Dungeon 17 Turn 2
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Ricki uses her other magic lens on the giant worm she can see above her. Looks like it’s beefy, but not too powerful… except for its very destructive special abilities, of course. She’s glad she checked on that one before fighting it.
She returns to the entrance.

Ricki climbs up the ladder to the upper floor, dodges a floor trap, then also dodges a magical blast from the flying book. It seems to need to fly fairly close to attack. She then climbs the ladder to the next room, avoiding a trapped rung as she goes.
Mac checks out the giant gauntlet on one of the shelves. It looks like a powerful, valuable magic accessory! Curious as to its function, he climbs the (very stationary) ladder and picks it up, but it crumbles to dust mere moments after being touched. Looks like it’s a powerful, valuable magic respiratory hazard, now.
If everything he touches keeps turning into ash, Mac is worried he’ll develop some kind of complex.

Looks like more dusty books, doodads, and monsters in this room. Ricki starts to think her current headgear might be covering all the exact wrong places.
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GRIMOIRM
HP: 25
Atk: 6
Def: 2
Abilities: +2 Atk against targets carrying a book, scroll, or other paper, disenchants one weapon or ring when attacking, gains +1 Atk and Def per disenchanted item
These worms have grown fat on consumed books, but wise as well. Now they are hungry for secrets. They will attempt to devour the magic out of certain items and absorb it into their bodies, becoming more powerful with each one consumed. They can sense these items and prefer to attack targets who carry them. Otherwise they will settle for more paper to eat. Strangely, they seem uninterested in books or paper that they believe to already be sorted to their proper place, possibly because they tend to appear in library dungeons.




Alright, before anyone panics, the items on the shelves are very clearly free smiff items so we can replace any rings that get disenchanted. Also, the books drop scrolls so we can replace any weapon disenchants. It’s not that bad. Best to avoid anyway. I’m tempted to just have Mac drop his rings and weapon then just read and run on the worm top left…
Plan: confirm theories
Mac: climb up ladder and read red books. After reading, avoid the traps and move up to next room
Ricki: move down and point out the ladder and floor trap to Mac. Avoid the ladder trap and loot the chest. Avoid the trap again and move back up.
Gets both characters out of combat so we can engage the skellies or worm next turn
We learn what’s in chest and if red book is correct as well
Of course everybody did see those, but just to have it in writing (because I keep forgetting those things):
Top room, right ladder:
– left to the ladder, top floor
– right to the ladder, 2nd floor from the top
are traps on the floor.
Book(deposit)s seen:
color | shelf | flying
red 2 2
green 3 2
blue 3* 1
* including one turned to dust
Go through the ominous red door
Plan option 2: Backdoor
Ricki: Move down, avoid Ladder Trap and loot chest. Move right (avoid trapdoor) and end in gate room.
Mac: Move right and climb ladder. Use DIG to create a hole in the wall to the nook with the 2 chests.
Idea here is for Mac to free some space in his inventory by using Dig and creating a backdoor past the bookworm in the gate room. Downside to scouting via a hole is that we have no idea if enemies are literally waiting on the other side.
Doesn’t this risk that those two red books would attack Mac?
2 damage is the result but besides 2 books at a time or running past multiple enemies, none of these monster groups can pass our defenses. We’ll lose those 2 hp anyway in 6 turns
IF I get it all right, then the layout is like this. Why do we dig a hole at “A” now, to get a backdoor via the wall-hole to the unknown-room, before we even see if it is hard to get there in the first place? Ricky can just go “B” and peek it. The path can very well be wide open and we will just lose the pick, which might have another better use in the unknown room. Or behind the magic door.
Also, what the heck is that item “C”????
Item c looks like fancy old armor to me
What the backdoor plan does is lets us bipass the bookworm at the bottom of the ladder. Not really high on the priority list but its an option.
Hmm… yeah, that makes sense, assuming the wall-hole doesn’t get us in a bad position, which we can’t know until we try it out (and going through it to see may alert enemies/etc). So I’d still try peeking with Ricky first, and then do that once we know it’s good for our health 🙂
all hail the crystal ball
stop touching things!!