Dungeon 9 Turn 55
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Ricki uses her great speed to quickly check the room above, where she sees a group of ghouls approaching. Uh oh. Looks like things are about to get dangerous.
Returning downstairs, Ricki easily takes out the skeleton that the necromancer summoned the previous turn. Lara in turn hacks apart the giant skeleton, the magical hood she looted from the cobra changing her poison into an acid that eats away even at the dead.
Botanya’s pipes aren’t working this turn, perhaps because the necromancer is now expecting them, and so Kamau has to intercept a death touch spell. He takes 2 unblockable damage.
End this!
Kamau: interpose
Ricki and Lara kill necro
Botanica: pipe getaway music
Can we get botanya to just heal kamau?
Kamau still has 4 hp, as well as his once per dungeon I refuse to die ability so i think hes fine unless we don’t end this before zombies show up
Might not be a good idea; Botanya can either prevent 2 damage (with a 20% chance) or she can essentially negate the Necromancer’s next attack (healing 2 damage, while the Necromancer does 2 damage) at the cost of an ability point. Botanya using her heal also means that she can’t use heal or create a Flytrap later, if the dungeon doesn’t end right away. We also *might* have to fight our way through an onslaught of undead to reach the exit, so trying to preserve resources as much as possible is probably wise.
Yeah I think that’s the play. Under the assumption killing the necromancer doesn’t end dungeon (which is the only assumption that makes any of this matter), owlbear and three ghouls with swords would arrive where the 5 ghouls are next turn, and presumably the ghouls get to our screen but don’t engage or arrive too late to stop us killing the necromancer. We should still have time to summon a flytrap if that’s the case.
There’s a CHANCE (that I’m now hoping I’m wrong) that the necro kill won’t finish the dungeon and we’ll have to kill the corpse or something. Either way, the ghouls should stop dead in their tracks on the top of this screen so we should have some time to get out and heal if it comes to that.
If the ghouls get here next turn, which I would guess they will, won’t they prevent us from attacking him?
Ah, this wasn’t posted yet when I started writing. Hope it works out that way.
His text says “cannot be targeted if [b]near[b/] an allied undead. I think being in the same room isn’t enough but they have to be line of sight or next to him – which thankfully they won’t be.
“Near” is a LSN Technical Term ™ meaning “on the same floor”.
Not exactly but close enough.
It basically has to work that way. Only nearby allied undead prevent us from attacking him. The ghouls are at the entrance of the room above us. They’d have to move basically two room lengths before we get to make our attack for them to stop us. Seems impossible.
We need to have the mushrooms attack too; there’s no reason not to and if we don’t explicitly have them attack then LSN might not factor it in. Hopefully the Necromancer wasn’t buffed TOO much for it to matter, but since his stats have definitely changed every little bit helps.
Lara + the shrooms should easily be able to kill the Necromancer (12 + 2 + 2). Maybe we can have Ricki destroy the zombie on the table? Could save us some time if dungeon parameters change and we need to make a speedy getaway.
The Necromancer was buffed by the Faithless being summoned/created, so we can’t be sure if his old HP/DEF values are accurate any more.
We know he only got a +1 or 2 to Atk based on damage to Kamau, would stand to reason he only got the same buff to defense as well. Necromancer normally only takes 12 damage to OHKO, Lara with 2 Shrooms would do 16 damage, more than enough to make up for the Necromancer’s probable increase to defense.
Unfortunately, the information we got from using the Lens on him is no longer accurate, as we’ve seen from his increased ATK; there’s no telling how his other statistics have changed. He might not only have raised DEF, but raised HP as well. In any case he’s currently the only enemy in the room (with reinforcements about to arrive), so we might as well go all-in on our offensive.
Addendum to Claudious’s plan.
Necromancer: Eat a bag of dicks. Eat all the bags of dicks and die. And when you go to hell after a drow with pink pants and a goblin wearing some Frank Frazetta outfit kill your ass, think about what a damn pain in the ass your dungeon has been and how stressful this has been for the readers and everyone concerned for our precious party members and when that imp by the treasure room shows up to torture you at the dinner table with the hugest, most enormous, burlap sack FULL of just the gnarliest dicks you’ve even seen you will eat those too and every other bag that’s just chock to the brim of dicks and maybe just maybe you’ll look back and think that worshiping the unlife was a bad call.
So Die You fucking malicious plague bringing weirdo.
Botanya: he seemed nice
Also, check the look on Lara’s face – I think she just fell in love (sorry, Ricki).
Kamau: Swap Shield for Hilt and Interpose (Necromancer does unblockable damage anyways, so this increases the damage done if Kamau manages to counter-attack.)
Lara: Attack the Necromancer.
Ricki: Attack the Necromancer.
Botanya: Pipe the Necromancer.
Both Mushrooms: Attack the Necromancer.
Golly: Contemplate the Necromancer’s words.
Kamau: Interpose
Ricki and Lara: Attack necromancer.
Mushrooms: Attack necromancer.
Botanya: Spawn flytrap.
I think a sacrificial pet is a lot more useful to have than 20% chance of 2 more HP on Kamau. If the undead of the dungeon keep coming for us, we’re won’t have spare turns to waste. Better to get it ready now.
Also having the mushrooms attack, since we know Kamau’s interpose works. Won’t matter unless the necromancer got an enormous defensive boost, but why take that risk? If it’s still alive when the ghouls get here we’re so dead.
Summoning a Flytrap does seem like a good idea in hindsight, it’s going to be all hands on deck in a minute here. I’m kind of low-key hoping that the skulls the Necromancer drops are either powerful anti-undead weapons or something similar to the Crow Call from the farm dungeon, summoning some sort of undead to do our bidding. If we have to fight our way out we’re going to need every bit of help we can get.
The skulls are mentioned as an item in the first LDD (an old forum game LSN ran that he released a pDF copy of on his kofi). They’re interesting looks into the past of presumably the same world dungeoneyes takes place in. So if you’re curious what they might do you could check that out.
Kamau: Swap Shield for Hilt and Interpose (Necromancer does unblockable damage anyways, so this increases the damage done if Kamau manages to counter-attack.)
Lara: Attack the Necromancer.
Ricki: Attack the Necromancer.
Botanya: Summon a fresh Flytrap for Kamau.
Both Mushrooms: Attack the Necromancer.
Golly: Contemplate the Necromancer’s words.
Identical to my other plan, only instead of Botanya using her Pipes she summons a Flytrap for Kamau. (Also: basically Night’s plan, only with the added detail of Kamau switching to his hilt for a little extra damage if he happens to counter-attack.)
I bet that demon gives you a deal to escape the dungeon if you’re trapped and the necro will drop a key that will open that door. But once we kill the necro, we should have enough defense and HP to fight our way out (assuming we don’t get a cutscenes). Plus we may get Coccyx to help us! And if that happens, we might as well clean the dungeon and de-dungeonize it!
I hope nobody needs a reminder that making any deal with the demon, no matter how desperate the situation, is a Very Bad Idea, as Kamau explicitly warned us around 20 turns ago.
Yeah and Kamau also didn’t want to make friends with Lara. Kamau doesn’t know everything.
The classic demon trope is ‘sounds really appealing, but you regret it in the end’. It’s the source of at least a few phrases in English, like “A deal with the Devil” or “Faustian bargain.”
I’m not saying I think making a deal with an imp is a good idea, I’m just saying that Kamau isn’t infallible and not everyone that looks evil is evil.
Agree, and again–we can still *talk* to the demon *without* making the deal. We shouldn’t be so afraid of him we don’t even figure out what he does. Also doing things because they are interesting is fun and this is a game.
For all we know it’s one of those demons that’s seen too many of those Buzzfeed challenges where they make the prize way too high in comparison to the drawback. Like “For 10 billion dollars, would you eat this slightly stale sandwich?”
We shouldn’t be afraid of HIM, but we should be afraid of dumb voters. “WOAH HE SAYS HE KNOWS HOW TO RECRUTE A COX!? LETS DO IT ITLLL BE FINE”
Better to just not have the option listed in the first place.
Thank god we have your monumental intellect to protect us then. If not for you shouting “NOOOOO DON’T TAKE THE DEAL, NO NO NO YOU’RE ALL DUMB” we would inevitably have taken it. Wowie gee thank goodness you’re here to intercept the colossal idiots who are Other Players from playing, phew.
Glad to be of service.
If the alternative is death, make the deal
Hey so if we have to fight our way out, I think the most important thing to remember is that if Kamau is paralyzed, he can’t interpose for Lara, and then if she gets hit by the zombie owlbear, she’s dead and he leaves (assuming it’s actually a zombie and not some other type of undead).
Definitely a consideration. It’s much more doable with Botanya’s aroma, but we have to be very careful to mitigate infection there, either with pets or carful targeting. Keeping her at range with poison sting is an option.
I would put it this way: The most important thing is to make sure Lara stays unparalyzed until the zombie owlbear is eliminated. We’re lucky there’s only one zombie left, even if it is an owlbear.
Once it arrives, we might consider burning a corruption point on a Venomous Barrage. That plus a hit from Ricki should be just about enough to take out a normal owlbear – not sure how different the zombie version’s stats might be, but they’re probably similar. Maybe have the mushrooms hit it too to be sure.
I guess that means Ricki and the shrooms would also need to stay unparalyzed till then, which would mean having Kamau interpose against the first wave of ghouls. That would guarantee that he’s paralyzed after that, but it seems worth it. (Does ghoul paralysis stack?)
Of course, if he’s paralyzed and everyone else is attacking the owlbear, the remaining ghouls get free hits, and the 3 arriving with the owlbear have swords. So for starters, we’d also want Lara to switch back to spear and helmet before the owlbear arrives.
Then the question becomes: How smart are ghouls (and ghasts)? If they spread their attacks we should be OK, although we’ll spend a lot of boring turns being paralyzed. But if they concentrate their attacks, they can hurt us (which also means Remorse). If they’re really smart, they might first spread their attacks to maximize paralysis, then spend subsequent turns taking out paralyzed opponents. I really hope they’re not that smart.
I’m sure the Discordians are way ahead of me on all this – and I know killing the necro might end the dungeon anyway – but I wanted to throw it all out there anyway, just in case it’s helpful. Plus it’s just fun to think it all through 🙂
I’m scared for Lyra because she’s 1 off from becoming a zombie. ;_;