Dungeon 13 Turn 41

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Lara drinks the healing potion she just got, recovering 2 HP. She also goes to try and hassle the new wisp in the hopes of getting a free heal, but she’s a little surprised to see the thing fly into the room on its own. It seems to gravitate towards the two solar guardians, who in turn seem pretty chill with the wisp. That may not be a good thing…

Amadeusz drops the longsword and goes to pick up the rope instead. From where it lies, he makes a lasso and gets it around the chest on the other side of the pit. He tests the knot, and it seems sturdy enough to support any party member (plus pets).

Cordy kicks one of the loose pieces of meat down into the pit. Both giant creatures lunge for it, but Cordy was aiming for the lizard. It gobbles the meat up quick, as if it’s very accustomed to being fed in this way. It’s hard to say if it would go after a tiny piece of meat if a whole person was also on the menu, though.

Interestingly, the lizard and tortoise don’t seem to fight over the food. They seem to be on good terms with each other. Maybe life-element creatures… are just bros??

Ricki uses her last lens on the tortoise. It’s very sturdy, and unsurprisingly, it can heal. If it’s going to cooperate with the lizard, this would be a tough fight.

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SALVESHELL TORTOISE
HP: 25
Atk: 5
Def: 15
Ability: can heal 8 HP at range, recovers 3 HP at end of turn
Drops: Salveshell Armour
A massive nearly-immortal tortoise distantly descended from an ordinary reptile. Since almost nothing is strong enough to kill it, it forms unusual cooperative bonds with other creatures. Unlike an ordinary turtle where the shell serves to protect the internal organs, the shell of this animal instead restrains is powerful regenerative properties. It uses these properties to keep itself and its allies alive, which frees its allies to use whatever powers they have on offense.