Amadeusz finished a dungeon! He can gain one new ability from this list:
Bloodlust: +1 Atk against creatures not at full HP while in werewolf form.
Bonelust: +1 Atk against skeletons while in werewolf form.
Energetic Jig : Self and allies in the room recover 1 HP.
Heroic Ballad : Allies in the room have +1 Atk and Def this turn.
Howl: Can use Song abilities in werewolf form, but each counts as one additional use and no instrument can be used.
Langourous Waltz : Enemies in the room have -1 Atk and Def this turn.
Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.
Light Sword Proficiency: +1 Atk when wielding a longsword or similar weapon.
Musical III: Can use four abilities per dungeon if holding an instrument.
Requiem of Resurrection : Revives a dead ally in the same room with 1 HP. Counts as three uses. Used automatically if Ricki dies, if possible.
Rend I: When dual wielding gain a 20% chance to deal +2 damage.
Shaggy I: While in werewolf form, 30% chance to gain a +2 bonus to Def each turn.
Shapeshift II: Can transform into werewolf form and back once per dungeon each. Werewolf form has +4 Atk and +2 Def, but cannot use weapons, shields, armour, or abilities.
Tooth And Nail II: Each empty hand counts as a +2 Atk weapon while in werewolf form.
Wolf Speed: +1 Mov in werewolf form.
Wound Closure: While in werewolf form, recover 1 HP at the start of each turn if below 5 HP.
Requiem of Resurrection:
An extra life. Now we build up his Werewolf form so we don’t use his magic abilities.
Building up the werewolf form to allow for Requiem of resurrection only makes sense if we also plan to take howl and musical 3. Otherwise presumably the ability won’t work if someone dies while Amadeusz is in werewolf form.
There’s nothing in the description about a time limit. The dead ally just has to be in the same room, and allies’ bodies don’t disappear the way enemies’ do. So Amadeusz could take a turn to shift back to human form – or even longer if necessary, like if someone died in the middle of a fight – and then do the resurrection. At least that’s my reading of it.
I agree. But except for Ricky. If she dies, and Amad is in wolf form, we’re out of the game, unless Amad has unused 4 charges and howl. That’s 2 additional levels to spend to get this working.
As long as Amadeusz has 3 Songs left and can swap into his human form, he can revive Ricki with Requiem. Assuming he can reach her.
Did we get any info on what the new Pet Egg will hatch into?I’m still hoping for a Magicrow chick called “Aleister”,after that old alchemist Aleister Crowe.
EDIT AFTER 10 HOURS:Ay,why’d this get dislikes?Do people really hate puns that much?
No, we’ll know when it hatches.
What makes you think that we’ll get 2 turns after Ricki dies?
Yeah, I think this is the way to go- both on this current level up and on how we should start building up his werewolf form after this.
For the record, though: I think Ricki dying is just an immediate game over unless Amadeusz can revive her during the same turn- meaning that he’s in the same room as her and has a free action for him to play his song, which will be used to save her automatically.
So if we’re planning on reviving her, we’d need to make sure that he’s both a human and in the same room as her when she dies, with an action ready to revive her immediately- meaning that reviving Ricki is something we’d probably need to plan for in advance unless Amadeusz is already a human at the time, since transforming costs an action.
Or if we want to Revive Ricki as a wolf, Amadeusz will need Howl and Musical III. At least, that’s how I’m interpreting the description of Requiem of Resurrection.
LSN has specified on Discord that Requiem will automatically be used on Ricki if available, at some point after she’s died, as long as he can switch to human form and as long as he has enough musical abilities left.
Oh, that’s great! Never mind then.
Funny,because I remember getting criticised for making that suggestion some 20 pages ago…
You got criticized by me specifically, and I stand by my criticism of this upgrade choice.
Also no one likes people who passive-aggressively grouse like this.
And what do -you- suggest I type instead?I’m not american,it wasn’t -my- country that popularised “quips=humor” & spread it across the entertainment industry.
Here would be a way to express that sentiment in a way that doesn’t come across as whiney or passive-aggressive.
“I suggested Requiem of Resurrection a couple pages ago and someone criticized me for it. Now it’s the top vote. Can someone explain what’s changed?”
Also a way to reword this post, without sounding whiney:
“Do you have suggestions on how to not come across as passive aggressive? I’m not American, so my speech patterns and sense of humor are probably a bit different than most other people here.”
Also helps if you don’t complain about downvotes.
Also helps if you proofread your posts for things like missing spaces, or go back and edit to correct for them.
Also helps if you consider your plans carefully before posting (not for this post specifically, but a lot of your posts get downvoted due to things you hadn’t considered that would result in character deaths).
Also just because a lot of American shows have quips doesn’t mean Americans do that all the time in their normal speech. Just like Japanese don’t always sound like Dragonball characters and Mexicans don’t always sound like Telenovelas.
So what DID change to make people pick Requiem suddenly?
95%+ of people liked Requiem from the start. I didn’t, and took every opportunity to say so.
Bloodlust,because we can get Resurrection at another time,& it gives a direct buff to his effectiveness.
99.9% of the time Tooth and Nail is going to be better than Bloodlust. Tooth and Nail is +2 attack if he isn’t wielding a wand or similar (and it has to be actively wielding, it won’t cause a problem if it’s in his pack), +1 attack if he is wielding a wand or similar. Bloodlust is only +1, and only against injured enemies.
Tooth and Nail II
I think Requiem of Resurrection is a trap option. It’s wasting 2 feats (Musical plus the Requiem) on a revive that also costs all uses of music, thus sealing off his human form’s usefulness in the hope that we happen to have Requiem available if we want it. Also there’s a good chance we can’t revive Ricki with it unless we’re intentionally killing her, because otherwise we wouldn’t know to have the Requiem available and playing the same turn, and if we have to wait 2 turns (one to transform back, one to play the Requiem), LSN will probably just declare Ricki dead and the comic over.
Instead let’s make Ama/Wolf into a more useful character, so people don’t die in the first place.
As for why Tooth and Nail specifically: This is a nearly non-conditional +2 damage – he just has to be not wielding a wand. Feats are basically never that generous with damage. If we want him to be a DPS, it’s the most solid choice.
LSN has specified on Discord that, in the event that Ricki is killed and Deusz has Requiem available, he will eventually use it on Ricki. In practice, this will mean the game advancing some unknown number of turns that we will not see (due to Dungeon Eyes not working while Ricki is dead) until Deusz is able to play the Requiem on Ricki, reviving her, at which point play will pick up from there. And yes, Deusz will un-Wolf to play the Requiem (presumably at the cost of another turn).
So while it requires us not spending music charges, it’s VERY powerful.
And once we’ve taken it, we just stay in Wolf form and do Wolf stuff.
Oh, that does make it more viable. I’m no longer at a place I can edit this post though.
Still maintain that it’s only borderline worth it, but this brings it from ‘outright trap’ to ‘arguably optimal’.
Ordinarily, I’d agree with the “make Ama/Wolf into a more useful character, so people don’t die in the first place” approach (especially as they get resurrected with just 1 HP, so a gentle nudge would knock them down again), but after past events, I don’t trust people not to vote Ricki into unavoidably getting herself killed. It’s far from ideal, but it may be necessary.
Of course, we may just end up leaving him at home so we can work on bond for others, so maybe it’ll never matter anyway.
Langourous Waltz
I think Requiem of Resurrection is a trap option. It’s wasting 2 feats (Musical plus the Requiem) on a revive that also costs all uses of music, thus sealing off his human form’s usefulness in the hope that we happen to have Requiem available if we want it. Also there’s a good chance we can’t revive Ricki with it unless we’re intentionally killing her, because otherwise we wouldn’t know to have the Requiem available and playing the same turn, and if we have to wait 2 turns (one to transform back, one to play the Requiem), LSN will probably just declare Ricki dead and the comic over.
Instead let’s make Ama/Wolf into a more useful character, so people don’t die in the first place.
As to why Langourous Waltz specifically: This can MASSIVELY decrease the threat level of a swarm of little enemies, and make them much easier to take out.
Sadly,I don’t think the hive mind will agree with you.I can see the upvotes above me.
Wound Closure (aka Breath Underwater at low HP) and/or a couple of stacks of Raw Meat. That should at least keep him from being killed the next time we take him into a dungeon.
I agree with Jing that Requiem of Resurrection is a trap option, with very limited practical utility.
Rend 1. Why go for a sure thing when a 20% chance is on the table?
Is that the argument for Ricki picking Dodgy I?