Dungeon 17 Turn 1

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Mac immediately picks up the nearest stack of books and scrolls and tries to read them, but the language is both dense and archaic, making it impossible for him to understand. Maybe if he could start with a similar book of a slightly lower difficulty level he could build some foundational knowledge that allows him to read these ones.

Unfortunately, the ancient paper crumbles immediately after being touched, so it looks like these books at least will never end up being read again.

Ricki uses a magic lens on the flying book on the upper floor. It seems like this one might be too hard to read too, though frustratingly the lens doesn’t shed any light on exactly HOW hard to read it might be.

Ricki then heads right to the next room.

She finds more flying books, which guard what appears to be a very large door. It doesn’t actually look very much like a door, but somehow she can just tell. A door that be. It’s for sure sealed, though, and she can’t see an obvious way to open it.

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SPELLED BOOK
HP: 5
Atk: 5
Def: 2
Ability: 30% to avoid any attack, can only be damaged by a character with a high enough Well Read ability
Drops: random Enchantment Scroll
An ordinary ancient tome which absorbed ambient dungeon magic over many years, until it achieved a limited magical animation. Its nature as a book means that it can only be defeated by someone who can read it, and it tends to focus its magic attacks on those it senses are most literate. The book’s pages often contain useful scraps of magic that can be harvested after it is destroyed.