Dungeon 9 Turn 10
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The party moves up the ladder and attacks the heavily armoured zombie all together. Ricki and Lara dish out heavy damage with their powerful weapons, and the pets chip in as well. Perhaps most importantly, Botanya’s song works this time, so despite throwing himself in front of the zombie Kamau’s infection doesn’t get any worse this turn.
The zombie drops a helmet, a rusty heavy shield, chain armour, and some gauntlets and greaves. Botanya puts on the armour and stows the rest in Golly’s pack. She also absorbs a bunch of the zombie’s nutrients through her roots. It doesn’t nourish her like a healthy living creature would, though. Undead are like a plant’s version of cotton candy.
Coccyx continues to follow the party and fire arrows, but Kamau easily deflects them.
From somewhere to the right, a faint moaning noise can be heard…
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HEAVY GAUNTLETS
Accessory
Def +1.
Weight 1, Cost 14
HEAVY GREAVES
Accessory
Def +1.
Weight 1, Cost 14
SHIELD, RUSTY HEAVY
Shield
Def +3. 30% chance to break when attacked.
Weight 2, Cost 13
Everybody trade inventory, then Botanya move right.
Kamau: Give Lara your ring of protection.
Lara: Give Kamau your cigs and ring of aggression. Give Botanya your great axe for her to store on Golly.
Ricki: Give a stake and your regular helm to Lara. Also give a stake to Kamau. Finally give Botanya your coin purse. Don’t equip the heavy shield you receive yet to avoid having Coc break it if he targets you.
Botanya: Give the rusty heavy shield and heavy gauntlets to Ricki. Give Lara the heavy greaves. Trade the arrows from your inventory to Golly for the helmet and wear the helmet.
This should get Ricki and Lara to 8 armor, with Ricki having the option to spike up to 11 armor by using the rusty shield. Botanya will be up to 10 defense with the helmet and the chain she just gained, and Kamau will have a 10 atk 9 def config with his hilt, or a 6 atk 13 def config with the heavy shield.
General thoughts – we’ve got a lot of inventory allocated inefficiently. We should probably spend a turn trading stuff around and also exploring right. If we reallocate the armor and accessories we have now, we should be able to get everyone armored up enough to ignore Coc and still fight some of the battles we’ve got available. Botanya is the one exploring right, even though she has less movement, because she’s got the most base defense at this point, and she can’t get infected if she walks directly into a pile of zombies.
Ending stats and Enc after trading:
Ricki: 9A/8D 10/11ENC
Kamau: 6A/13D 11/12ENC
Lara: 6A/8D 8/10ENC (8A vs undead, and +1 A assuming all screens are in darkness)
Botanya: NA/10D 8/8ENC
Golly: NA/ND 2/5ENC
Looks good. Not exciting, but we’ve had enough of that for a few turns in my opinion.
Just in case it makes it easier for LSN, this is the inventory set up we are trying to achieve.
Ricki
Rings: Ring of Aggression, Copper & Ring of Aggression, Silver
Kamau
Rings: Ring of Aggression, Copper & Ring of Aggression, Silver
Lara
Rings: Ring of Protection, Copper & Ring of Aggression, Copper
Botanya
Rings: Ring of Protection, Copper
Golly
Hooray.
Can we have Kamau reflect on how his newfound ability felt? Was it remorse triggered, and does he think that it will have to be remorse triggered again if it can happen again?
Nah. These sorts of requests have never worked, unfortunately. LSN will reveal that info when he is ready.
It was just Cleave + his upgraded Kamau’s Hilt. No new hidden ability.
Got it! Thank you 🙂
I’m so happy that there was no infection this round. 😀
Also, the line
makes me assume that whatever exactly happens every 10 turns, happened to the right of our party’s current position this time. (And that also makes me glad that my suggestion to spread the party throughout the dungeon wasn’t the winning one, because we wouldn’t have seen how/what happens, anyways.)
But I think it’s safe to assume that the “additional wandering” zombies are spawning from within the dungeon (unless there is another exit/entry in the room to the right, then we might have to coninue considering they come in from the outside/cementary or wherever this tomb-dungeon is located).
( ͡° ͜ʖ ͡°)