Dungeon 16 Turn 2

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Ricki and Botanya return to the giant flower room. Ricki picks up the upgraded venom blade, dropping one of her thieves’ tools to make room. Botanya uses one of her magic lenses on the corn knight up above. She finds the information revealed to be interesting, but decides not to think too hard about the implications.

Kamau and Ix move to the right. Ix and Toaster attack the clouds the armed pea stands on. The puffy platform holds solid for a moment, but succumbs to the assault, dropping the pea to the larger cloud below and dealing minor damage from the fall. The pea responds by taking a shot with its double crossbow, but Kamau blocks it.

The two corn knights don’t react immediately to the combat, but are now aware and seem likely to retaliate soon.

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CORN KNIGHT, HARVEST
HP: 13
Atk: 7
Def: 7
Abilities: +2 Atk against undead, takes +2 damage from fire and birds, if killed by fire deals 2 damage to all nearby enemies
Corn creatures that have not only survived for a long time inside a dungeon, but moved to an entirely different one. They have fully ripened and their power has increased as a result. Like their less mature variants, they exhibit limited capacity for combat tactics, but they do exhibit them. Each may behave differently, but individuals do not appear to deviate or adapt. It is as if they blindly follow the orders of some commander with no independent thought.