Dungeon 7 Turn 9
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Ricki, Macadamia, and Kamau charge into melee with the tomato vines. They slip by Kamau this time and manage to hit the two smaller party members, dealing 1 damage to each. Kamau doesn’t take this well, and severs both vines with a single strike. He nonetheless gains 2 points of Remorse.
After making those melee attacks, the vines only had three tomatoes left each. Ricki picks them up, giving some to Molly. With that, the party is able to leave the farm successfully any time they like, though it seems obvious there is still a lot going on around here…
aight nerds lets leave
At a bare minimum we should pick the safe turnip-y veggies, but preferably we should interact with the non-hostile Magicrow and explore…
If/when/before we are leaving, we probably should also smif something.
I think that remorse could have been avoided but oh well, no sense worrying about it now.
Lhok: Talk to Crow. On the left side of screen. See if it wants anything.
Ricki: Move to left side of screen and Tell Kamau to be careful with the veggies, they may be dangerous. If the Veggie attack someone, move back to Attack it back.
Kamau: Pick one of the veggies by your feet but be careful, they may attack. Listen to Ricki and Squirrel if they warn you.
Mac: Move Right to next screen.
This plan is to get info on Boss Crow (it didnt attack so its not hostile, yet), the next room, and the veggies by our feet.
I have Kamau pulling the veggie so he will be the target if it is a damage trap or a creature ambush. Squirrel may help him as well.
These show the roots so I think they are safe, but if they are not and are a hostile creature (like the Stalkroach), we can maybe get an attack in with Ricki.
Edited: to keep others away from the root picking because we are worried about AOE
I would rather Kamau interposed
If everyone is away from the picking he should be the target cause he’s triggering it.
I dont see any reason for Kamau to interpose this turn. If an enemy spawns from root picking he should be the target anyway. The Boss Crow had plenty of time to attack us if it wanted to. It wouldnt now just because we talked to it.
Could’ve avoided remorse, but if we attacked both tomatoes with interpose Kamau still would’ve taken 2 damage. Also our damage range on this turn worked like.
Tomato 2: Takes 10 damage and dies.
Tomato 1: Takes 8-10 damage then Kamau swings in with a cleave and kills it.
If the cleave was real (meaning tomato 1 was still up after Lohk and Ricki attacked and we needed Kamau to finish it), then we know tomatoes have at least 9 hp/defense. The interpose plan as I recall it gave us 7-9 damage on one tomato plant and 8 damage on the other. Unless the fire did enough extra damage or armor piercing damage to kill the one plant, we likely would’ve had two tomato plants alive at the end of the turn, with Kamau at 4 hp. I think 2 remorse and two dead plants is fine.
Agreed. We played it right, it’s just that dungeons are dangerous, as LSN loves to remind us.
Mac: Talk to Crow, see if we can negotiate with him for his brethren to go away from the dungeon or some other mutually beneficial deal.
Lohk: Use Heal spell on Kamau
Kamau: Receive tomatoes from Ricki, interpose if possible.
Ricki: Hand tomatoes on your inventory to Kamau.
Explanation: only Kamau has the inventory to pick veggies right now.
If we separate him from the crow as to avoid a picked vegetable being an AOE trap, there are no actions for Lohk and Mac to do. We also need multiple people to grab veggies. Solution is to redistribute inventory now, pick later.
Crows like shiny things. Offer the magicrow a shiny.
EDIT: This got marked as spam because I tried to edit it 🙁 Lesson learned I guess. Posted separately.
Ricki: First exchange your tomatoes for Molly’s corn as a free action, then talk to the magicrow (from his left).
Mac: Smif a ring using the spear, hanging out on the left near Ricki.
Lohk: Heal Kamau, then hang out near Ricki while she talks to the crow.
Kamau: Pick a veggie from the floor veggies.
Daisy: Stay with Mac, be a good girl.
Squirrel: Stay back a bit if Kamau is somehow attacked by a floor veggie. Be safe!
Molly: Trade corn for tomatoes with Ricki as a free action.
Explanation:
I want to talk to the crow, he seems like a cool guy. Ricki is the most friendly of the group – if any character can get a good response, it’s probably her. If he wants something, it’s probably either ‘any produce’ or corn specifically.
We want to try picking the veggies. This will let us know if the yellow root ones are safe, or if it’s the green roots. If someone is going to take damage from them not being safe, it’s Kamau. Once we know, we can pick the rest in bulk.
I also want to keep exploring, but we should get everything else settled first. We won’t waste actions next turn if we have one person explore while others go back and pick safe veggies (or interact with Magicrow). This also avoids triggering anything like the bull, if he’s in the next room.
EDIT: Tiltowait also brings up a good point, that the crow might want shiny rather than produce. If so, hopefully he’ll wait and we can bring him some later, cuz right now all we’ve got for shiny is our equipment.
If the trap is AOE, then we can potentially get enough remorse to make Kamau leave if enough people are nearby. Not worth the risk.
Even with everyone else specifically on the left side of the screen?
And does that mean that we won’t be taking any of those veggies at all, or that we’ll have Kamau on the screen only?
Yes. Remember Sally? She could AOE the whole screen regardless of facing.
It’s three identical plants, in a dungeon considered ‘relatively easy’. We also know that DEF saves against plain trap damage (not some magical armour-ignoring traps).
In prev room there were 2 such plants, here are 3. How would AoE of this trap work? Chain reation of all of them if any is disturbed? Or get one ‘boom’ from each plant each time we pull one?
I don’t think they’re AoE. I think they might be hidden creatures (worm?) or might suddenly spring thorns or something, or be poisonous when eaten, while normal may be beneficial when eaten. In any case AoE would be really harsh punishment.
But, that’s all guessing. We won’t know until we try. If we want to limit the worst-case damage (chain reaction, 3x AoE), here we have 3 plants, and in prev room we have 2, so why not start with those 2 there instead if we want to be paranoid about that? We have 50-50 chance. Either those three ‘with roots’ here are trapped, or three ‘all green; in the previous room. Coin flip? 🙂
Ricki: Give the Corn Spear and Purse to Kamau and take Kamau’s Cheese.
Kamau: Give Ricki the Cheese, take her Corn Spear and Purse, and take Lohk’s Healing Potion.
Mac: Talk to the Mega Magicrow and see if we can negotiate with him for his brethren to leave us alone, help, or some other mutually beneficial deal.
Lohk: Give Kamau the Healing Potion
Squirrel: Savor your last moment of being able to deal damage unless someone feeds you Cheese.
Explanation:
Ripping off Siv’s inventory swap plan but adding more swaps instead of casting Heal.
Lohk can cast Heal next turn and this gets the Potion onto Kamau. Giving the Cheese to Ricki is for the option of letting her heal with it instead of having to use it to buff Squirrel and giving Kamau the Tomatoes is to free Ricki’s Inventory.
I think we don’t want tomatoes on Kamau. Remember that Kamau’s inventory is inaccessible if he remorses, so if we make a mistake and he has part of the 10 we need, we won’t be able to bail and win the dungeon for everyone other than Kamau.
Good point! Edited to give Kamau the Corn Spear and the Purse instead.
Kamau: Talk to the large scary crow. Use interpretive dance if necessary.
Lohk: Drop your potion near Kamau. Heal Kamau.
Ricki: Drop your purse near Kamau with the potion, then head one screen left. Try picking one of the root veggies with a yellow base (the 2nd from the left).
Macadamia: Take a look at the scarecrow while Kamau is chatting with the crow. Do you think you could maybe cook some food if we lit a scarecrow on fire? Maybe corn spitted on a spear?
I’m not sure this plan is better, but I think we should try picking a veggie this turn, since if we want time to heal and recoup, the most likely action source is gonna be the veggies. If we don’t start harvesting them soon to know which are safe we’ll have to keep wasting time on future turns.
To be clear, the goal of the talking in this plan is the same as the other plans. Can we strike a crow bargain. Are you cool and not going to lead your friends to murder us. Etc.
I’m wary of dropping any items near magicrows.