Intermission 6 Page 10
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Having passed their first night uneventfully in the manor, Ricki and her friends are now at least confident that the building isn’t going to collapse around them. They’ve begun cleaning up a bit, removing some debris and dead rats (for their new pet Squirrel’s peace of mind). The scope of the repairs needed to render this place comfortable is only just starting to settle in, and everyone but Ricki is starting to get depressed at the thought.
Suddenly, there is a knock at the door.
“Real fixer-upper you’ve got here, Ricki.”
“At least you cleaned up all the stuff on the floor.”
“Actually, a zombie did that.”
“Huh.”
“Well, I kind of figured from the look of the outside that this place would be in rough shape. But you’ll be happy to know that I might have arranged a way to help you out…”
Paws will now open the DYI repair branch :O
If Ricki ever gets a roomba i vote we name it “Zombie”
Squirrel name confirmed!
Turn it back into a dungeon? Somehow.
Lohk will be mad if they throw out all those delicious juicy rat bodies.
There is room in the inventory for the rat tails – do not throw them away!
Base upgrades?
Paws: For mere 99gp you can have this “Wooden Coathanger of Hanging +1” that you can permanently install in your base erm home, which will allow you to store 1 armour of any kind between dungeon runs.
Ricky: Oh! Neat! I won’t have to carry it around. Can I buy a few of them?
Paws: Sure. Just let me know how many to stock up.
Ricky: …and does it really work with any armour?
Paws: yep
Ricky: full plate armour?
Paws: yep
Ricky: can I hang a hat there?
Paws: well.. technicaly it’s a headwear, not armour, and probably you’ll lose warranty, but yeah, I think you could hang a hat on a coathanger..
Ricky: shoes?
Lohk: *STARE*
Ricky: Aaawww!
Time to get leads on new dungeons?
Equipment thoughts…
Definitely a silver ring if available
One extra set of thieves tools should be fine, we keep having too many for what we can carry
Start saving for that Wand of Mend again
The spear is a good weapon for putting offense and defense in a single slot, but a proper shield gives +2 Def which opens safer movement. Might still be good on Mac since he can throw it as a 3 damage ranged attack which is more effective than him stabbing with it, and if we bring Kamau then high defense isn’t as much of a concern.
Ricki isn’t a bad choice for battleaxe with the increased inventory space, swinging for 5 damage minimum is a one-shot for skeletons and plague rats.
Oxidicer on Kamau is interesting, he doesn’t attack much but if he does attack then we want to be doing lots of damage. There’s an interesting interaction with Cleave, you can’t predict when it will break and the broken Oxidicer would deal less damage on following cleave attacks but if it’s the follow up attack that breaks then the extra damage steps it up to a regular attack.
Also, the follow up attack is a normal attack, so it can even mend the BrokenOxidicer back if all conditions are met.
Also, I wonder what will happen if we perma-enchant the Oxidicer. Would the enchantment disappear when it breaks? I doubt it. It doesn’t make sense. I think it would stay, and that may make an even more interesting weapon.
It was confirmed the enchantment would stay in the discord by LSN.
I’m curious about whether the Broken Oxidicer counts for Light Sword Proficiency or Dagger Proficiency.
Hm.. the hilt stays the same, so I think Dagger Prof. is out of question. But Light Sword Prof. – why not.