Dungeon 16 Turn 3

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Kamau continues to provide cover as Ix and Ricki charge into battle. Ricki easily defeats the pea in a single strike, while Ix and the pets are narrowly able to overcome the corn knight’s husky armour, leaving only one corn knight on its feet. Kamau is able to avoid any damage from the exchange.

Botanya sneaks past and uses another lens, this time on the carrot. She isn’t sure what she expected it to be called, and yet she’s still somehow disappointed.

The carrot notices Botanya and begins to scrape at the clouds with its front feet.

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CARROT, GIANT ANGRY
HP: 20
Atk: 10
Def: 15
Ability: cannot attack same turn it is alerted, attack hits an area nearby and pushes all targets backwards
A giant angry carrot. Its origins are a mystery and its biology a farce. It is slow to identify a hostile creature, but attacks ruthlessly once it has. Its reckless attack carries a hefty impact, but has two weaknesses. First, the carrot isn’t smart enough to stop charging once it starts, and if its charge can be avoided it may put itself into a bad position. Second, despite its deliciously crunchy body, it is possible to deal enough damage to defeat it before it charges at all.