Dungeon 17 Turn 2

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Ricki uses her other magic lens on the giant worm she can see above her. Looks like it’s beefy, but not too powerful… except for its very destructive special abilities, of course. She’s glad she checked on that one before fighting it.

She returns to the entrance.

Ricki climbs up the ladder to the upper floor, dodges a floor trap, then also dodges a magical blast from the flying book. It seems to need to fly fairly close to attack. She then climbs the ladder to the next room, avoiding a trapped rung as she goes.

Mac checks out the giant gauntlet on one of the shelves. It looks like a powerful, valuable magic accessory! Curious as to its function, he climbs the (very stationary) ladder and picks it up, but it crumbles to dust mere moments after being touched. Looks like it’s a powerful, valuable magic respiratory hazard, now.

If everything he touches keeps turning into ash, Mac is worried he’ll develop some kind of complex.

Looks like more dusty books, doodads, and monsters in this room. Ricki starts to think her current headgear might be covering all the exact wrong places.

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GRIMOIRM
HP: 25
Atk: 6
Def: 2
Abilities: +2 Atk against targets carrying a book, scroll, or other paper, disenchants one weapon or ring when attacking, gains +1 Atk and Def per disenchanted item
These worms have grown fat on consumed books, but wise as well. Now they are hungry for secrets. They will attempt to devour the magic out of certain items and absorb it into their bodies, becoming more powerful with each one consumed. They can sense these items and prefer to attack targets who carry them. Otherwise they will settle for more paper to eat. Strangely, they seem uninterested in books or paper that they believe to already be sorted to their proper place, possibly because they tend to appear in library dungeons.