Dungeon 7 Turn 8
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Kamau leads the charge to the next room. Each of his friends (even Molly, channeling all of his frustration into a single kick) is able to one-shot a chicken, while Ricki and Squirrel massively overkill the rooster. However, it seems their suspicions were correct about the rooster’s effects on the other chickens, as they hit much harder this time around. The red liquid that splashes out of Kamau’s head is not tomato juice, as he takes a whopping 5 damage.
No eggs are laid in the throes of death this time around. Bummer.
Ricki: Attack the First Tomato Plant.
Kamau: Interpose and feed Squirrel to power up his Attack if you can.
Maca: Attack the Second Tomato Plant.
Lohk: Attack the first Tomato Plant with your Torch.
Daisy: Attack the second Tomato Plant.
Squirrel: Eat Cheese if Kamau can feed you and Attack the second Tomato Plant.
Explanation:
Ricki, Lohk, and Squirrel were enough to take down the last Tomato Plant. That’s at least 11 Damage (6+4+1) before the Fire Weakness. Tomatoes were said to be “much less sturdy” than Corn, so there’s a pretty good chance that the two of them can 1 Hit Kill a Tomato Plant without Squirrel.
Maca, Daisy, and Squirrel deal 9 Damage together (5+3+1) and Squirrel’s Powered by Cheese Ability would buff that to 11 if if Kamau can Interpose and feed Cheese at the same time. Powered by Cheese says Squirrel can be fed as part of an attack, but it’s not clear if that means just part of Squirrel’s attack or if it takes someone else’s turn too. Either way, 9 Damage is still pretty good and may be enough.
Ricki: Attack the first tomato plant.
Macadamia: Attack the second tomato plant.
Kamau: Attack the second tomato plant using your hilt.
Lohk: Use ray of frost on the first tomato plant.
Explanation: The tomato plants prefer melee because they do more damage in it than ranged, and they don’t seem intelligent enough to prioritize targets. With this layout, Mac and Kamau will do 10 damage to the second tomato plant, which should easily kill it given the text from the last tomato kill. That will then activate CLEAVE and allow Kamau to add 2 more damage onto the first tomato plant, giving us 10-12 damage on that plant.
CLEAVE
Pets: HIDE
Additionally: Ricki: Tell everybody to not step on the vegetables/traps/whatsoever!
They can be safely walked over, pulling them is the problem.
Kamau: Interpose. If feeding cheese to Squirrel to buff his attack is part of his action and not yours, then do that provided it doesn’t affect your ability to interpose.
Ricki: Attack tomato plant 1
Squirrel: Attack tomato plant 1
Macadamia: Attack tomato plant 2
Daisy: Attack tomato plant 2.
Lohk: Heal Kamau then drop your healing potion by the group for Kamau to use later. Stop wearing your red robe for the moment, and then head to the right to see the next screen.
Explanation: This safely guarantees 7-9 damage on the first plant (before cheese), and 8 damage on the second plant. That’s probably enough to kill them, given they’re supposed to be much less sturdy than the corn knights. In return, we get to heal Kamau a bit and see what’s next door. Lohk is removing her robe for a second just in case the bull responds to red and is on the next screen (not that bulls in real life respond to red, but this is a dungeon bull).
This plan is probably more efficient than the other one, but it also doesn’t have CLEAVE, and it’s assuming a much lower ceiling for tomato hp/defense. If we undershoot their hp we will lose 2 more tomatoes, not to mention at least 2 more actions of attacks and possibly interpose.
Ricki: Attack the First Tomato Plant.
Kamau: Interpose.
Maca: Attack the Second Tomato Plant.
Lohk: Attack the Second Tomato Plant with your Torch.
Daisy: Attack the First Tomato Plant.
Squirrel: Attack the First Tomato Plant.
Explanation:
An alternative Interpose strategy that doesn’t try to feed Squirrel.
This assumes 10 Damage is enough to Kill the Tomato Plants, which is likely because they’re “much less sturdy” than Corn, and that Fire deals extra Damage. If both are true, then this deals 10 Damage to both for the double kill. (6+3+1 and 5+4+Fire Weakness)