Dungeon 8 Turn 5
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Lara talks to the bandits while they pick up all the stuff that was lying around post-battle. She recommends that they group up with their buddies in case wolves show up, but they seem to think they’re already in optimal groupings to withstand an attack. They’re wrong, obviously, but dungeon madness is like that.
On her way to rejoin her friends, Lara loses track of where the floor trigger is and steps on it. It explodes, but her armour protects her. Her little mushroom friend is protected by virtue of being too small and cute to be killed by a fireball.
Ricki, Kamau, and Cordy carefully step over the second trap and easily demolish the two land eagles. Kamau, having taken both of their attacks, notes that they have deadly claws and talons, but not deadly enough to get past his sky-high defense.
The party then dumps all of their boxes, their new plate armour, and all the new shields they’ve found so far onto the ground in a pile.
Lara’s whole pack of cigarettes caught fire in the explosion and she’ll be damned if she’s about to let them go to waste. She takes 1 damage from smoking.
Oh well, we’ll still be spending turns messing around with inventory after all. Maybe not immediatly though. That pile is not stuff we need to use, just stuff we want to grab before leaving the room for good.
“Addicted” triggering the turn we’re trying to drop them… those are some cruel dices.
We got some good intel on eagles now. Probably hp+def total less than 10 since we “easily demolished” them with 11 and probably 5-6 attack each given Kamau said they hit hard but not that it was a close thing or that he/his armor barely fended them off.
How about handling the naked guards this turn?
We can then follow it up with a pickup turn where Kamau and Lara pick up the pile while Cordy and Ricki loot the bottom chests.
Numbering the guards 1-5 from their original position left to right
Lara: Staying on this floor, lay on your stomach at the right edge of it, poking your hand and eyes down just enough to see the foot of guard #5 and aim a Venomous Sting at it. Then immediatly run to the very left edge of the room.
Kamau: Follow Lara and interpose for the party
Ricki: Point out both pressure plate traps in this room so the party avoid them. Follow Lara and stab guard #1 once it reach the party.
Cordy: Follow Lara and punch guard #2 once it reach the party.
Daisy: Bite guard #3
Mushrooms: 2 attack guard #3, 2 attack guard #5
Explanation:
Baiting the guards through the trap deal 3 AoE damage plus 3 from the sting, which results in a lot more than what Lara can do with her greataxe.
I’m not sure if ranged attacks block Lara’s in-room movement like melee ones do, but even with only one landmine working, we do 8-12 damage to 4 of the guards, which defeats them assuming they’re 6hp/2def or something alike. 11-15 if she can move and bait them through both traps.
Everyone can then spend next turn looting from a chest or the pile.
We want to be able to open a chest/pickup items the same turn turn to be the same turn we send someone to the next screen to get vision on it. We are better off handling the enemies in between here and there first imo instead of the naked guards. Remember that we can’t take actions on a new screen until we see that screen, so we need to have seen that screen before we’ve done all the things we want to do on this screen or we’ll end up wasting a turn.
Can Lara become unwell from cancer like symptoms related to smoking?
Yeah, she can obviously die if she has 1hp and decides to smoke again. But rather than that, I think nothing else.
Kamau: interpose vs mosquitoes upstairs.
Ricki, point out the trap in this floor to Lara. Then Lara, avoid it, and go up with Ricki so each of you can attack a mosquito, alongside your pets.
Cordy: fill your inventory with boxes.
It is not yet safe to go to the next screen. By doing this, next turn Cordy can go deal with the squirrels, ricki and kamau with the stump, and Lara can both do her inventory pickups/drops and move to the next screen.
Alternate plan, courtesy of thisnameismeta:
Kamau: Interpose while the group moves from the mosquitoes to the stump.
Cordy and his little mushrooms: Each please move along with the group past the mosquitoes, and then each attack one of the squirrels,
Ricki: point out pressure plate trap, move up past the mosquitoes alongside Kamau, and attack stump with Daisy.
Lara: avoid trap as ricki points it out to you, move alongside the interpose group to the stump, attack stump with little mushroom.
The mosquitoes aren’t really the final goal here, is the point of this plan. If their behavior is problematic we can deal with them next turn, but for now this plan avoids remorse and gets us the top floor cleaned and vision on the next screen next turn.
I worry that this plan is going to hit Kamau with stump, mosquitoes and squirrels.
Kamau can take it I’m sure with his hp, but I don’t see the benefit of seeing the room early when we’ll still need to clean up mobs in the room anyway.
Why spend kamau’s hp for this?
Technically just 1 squirrel, as Cordy and the mushies will be handling the others, and technically the squirrels aren’t being interposed. We’ll learn valuable data on how mobile interpose works regardless.
But really, whether you vote on my original or this one, there is no remorse chance, and that is the main thing.
The idea is that almost certainly the mosquitoes are easy to handle without interpose if they don’t have unblockable damage as a gimmick. I don’t see what we can do with the rest of the team that isn’t just to insanely overkill them if we have to interpose the mosquitoes for fear of something weird like unblockable damage, and the big fight we want to get to here to clear the way to access the next room is potentially dangerous without interpose. The last stump had a centipede in it, but theres nothing to say this one doesn’t have some other bug in it – like a scorpion. I don’t think we can craft an efficient turn that takes out the mosquitoes this turn and doesn’t waste a bunch of damage on them. If it turns out as I think it will that the mosquitoes are easy to handle on their own, we can do that without interpose while other folks handle other things. If they’re unblockable, Kamau will figure that out this round and we’ll have made the remaining combats on this screen trivial outside of the guards at the bottom.