Dungeon 11 Turn 24
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Ricki, Kamau, and Amadeusz gather in the tower room and discuss the battle ahead while Macadamia unlocks the door (using key 5) and becomes mildly concerned at the number of dead bodies.
“Hey, so I peeked ahead and saw a guard Enforcer up above us…”
“I recognize the helmet, but I’ve never tried to fight one before. Do you think we can beat her?”
“It’ll be tough. Anyone who makes it to Enforcer status is more or less on the waiting list to be a Champion.”
“I think most of them could’ve beat me in a fair fight after my injury. I’ve learned some new ways to make up for my weaknesses by now, but… I dunno, it won’t be easy.”
“I expected there might be one nearby, but I didn’t know she’d be inside the dungeon itself.”
“I believe we’d come out on top, personally, but with the injuries we’ve already sustained it’s certainly possible for things to turn against us.”
“That’s what I was thinking.”
“The real problem is we won’t know exactly what she can do unless we DO fight her. Everyone learns different combat styles, you know?”
“But I’ll give it a shot if you think we should, Ricki.”
“Indeed. The decision is yours.”
For people who cannot read the coloured text in the dungeon, fear not – here we are to protect you from dungeon madness!
RICKI: “Hey, so I peeked ahead and saw a guard Enforcer up above us…”
“I recognize the helmet, but I’ve never tried to fight one before. Do you think we can beat her?”
KAMAU: “It’ll be tough. Anyone who makes it to Enforcer status is more or less on the waiting list to be a Champion.”
“I think most of them could’ve beat me in a fair fight after my injury. I’ve learned some new ways to make up for my weaknesses by now, but… I dunno, it won’t be easy.”
AMADEUSZ (smiling under his mask at the mention of a “fair fight”, ho ho, so cute): “I expected there might be one nearby, but I didn’t know she’d be inside the dungeon itself.”
“I believe we’d come out on top, personally, but with the injuries we’ve already sustained it’s certainly possible for things to turn against us.”
RICKI (actually caring about others, which should be her goblin name in a nicer, more civilized era): “That’s what I was thinking.”
KAMAU: “The real problem is we won’t know exactly what she can do unless we DO fight her. Everyone learns different combat styles, you know?”
“But I’ll give it a shot if you think we should, Ricki.”
AMADEUSZ: “Indeed. The decision is yours.”
Kamau: interpose enforcer with heavy shield
Ricki: and daisy: attack enforcer
Mac: attack enforcer with axe
Amad: attack enforcer
Molly: kick enforcer
Mushy: attack enforcer.
Let’s commit to this and hope for the best.
I assume it’s “attack with axe” on Mac. Also, I can’t remember how mounted combat goes – do both Ricki and Daisy get attacks? If not might be worth dismounting.
It’s just flavour. Doesn’t make a difference because we’re not moving.
LSN, minor spelling correction: we mean for Mac to attack the enforcer using his axe
What are the predictions here?
Beating Kamau in a fair fight implies equal to better base scores. So, base 4 defense and attack? 15+ hit points?
30% evasion chance (per individual attack?)
12+ defense score
11-13+ attack on the first three turns, not counting some special manuever
~15 hit points
Kamau can tank 16 points of damage
We will be hitting with 9 (Ricki) + 4 (Daisy) + 2 (Shroom) + 5 (minimum from Max, up to 7) + 9 (Amadeusz), so a minimum of 27 points of damage. First round has Golly with +3.
I guess, there is a very small chance we one-shot her, considering the evasion. And I also think there is a chance she actually hurts Kamau in the first rounds of the fight, if she packs some special attack we are not aware of.
This feels like 3 turn fight, maybe 4. And we might need to mend Kamau during the fight.
Translation: the enforcer either has enough atk to harm kamau (maybe she can use sword + bash?) or has unblockable damage. It’ll be a race between her dodges and damage vs our attacks and Kamau’s hp. An exercise in trusting the dice (ick….)
It doesn’t SOUND like she’ll cause insta-remorse by using unblockable Aoe.
I know this plan will not get upvoted, but I am just giving the option, in the spirit of democracy.
Plan: skedaddle to basement.
Everyone: move one screen down.
Ricki: point out false ladder rung and pressure plate to everyone.
Mac: drop leather, put all rings on the floor in your ring box.
Everyone: avoid traps, move left one screen.
ricki: scout further, one screen down.
While this plan will probably not be carried out, I just wanted to point out, that there is a free inventory slot on Golly. Therefore Mac could either put the leather on Golly (instead of dropping it), or he could drop the leather but pick up an additional item and put that on Golly, or keep everything and transfer the arrow catcher to Golly (cannot use shield and catcher at the same time anyway, can he?). – Suppress the urge to pick up rat tails. Must suppress the urge to pick up rat tails. MUST SUPPRESS…
Plan: Better safe than sorry
Mac: Mend Kamau
Ricky: Grit
Kamau: Spend action to benefit from Grit
Amadeusz: nothing interesting to do at all so just be ready for next turn
Basically, we probably really want to have Kamau at 7 hp before this fight in case damage per round is more than expected, so we don’t trigger Dauntless on turn 1 when things are still uncertain since that would be… maybe even a party wipe. At worst he’ll still be at 7 hp later.
To elaborate a bit more my math, if Kamau takes 1 damage, we can survive this by spamming mend unless she switches to a different attack (like the area attack of the Manor Knight).
If Kamau is taking 2 damage, at 3 hp he’d be at 1 hp next turn, trigger dauntless the next regardless of mend (unless mend+pipes’ 20% reducing our damage a lot), and then die unless we get lucky with pipes. At 7 hp we’d have 3 turns of full damage before hitting 1 hp and dauntless on the 4th.
If Kamau is taking 3 damage, he’d dauntless first turn and die the next unless enforcer gets pipe’d, so 80% dead if the fight gets there. At 7 hp he’d have 2 full turns before reaching 1 hp and then dauntless on the third.
If Kamau is taking 4-6 damage he’d dauntless first turn with 3 hp and second with 7 hp (unless pipes).
If Kamau is taking 7 damage per turn, well, we seriously understimated the fight and were clearly underprepared either way and wasting 1 turn to grit is the least of our problems.
Kamau cant be mended
Looks like a good time to use the spooky candy