Dungeon 9 Turn 33
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Ricki, Lara, and the flytrap attack the armed ghast, while Kamau once again blocks all damage. Kamau narrowly avoids taking damage himself, and also manages to shake off the ghast’s paralysis. The two mushrooms attack and destroy the skeletal dog.
The ghast is slain, dropping a rusty helmet, rusty chain armour, and its powerful siegesword. Lara picks it up.
Botanya tries to lure the zombies into getting trapped in the sarcophagus, but it appears to be too shallow to fit a body in…? Must be a weird dungeon thing.
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SIEGESWORD
Weapon
Atk +6, Def -1, 2-handed.
Weight 2, Cost 24
Very glad to be wrong about ghast paralyze chance and any worries about AoE.
After this, lets kill the snake!
Please no step on snek. Loot the treasure room.
Lara and Kamau: Double move right.
Ricki: Check the sarcophagus. If it’s empty and there’s nothing interesting there move right. If checking the sarcophagus wasn’t an action and it was empty, flip the switch to open the next tomb door. In any case, don’t trap Lara and Kamau in the tomb somehow.
Botanya: Chill.
This gets us set up to either move everybody back to the zombie fight and onward to the boss, or to fight the serpent. I’m having Ricki check the sarcophagus because it started out open and thus could have something in it.
Editing seems to be borked for me, so please don’t upvote this comment.
Roger
Lara and Kamau: Double move right.
Ricki: Check the sarcophagus then move right. If checking the sarcophagus wasn’t an action and it was empty, flip the switch to open the next tomb door. In any case, don’t trap Lara and Kamau in the tomb somehow.
Botanya: Chill.
This gets us set up to either move everybody back to the zombie fight and onward to the boss, or to fight the serpent. I’m having Ricki check the sarcophagus because it started out open and thus could have something in it.
In light of my recent observation at https://dungeoneyes.com/dungeon-9-turn-33/#comment-10553, do you do think we should clear the bottom hallway first instead of double moving away?
I think your observation is one of those ideas that makes sense given what is in the dungeon already, but has a very high likelihood to screw us over when LSN starts throwing complications intended to get us out of here.
I’m hoping we get a unique picture of Botanya chilling patiently while zombies are fecklessly attempting to attack her. Such a Botanya Moment. “they seem nice”
This was a triumph.
I am making a note here: Huge Success.
It’s hard to overstate my satisfaction.
I voted against this and I am perfectly happy to have been wrong.
Guys! I just realized something huge!
We have a lot more time than we thought.
Hear me out:
See those zombies attacking Botanya? We don’t need to walk past them to reach the boss.
We can just take the ladder down, without ever approaching that battle area. And further zombies will just keep piling on her!
We can just leave her there, it’s not like we need her for the boss.
That means our real time limit is Botanya’s defense, not infection. And she can take a lot of zombies at once with her aroma.
I think she would have to move back into the path of the other zombies to get them to follow, which may be iffy.
Why would she need to move back into the path? Do you think someone just standing in that corner wouldn’t get attacked? I’m pretty sure the roamers seek and destroy targets in the room before moving on.
Even if she, did, that’s no problem at all, she can just move back into the corner afterward and the zombies would follow.
There’s also the issue that you’re proposing purposely building up a horde of zombies we can’t fight safely if we need to. If the dungeon has a twist we could end up really fucking ourselves over.
We don’t need to deal with them even if there’s a twist after killing necro, because we can also ignore the battlegroup on the way out. Botanya can follow out with a double move after everyone else is out of reach from the zombies.
What if the twist is ‘something (an apprentice necromancer?) is now controlling the zombies, so they attack intelligently?’ Or ‘the zombies gain +2 attack, and are now tearing Botanya to shreds because of how many we liked on her?’ Or literally any monster with significant attack spawns close to Botanya?
I feel like the reason you don’t think it’s an issue is because you’re imagining a very favorable twist.
Or I’m imagining a twist that’s actually probable? Like the imperial soldiers nearby, often mentioned in the intermission, entering the dungeon?
You can promote or oppose literally any course of action by making up bullshit twists. For example, what if the twist is everyone now gain 1 infection per 5 turns so we should exploit the suggestion to keep infection low?
We can also try to kill all the zombies and get the secondary goal. We don’t have a lot of zombies left to clear out, and killing the ghast and dog took less time than I thought.
These guys are zombies. They hunger for animal flesh first and foremost. The second we are in their line of sight, the jig is up.
That is objectively wrong.
See this turn: https://dungeoneyes.com/dungeon-9-turn-12/
Kamau is in sight, zombie still target Botanya.
Huh! That is true! Thanks for the correction!
I wonder if that green chest will be open next turn or if we have to take out that green-tailed zombie rat first. This went better than expected. Maybe we can accomplish the other secondary goal of wiping out the zombies, too? We’ve got five zombies remaining total, assuming the rat counts. Potentially seven if we wait until turn 40. It shouldn’t be hard to split the infection rates up, especially if we gang up on the zombies and kill them as quickly as possible. Accomplishing the secondary goal is very, very feasible.
We’ve got 8 zombies remaining, plus the rat and owlbear. Plus more spawning on turn 40.
Edit: *seven zombies left. Still–we’ve managed to take out groups of two without gaining infection. Should be possible if we have everyone gang up on them.
It’s 8 not counting zombie animals. Two on the bottom floor of the tomb with the rat, two guarding the sarcophagus above the cobra room, two attacking Botanya, and two more guarding the corridor above the necromancer.
Given the distribution of enemies in the sarcophagi so far, I would guess there is one more ghast lurking somewhere. Also possible that the zombie rat counts, but we need to whack it to access two sarcophagi so that’s moot. Unless the dungeon doesn’t end with the necro’s death, it’s too risky to get the puzzle chest.