Dungeon 12 Turn 56
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Amadeusz and Cordy descend and attack the crab. Between the two of them they defeat it easily. Amadeusz converts it into 3 gold coins, and Cordy simultaneously (somehow) turns it into a new mushroom. Cordy picks up the coins. No meat drops from this one, unfortunately.
Lara has remained behind to keep an eye on Pet Master.
Ricki gives her little mushroom pet a hug.
The power of Shroom Love will guide our path to victory.
Ricki: Left, grab a coin.
Lara: Hug your shroom for good luck.
Cordy: Hug your shrooms for good luck.
Amadeusz: Mend Cordy. Hug your shroom with your other arm.
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The dungeon is getting worse and worse the longer we spend in here. We gotta rip the bandaid and go for the exit, or we’re all gonna drown in poison. Next turn we leave.
Ricki isn’t going all the way because there’s a high chance of her being killed by the skeletons if she moves through 3 rooms of poison.
If the new fish group went down (50% chance), then they may go down again this turn and kill Ricki (50% chance again). That’s a 25% chance Ricki Dies with this plan.
So,we aren’t getting rid of the 4th Barnacle?Because that MIGHT still be an option.
If you or anyone else can figure out how, let us know.
Plan: Sacrifice Cordy
Cordy: Summon Paws. Drop all your items on the floor. Move Right and accept your fate you hero.
Amad: Salute Cordy
Ricki. Move left and pick up a coin. End your turn with the skeletons on the left side.
Lara: Wait
Logic: Fish group 1 is in the central chamber moving up. Fish Group 2 is either in the harpoon room, or in the central chamber moving South towards ricki. If they are moving south, then if they move south again they will kill Ricki. That is a 1/4 chance of a game over. Moving Cordy to the Right will intercept the south bound fish and will Save Ricki, guaranteeing that we will finish this dungeon and save everyone else (reminder, we can regrow Cordy).
Ricki is more important than Cordy.
Since we cant carry everything out, Cordy might as well use the paw and we can recoup some costs.
I don’t think they’re quite that far into the dungeon yet. Swarm 1 got dumped into the dungeon on T50, but they didn’t reach the Pet Master’s room until T52. Swarm 2 just got dumped in on T55, so they shouldn’t be able to reach the harpoon room (which is the same distance from the entrance as the Pet Master’s room) until T57.
That’s fair. I am assuming they choose a random direction when given a choice. I certainly want them to be going level by level.
Well, now it occurs to me that swarm 1 may have gone to the harpoon room first, on T51. That would actually explain why they didn’t show up in the Pet Master’s room till T52, assuming they’ve been double moving every turn – which we know they did on turns 53 and 54.
T50 enter dungeon
T51 level 2, harpoon room (?)
T52 level 2, Pet Master room
T53 level 3, central shaft
T54 level 4, boss room
T55 level 4, final egg sac room (?)
T56 level 3, central shaft again (?)
So I think you’re right: Since Lara didn’t see them this turn, they could be in the central shaft on level 3, just above the skeletons. And if they are, and Ricki starts heading left next turn, and the fish keep going down, she’s dead.
So I’m going to unvote for Sick’s plan and vote for yours. Sorry, Cordy.
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Is it safe now to go kill the 4th Barnacle?
Ricki has enough movement to get there & the HP to survive the blast,but I’m worried about it taking more than 2 turns.
OH, AAAND the 2 skeletons with swords + the new school of swarmfish.I’m worried about THOSE aswell!
What is it with people constantly downvoting me?I feel like at this point you’re just offended by me existing,cause I don’t know what to do to placate you.
It’s questions like this:
We’ve been discussing this intensively for the last few turns. It often seems like you’re just posting without reading what others have written.
Ricki can’t take 3 rooms of poison and the skeletons in one turn. This is why we’re only moving 2 rooms
Abandon, too much risk, 2 groups of patrols that one shot anyone, we can’t even see them or guess to where will they move. Lots of mistakes this dungeon, lets learn and move on.
Unfortunately in order to abandon we would now have to get Ricki to the exit, bypassing both of those patrols, and she’s as far away from the exit as she can possibly be.
Safest plan to keep the comic going is kill Cordy. It’s the best plan out of pretty bad options.
I feel like we can kill the 4th Barnacle & keep Cordy alive.The first problem is getting past the 3 rusty skeletons.
If you or anyone else can think of how, I’m open. And I’m sure others are as well. But I certainly can’t see a path.
Sick’s plan with some ideas I saw on discord for Lara and Cordy’s actions. Credits to Night and Claud.
Basically, we know pet battles don’t kill pets, only KO them and send them home. So we won’t lose the mushie upon losing. BUT if the fish comes in they may waste their turn killing the pets.
If that happens, we get a replacement mushie from the beaver’s corpse and there is a non-zero chance we like, win by default or something since Lara will have a pet left while the pet master is out. Call it battlefield hazards 😉
Ricki: Left, grab a coin.
Lara: Stay out of the water. Accept the pet master’s challenge.
Cordy: Pick up a coin that’s inside the little safe pocket you’re in.
Amadeusz: Mend Cordy. Hug your shroom with your other arm.
I don’t see any point in stopping the fish in the Pet Master’s room – it’s not going to protect Ricki.
We want Ricki to be in the rusty skeleton room next turn. But that’s three rooms away from the Pet Master’s room, and the fish are only moving two rooms per turn. So any swarm that’s in the Pet Master’s room next turn could not possibly reach the skeletons the turn after that.
The place where we need a fish roadblock is right above the skeletons, in case there’s a swarm (or two) there right now.
I think you’re right but there are still other advantages with no downsides. This is basically Sick’s plan plus 100% of Cordy getting an extra coin and maybe like 2% of Lara getting a pet battle win.
And, like Sick’s plan, a 25% chance of Ricki dying. That’s not “no downsides.” An extra coin for Cordy is meaningless if the comic is over.
I meant no downside compared to the original plan obvs. I just like making potential improvements where I can. This reminds me that I also have upgrades to Claudious’ to post, thanks.
Claudious’ plan with upgrades. Same idea for Lara as my previous post, and Cordy has one mushie attack juuust in case the fish are dumb enough to focus ALL their attacks on characters that attack over passive ones.
Cordy: Summon Paws. Drop all your items on the floor. Move Right and accept your fate you hero.
One of Cordy mushroom: Attack any fish to try to keep aggro on you
Amad: Mend Cordy
Ricki. Move left and pick up a coin. End your turn with the skeletons on the left side.
Lara: Stay out of the water. Accept the pet master’s challenge.
As the dungeon has been successfully completed by turn 25, according to https://dungeoneyes.com/dungeon-12-turn-20/#comment-13617, what level-ups should be taken?