Dungeon 3 Turn 69
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Ricki flees the battle before the faithless can kill her, but Lara seems determined to stay behind. Ricki throws her the dawn mitre, the only weapon they have left that can likely damage the thing.
“Hey! Leave her alone, ugly!”
“I don’t care HOW long ago you got here. We both know who you’re here for.”
Lara readies herself to fire a holy bolt into the centre of the dark mass, but something holds her back.
“Ah, screw it.”
“VENOMOUS BARRAGE!”
“…Yeaaah. So, that whole arachnomancer thing.”
“It’s maybe a little more complicated then I implied.”
“Also, I think your cop broke.”
With the faithless that had desecrated the cemetery now destroyed, no more restless dead will wander out of the abandoned chapel to plague the surrounding neighbourhood.
Ricki and Kamau leave the chapel together. Lara decides to follow along, at least for now.
Dungeon 3 is complete!
Oh My God!
The armor broke…
Sure, that’s is kind of a bummer but on the upside: WE MADE IT! We finished another dungeon, nobody (on our team) died, so I am very much inclined to count this as a win.
Maybe we’ll even get the/some money for the skeleton bet (I’m kind of fearing that the “vaguely ominous feeling” back in turn 50 may have been one or more of them exiting the entrance room), and we have two non-breakable amours for our team now.
Also, we might learn more about the whole remorse thing that Kamau has going on in the intermission. And Lara decides to stick around (for now).
Mechanism-wise I’m guessing that too heavy armour (weight of 4 at the very least) might actually keep magically inclined party members from casting spells, at least that is a common principle in various RPGs.
If the skeletons exited, we wouldnt be able to leave so easy! I think we got the gold!!
Okay, first of all, the bet with the 10 gold was that -no- skeletons at all would escape, while we are inside the dungeon, whereas the door would only get barricaded again, after 10 skeletons had escaped, so theoretically, any number from 0 to 9 skeletons could have escaped and the front door would still be open and available to us. Whether or not we would/will get 10 – x (with x being the number of skeletons that did escape during our stay in the dungeon; again the “ominous feeling” Ricki got in turn 50 makes me suspect that maybe at least one skeleton got away), similar to the rat tail thing, or if this is an “all or nothing” kind of deal, we don’t know.
And secondly, once the main dungeon goal is achieved (in this case the death of the faithless), we automatically get to safely leave the dungeon, no matter if any known exits are still open/available. I guess one could argue that with the main threat gone, the group would have time enough to secure another safe way out of the dungeon somehow, or perhaps it’s some kind of “magical teleportation” mechanism, that works at LSNs discretion. ^-^
The Kamau broke 🙁
Wooo. Kamau is sad tho 🙁
Congrats all. Looking forward to I3
She did the thing! I expect magic will be abilities used x times per dungeon; at most complex, there might be a slot approach where e.g. any of several spells can be used a total of x times among them all. Learning spells on level up would look different either way, though it’ll be a while before we get to see her level up options.
Yeah, I had a feeling this was a story setup, our tactics got the boss low enough for a cinematic victory. Hopefully that means Remorse won’t deny Kamau the level up, if only as an exception to the rule. Abandoning clearly states you don’t get to learn an ability, but it also says you forfeit rewards from clearing the dungeon, so that may only apply if all characters abandon. Shame that we lost the armour on the last turn, especially after trying to spend HP to keep it.
I am far more concerned about the smoking than I am about any involvement with the kidnapping victims to sacrifice. One of those makes you look cool and edgy, and the other is smoking. Life is cheap in this fantasy world, don’t spend it breathing poorly.
With the 10 gold from the bet, the sun sphere (10), and the arrows (4), we could put that all into chain armour (cost 23). Nothing left over to get a copper ring though, unless we dump thieves tools or other useful gear. The mitre is worth keeping for now, ranged attacks without need for ammo or weapon recovery give us some options.
I think “abandoning” is a team thing and doesn’t count per-character. All in all, Kamau is/was still IN the dungeon at its end, he was just “non-functional”.
I’m not sure about we keep the mitre, we see it thrown away, and none of the characters is actively carrying it.
Ricky, please pick it up when you’re going out, that was a cool hat, Lohk will love it 🙂
Same goes for Ricki’s throwing dagger, but both should be in Lara’s inventory, which we cannot see (yet). If Lara dropped everything: Ricki, pick it up!
Another magic note, we’re up to three glowing eye colours: Kamau’s light blue Paladin-y glow for retribution, Lohk’s skeleton-eye-green for healing, and now Lara’s violet poison flames. Four if you count the bright yellow light magic of the greatest God as an eye for the sun-heads.
The wording on the Faithless is interesting, explaining the weakness to light/strength in darkness as related to the “belief” about the God of the Sun, something the Empire has tried to suppress (intermission 2-19). Gods directly act on the world in this setting, if only by granting boons to those they deem worthy, and this might be a setup where they are creatures powered or created by belief rather than pre-existing entities that would continue to exist if ignored. Dungeons themselves don’t quite make sense in the moment, but their contents do reflect the location that spawned them. I generally don’t like the “enough people mistaken about something make it true” trope, but there’s some hints at the magic of collective unconscious here.
Great, so we have a cop and someone who kidnaps people to murder them for her god. Hard to say who’s worse.
All cops are bastards
Oh, that was an easy choice.
Careful, I think you’re toeing the line of what is acceptable to post here.
from the “how to play” page and “what you shouldn’t post” section. I daresay hateful/prejudiced content against a certain group of people (in this case by profession) does count, too. And yes, I know about LSNs twitter handle, but that doesn’t have anything to do with the rules he posted for this platform here.
Totally agreed. If Tiltowait cared to explain and improve on the form (format? style?), that might go for a running joke at some point, but not like now, just tossing it around in bold with no context or some meme-ish background well-known for everybody 😐
Yes. “kidnaps people to murder them for her god” is just a prejudice based on her clothing. It might be “takes humans into custody and sacrifices them to her goddess” instead. And we know that Kamau is seen by the system as traitor and is helping Ricki (a wanted thief), thus he is neither c. nor b. If Lara is mocking him for his past, that is one thing, but we should not bait someone with current Remorse. (He has remorse, a b. would not care a thing.)
Do we keep the mitre! She didn’t literally throw it away like Ricky does the lockpicks right? It was just a figurative picture and she still has it in her inventory? 😀
It’s listed in Ricki’s inventory now, sooo probably yes?
Very interesting
> “I don’t care HOW long ago you got here. We both know who you’re here for.”
It seems Lara knows very well what a Faithless is, and she’s sure it’s after her.
I really hope we will learn more about it in the upcoming intermission!
Ricki: give Kamau a hug and show him that you are okay. I think he needs this now.
Also, make sure that you let Lara know it is not as important where you got your skills/abilities from, as it is when it comes to how you choose to use them from there on out.
We all have a past and we all have things in there that we may not want to have the spotlight on, especially when around others with different points of view. (Maybe that statement will also help with Lara’s attitude towards Kamau and his -prior- profession.)
Remind Kamau that he is not alone and doesn’t have to try to do everything himself
Ricki: Make sure Kam gets out of the dungeon safely
And point out the glass traps to Lara. [OK, everybody leaves safely automagically, but in-game it makes sense to care for each other.]