Dungeon 7 Turn 7

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Kamau hands the enhanced swiftblade to Macadamia, who briefly goes mad with power but quickly returns to his normal state of mind upon realizing that this means he’ll be expected to get close to monsters more often. Lohk casts her heal spell on Kamau, restoring 3 HP.

Meanwhile, Ricki spend some time checking out some of the nearby dungeon elements to try and see what can be done with/about them. The cluster of plants look like they could easily be pulled out of the ground, though only one at a time, so it wouldn’t be a very quick process to get all of them. Still, if they’re vegetables, this is basically just money growing out of the ground and waiting to be picked up. She isn’t sure what to make of the fact that two of the plants are slightly different than the other three, or that nobody else seems to be able to tell the difference. She gets the feeling that maybe one type or the other is dangerous in some way, but she doesn’t know exactly how.

She also looks at the scarecrow. It’s firmly rooted in the ground and doesn’t look like it could be uprooted and replaced elsewhere, nor is it really sturdy enough to climb. Ricki thinks she could easily knock it down with one quick swipe of her axe, but that would probably completely destroy it. The actual scarecrow part also looks to be very flammable.