Dungeon 8 Turn 4

————

Cordy joins the bandits in finishing off the lone merchant, who is largely unable to defend herself. Cordy sacrifices 1 HP to grow a fourth mushroom, and sends this one to Lara since she’s the only one left without a pet at this point.

The merchant group drops a heavy shield (which Cordy takes), plate armour (for Lara), warhammer (left on the ground for now because it’s heavy), and five gold coins (Ricki’s favourite). Lara wants to talk to the bandits, but they can’t converse right now since they used their turns to attack. However, after the battle, one of them tosses some kind of stone token to Cordy.

“Thanks for the help. I guess you guys are okay. Show that token to any of our gang around here and they won’t fight you.”

Ricki then opens the chest nearby, where she finds two boxes which are presumably what everybody is fighting over. The bandits seem content to let her carry them, so she does so (after dropping her venom gland). They could easily be opened to see what exactly is inside, but if Ricki turned over a bunch of stuff outside of its containers, the bandits would probably assume she’d kept all the best stuff for herself. Better to leave everything in the boxes if she plans to turn them over later.

Kamau (after dropping two longswords) walks over to the group of bandits below and loots another box of stuff. The second group doesn’t seem to have figured out that he’s on their side, so they attack him on the way, but without dealing any damage.

Ricki helps everyone get past the floor trigger safely so they can all meet on the empty second floor at the end of the turn.

————

BANDIT TOKEN
Consumable
Lets a group of bandits know you’re with them, making them docile.
Weight 1 (Stack 5), Cost –

BOXED GOODS
Tool
A container full of unknown cargo which is desired by a third party. There’s no way to know what’s inside without opening it, but once opened it can’t be repackaged.
Weight 1, Cost –

WARHAMMER
Weapon
Atk +3.
Weight 2, Cost 9