Dungeon 16 Turn 3
————

Kamau continues to provide cover as Ix and Ricki charge into battle. Ricki easily defeats the pea in a single strike, while Ix and the pets are narrowly able to overcome the corn knight’s husky armour, leaving only one corn knight on its feet. Kamau is able to avoid any damage from the exchange.
Botanya sneaks past and uses another lens, this time on the carrot. She isn’t sure what she expected it to be called, and yet she’s still somehow disappointed.
The carrot notices Botanya and begins to scrape at the clouds with its front feet.
————
CARROT, GIANT ANGRY
HP: 20
Atk: 10
Def: 15
Ability: cannot attack same turn it is alerted, attack hits an area nearby and pushes all targets backwards
A giant angry carrot. Its origins are a mystery and its biology a farce. It is slow to identify a hostile creature, but attacks ruthlessly once it has. Its reckless attack carries a hefty impact, but has two weaknesses. First, the carrot isn’t smart enough to stop charging once it starts, and if its charge can be avoided it may put itself into a bad position. Second, despite its deliciously crunchy body, it is possible to deal enough damage to defeat it before it charges at all.




That carrot is scary. My plan would be to have Kamau tie rope to ladder and himself and have him bait the carrot into charging him off the cliff.
So many mechanics are unclear with when it attacks and pushes so I’m very worried. This is a problem for a later turn tho
I’m pretty sure it doesn’t get to attack at all if we burst it down to 0 Health in one go, going off of its description. I think that’s meant to balance out the fact that it can instakill us if the terrain is unfavorable, like it is here.
There’s just one issue. This one has been already alerted.
But assuming “First, the carrot isn’t smart enough to stop charging once it starts” to be true, it will probably run towards Botanya, who should now GTFO of there, and the not-too-smart-carrot might even simply fall to its demise..
I might have interpreted that sentence wrong now that I read it again. I thought the sentence’s meaning was that if the carrot is killed in one turn, it doesn’t get to attack. But I think the interpretation that you’re talking about- that we essentially get a free round of attacks on the carrot if (and ONLY if) it’s not alerted to us beforehand- is probably the right one.
That’s pretty unfortunate, but I think we can still kill it in one turn if the rope idea works. I think we need to use the rope on Ricki instead of Kamau though, since I don’t think Interpose works on area attacks.
We have Botanya tie a rope around Ricki, have Ricki use the Venom Blade + Gloves + Gargantula Gland in an attack, have Ix and Toaster hit it from above, and maybe have Kamau use his Crowstone or use the crossbow that’ll drop from the pea, if it also dropped any bolts. Everyone else stays back so that only Ricki gets hit; she shouldn’t take any damage, even if it gets through her dodge chance. She’ll probably get knocked off of the cloud and have to climb/be reeled back in with the rope, but all that should do the damage needed to kill the carrot in one turn.
I thought the same thing about the wording in the description. LSN confirmed on discord that since it has already been alerted, it will attack even if killed
How about DFA? The platform above the Carrot ends exactly ON the Carrot. What if we do good old Mech DFA and jump straight down onto the Carrot, denying it the option to gain momentum and charge either left/right? It wouldn’t need to charge since we’d land either on its back, or right at its place.
I guess of course LSN has the last word always, but the floor layout is tempting.
Or we could drop something heavy on it.. idk what. The Press? I doubt it’d do 35 dmg though.
EDIT: Oh. Another idea. If the Carrot is really dumb, maybe the Toaster could fly into its sight range, tease it, and it would charge and fall? or at least move towards the ladder, and on next turn our guys could drop from the floor and attack it from the right, with a bit less risk of being immediately pushed (carrot would be looking left, and we’d need whole bottom floor to be pushed through+cage)
I like the toaster bait idea. Would work if Ix could use Chamelon gloves to climb on the underside of the cloud. Sadly wont work since gloves would probably burn…
I don’t like the rope idea unless it’s our only option. I could see the force of the charge tearing the rope.
Plan: cream the corn
Kamau: interpose corn (only the corn fight)
Ix: attack the corn.
Princess golly, toaster, shroom all attack the corn.
Ricki: talk with botania and point out the caged flytrap to botania from the ledge above. Ask her why she thinks they are caged and what she could do with them if we freed them. Move back to fight so shroom can attack.
Botania: move up to fight area. pick up the cross bow, bolts and the heavy shields (in that order). Answer ricki.
Finishes up corn fight. Gets us some info maybe on the cages.
small note: the cloud we shot emitted similar ‘puffs/bubbles’ to the one we saw on turn #1, that backs up the theory that cloud-with-puffs is already more-unstable than other similar weak clouds. It might mean that weak-clouds can survive two personsteps (person going forward then returning, or two people going forwards, sth like this), and the one with puffs – just one personstep.
Whoever is purest of heart should try to call one of the smaller clouds Nimbus to see if it turns gold and becomes a form of controllable transport.