay Lara grab the holy longsword, Ricki disengage then fire a holy beam, and can we please just kill this thing?
LSN confirmed Kamau left including equipment
So he isn’t there physically anymore and can’t get attacked by the faithless, right?
Thanks for sharing this information. 🙂
Lara: Rip the sword from the cop’s stupid hands and attack the FaithlessRicki: Blast the FaithlessWe almost got fucked here. Thankfully Kamau’s still physically here AND Ricki only took 2 damage, so we can finish it off now.LSN confirmed that Kamau’s gear is inaccessible
Ricki: Give tiara to Lara, then RUN
Lara: Shoot blob with a holy bolt
Kamau: Remorse
Ricki: Run UP, not down.
Ricki : Give Lara the hat, and climb that rope up to safety.
Lara : Use the hat. We’re putting all our faith in you now.
Ricki: Pass Lara the hat and exit upward.
Lara: Shoot faithless with hat. (EDIT: If necessary have Lara pass Ricki the dagger to take the hat)
Assuming Lara had 1 base attack, we’ve done 12 damage and the creature now has 3 HP. The hat is our sole remaining weapon capable of hurting it. We also can’t safely escape, because the bats are between us and the exit. If they all target Ricki, she dies.
Ideally, Ricki takes one more hit, and Lara only has to take two. I’m not sure how the creature’s targeting works. Might be random on enemies in range. But unless the tarnished armor breaks, we still have room to win.
If we choose to abandon the dungeon, it doesn’t matter what is between most of our heroes and the exit (as long as there IS a exit and the 10 skeletons escaped and door we got in through was barricaded condition did NOT trigger), they can still all safely make it out as long as Ricki is near the exit. (says so in “how to play)
So yeah, the swarms of bats pretty much would screw us over (because we’d have to get Ricki past them in order to get her near the exit. Still she has 3 HP left, so that might even be possible, if we’re careful).
Be that as it may, I’m pretty sure with Lara’s help (she climbed into the belfry from outside!) and a bit of rope, we should be able to find an alternate route outside if we wish to do that. (It was hinted at that we’d need to find another esccape route, if the front door does getIbarricaded, so there -has- to be another way out available, and nobody said we can’t use that way, while the front door is still open. 😉 )
However, seems like a shame to do so, if the faithless really is at 3 HP (which should be doable with 3 more rounds of holy bolt).
If killing the faithless is the vicotry condition (I really hope it is, because I could very well imagine that -it- was responsible for the skeletons spawning from the graves) then we can still get a skillpoint for Ricki out of it (dunno about Kamau), and I also would assume that the gratefulness of the neighbours will be greater, if we were able to solve this problem, instead of just… bringing it into the light. *smirks*
I do wonder, though, did Kamau deal damage this turn? The “heroic effort” effect is there, but no “swoosh” motion trail from his sword and the faithless did only loose two blobs of “blood” or whatever is running through its veins this turn, one big and one small, whereas last turn it was three big blobs.
I guess we can have our heroes keep on sniping the faithless from safe distance (hero on the rope might work if the faithless can’t climb the rope), if its combat intelligence will allow us to do that, until it drops dead, no matter how many HP it still has (it doesn’t block holy damage), but that will take us X more turns (with X being the amount of HP it still has left).
Also, if the faithless goes after whoever has the hat and doesn’t allow us sniping from a safe distance, then we’re most likely screwed anyway.
Also, while I dunno what negative consequences this has, other than Kamau not being there for us anymore (like Kamau doesn’t get a level-up, Kamau doesn’t get another “bonding with Ricki” point, even if we still manage to clear this dungeon), it was interesting to see the remorse mechanism trigger. ONCE. Keeping my fingers crossed, that we don’t get to see it again.
And I think it might go a long way to help earn Kamau’s trust that Lara did stick with Ricki and help her, when Kamau couldn’t anymore.
Bats dealt 1 damage through 6 defense. Ricki would take 4 damage with 3 defense, and has 3 remaining HP.
There are two distinct groups of bats. Unless both attack Ricki she’d live. So we have 75% odds if dashing through together with Lara. Obviously a last resort, and won’t come up unless the solar armor breaks this turn, but worth keeping in mind.
Cite: T63: “On the way he passes by the two groups of bats, which both attack him”
Point. The groups haven’t merged, and the venom bat group has 5 attack by process of elimination, so either alone would be survivable.
Team did the damage, including Kamau. See the text: “Ricki, Kamau, and Lara repeat their attack pattern from the previous turn, once again dealing heavy damage”.
In addition to the above, Lara should give Ricki back the torch (so both girls have the option to light a room and Ricki has 3 empty inventory slots atm).
Also, Lara, if you can add a “damage over time” effect to your attacks, do that! (Just trying some random stuff, since we don’t know what she can do yet.) 😀
Ricki: ask Lara, HOW she got into the belfry from outside, and if she could help you get safely out of the chapel somehow (possibly with the use of a rope and climbing down outside).
I hope we don’t need the alternate escape route, but it would be good to know about it (what it would be and how we use it, e.g. does it need a turn preparation or whatever).
And additionally, in case that it matters: Lara, step back some steps to the ladder and shoot from there – you have a ranged weapon (mitre), but Bob has not. If necessary to survive, later move upstairs and not downstairs.
Hopefully Bob will just ignore Kamau and keep some distance to the “flaming” sword/holy water and the holy clapper in Kamau’s inventory.
May be desirable for Ricki to dash upward, avoiding the glass and climbing up to the bells. Worst possible outcome would be Bob following and attacking Ricki one room up, at which point it’s game over.
There’s a layer of tension involved with any of this, though. Fast-talk the DM: if we die here, then the game’s over and we all go home. There’s been plenty of turns where one could argue that, say, the ashen skeletons were alerted and so could take a parting shot on Ricki as they both left with the rope, or the first sun-head could keep shooting out of melee at Ricki, or the spider could walk past the trapped meal to eat the other one, and then we’d similarly be done. At some point, you need to trust that taking reasonable precautions is enough and everyone wants to pitch in for an interesting game; bad decisions can be punished, but there’s a gray area.
Lara has got to have more health than Ricki and swapping armor lets Ricki take a much needed extra hit. (Unless the armor breaks, which is pretty likely with her luck…)
Lara: Swap armor with Ricki and
take Kamau’s sword andattackwith it.Ricki: Swap Armor with Lara and do a Holy attack.
Edit: Thought of this before reading that Kamau’s inventory is inaccessible. The “Make Lara a pope and have Ricki run” idea is looking better with less damage per turn.
Hrm. We never had Ricki use the tarnished armour (because of her limited inverntoy spaces) and we never had Kamau wear the pope hat (because we more often than not want him in melee).
What if having BOTH equipped has some kind of special synergy effect (could be possible if the sunheads and/or people believing in a sungod created both items, with some kind of set bonus in mind)?
Would be super useful, and we could find out, if Lara holds onto the armour and gets the hat…
But that might put Ricki in danger, depending on whether or not she’d be allowed to get away from this fight without getting attacked next turn.
Lara, take Ricki’s hat and then beam the blob
Ricki, climb up.
Ricki, good time to ask Lara about her abilities now that Kamau is out of the picture. Lara, good time to volunteer those if you want to live! Other than that, kiting in the direction of the bell tower, as others stated, is the only strategy now.
Ricki, also, take the torch if possible, as a backup, to keep the area around you always lit
Well that’s not good. Anxiety sucks.
Ricki and Lara: jump on the rope thus that your combined weight rings the bell, the sanctifying tones of which will harm the beast. If we’ve still got movement left, climb up.
…let’s deal with this thing with the hope of sunlight.
Hmm, now to find out if Kamau gets a level and bond if Remorse maxes out; I wouldn’t think so. Smart enemies are the worst to fight.
Shame, Ricki has the inventory space to hold the sun sphere too. Oh well.
Plus side, if Lara has 2 base attack, then we still win next turn.
Looks like it avoids glass by going underneath.
Lara: Now that Kamau isn’t paying attention, do the thing.
Ricky: Scream: “Lara, throw the sphere at it” and jump down to the edge of next level.
Lara does not have the sphere (clapper), Kamau has it, and therefore the clapper is not accessible to us. Jumping down is a dead end, because Ricki cannot go further down, because there are the bats which want to kill her. Upwards is the only way to go.
“Kamau has (functionally) abandoned the dungeon”
If I understand well, then that in fact he just stands there frozen like it’s seen on current picture, and can be attacked by the Faithless? I don’t see any reason (aside from combat smart-ass-ness) why Faithless wouldn’t take a bite or two on an easy target, especially if others scatter. It sucks, but Kamau still has his armour and Dauntless which in their passive way should still be in effect.
Kamau holds a sword with flaming holy water on it, the clapper from his inventory emits holiness, and Faithless does not know about remorse. For all Faithless Bob knows, nibbling at that fighter might bring him back into action. If I were Bob, I would first seek to stop those attacking me (only Lara remaining, after Ricki
runsregroups), and look after everybody else later. Who would start to eat while under fire (and able to do something about it)? Only reason for this would be if I could get back more HP from eati8ng than loosing to the shooting.1° round we did 11atk (Kamu 8 atk + Riki 1 + Lara 2 (+1 base +1 dagger at least)) -5 def = 7 damage
2° round same 7 damage toatal
The enemy should have only 1 hp
Ricky: attack with holy damage
Lara: There is nothing she could i think
It’s all on the bet on the pope hat dealing the last damage
Math is wrong unfortunately – 11-5 is 6 not 7. The enemy has at most 3 health left, but possibly only 1 if Lara has 2 base damage. Best bet is still for us to have Ricky retreat upstairs and avoid any glass on the next screen but not before passing the pope hat to Lara, then have Lara attack with holy bolt.