Dungeon 12 Turn 10

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Ricki swims to the left with her new mushroom pet, narrowly managing to resist the burning pain of the poisonous water. She uses her other magic lens on one of the blowfish. Looks like they aren’t all that strong, but they have some annoying abilities.

Ricki takes 1 damage as she has nowhere to surface for air.

Lara attacks the second scorpion, easily defeating it. She tries to distract it again with a little mushroom, but it doesn’t work. Cordy joins in the attack with their wand of venomous sting, which allows them to spore up another new mushroom pet. Lara picks up the scorpion poison gland that drops, on the wild off chance that she finally takes that Poison Use ability some day.

Amadeusz swims down and loots the chest on the right. Inside he finds a magic lens to the replace the ones that have already been used. The two skeletons try to attack him, but do no damage even with the poison water in play.

Amadeusz is also tempted by the coins on the ground, but he already used his action to open a chest. Considering it now, he actually thinks those coins can probably only be picked up one at a time even if they’re close together.

Amadeusz climbs to the new section of the previous room.

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BLOWFISH
HP: 5
Atk: 1
Def: 2
Abilities: Def +5 against poison, deals unblockable damage, deals 1 unblockable damage to nearby attackers, explodes dealing 5 poison damage in an area nearby upon defeat, aquatic
A strange combination of fish and naval mine. They show little intelligence and tend to bob in place and lash out randomly at anything they identify as either food or an enemy. However, their extremely sharp spines and their tendency to explode violently makes them serious threats.

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VENOM GLAND, SCORPION
Consumable
A character with Poison Use can apply this venom to a weapon when making an attack. That attack deals 3-4 additional poison damage.
Weight 1 (Stack 5), Cost 6