Dungeon 7 Turn 45
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The party finishes off the potatobeast with relative ease once Lohk remembers to pull out her torch and light up the room. The creature drops only one potato after it dies, which Ricki picks up. She also picks up five more tomatoes that had landed nearby.
The ground doesn’t shake this turn. Seems the giant flower is finished growing.
Mac and Ricki actions: Trade. Ricki gets his hide armor and shield and puts them in Molly’s packs, giving Mac the lens, potion, and crow call in return. If possible, as part of trading, Ricki could grab the extra tomato on the floor.
Mac movement: stay in this room a safe distance from enemies.
Ricki movement: go up (stay away from chickens if they showed up, even if you need to interrupt the move) and, if the path is clear of enemies, go left (to grab carrots next turn), staying to the right of the treehouse screen to avoid being targeted by squirrels.
Kamau: move up and right to pumpkin room.
Lohk: drop torch and loot the chest the potatobeast was guarding, move up, staying away from any chickens that may have appeared.
We are making final preparations to leave before turn 50, guys. We are not intending to fight anything larger than chickens anymore, including moving to possibly hostile screens without interpose or kamau going first.We’ll clear the treehouse screen by taking the carrots next turn, nearly clear what we can of the underground by taking chest and tomato, and gathering information: lensing snapdragons to see if we can take that chest and scouting out the terrain outside the barn for rogue chickens. Depending on what happens, we may be able to rescue items from inside the barn.
Hey, I just wanted to ask: would it be possible/feasible with whatever other plans you might have until turn 50 to have everyone (except the flower lady) pick an onion (have Ricki point out which ones are which, 1st, 4th, 6th and 8th vegetable on the lowest floor in this room on the left side) – and drop it, except for the char who is aiming to end up with them all eventually – this turn?
We could have Ricki and Mac place the items they want to trade onto the floor afterwards (for free) this turn and have them pick them up next turn as their action (and either of them could grab the onions – iirc, Ricki has a very lonely onion in her inventory – on top of the lone tomatoe)
Since I don’t know what else you have planned for the next turn(s), I don’t know if delaying everyone by one more turn (or two more turns, if we have the characters pick up a carrot each, in the following turn) and Ricki and Mac for the turn after that (for the swapping) would pose a problem/clash with the remainder of your plans, therefore I am not posting this as a turn suggestion.
I’m just pointing out that there is more produce easily available in THIS room, AND we know the threats that are here. 🙂
It is flat out impossible to pick onions right now!!!!!
Onion damages the picker by 4 points, and there are people with less armor than that. If we don’t have all onions picked at once, they explode, damaging everyone around INCLUDING PETS.
DO NOT TOUCH THE ONIONS
Uhm, that is why I suggested to have each char pick an onion (four chars for four onions, perfectly safe), while they are all here in this room.So how about you keep your pants on an don’t yell at me?Thanks for clarifying about the dangers of stinky onions, even when picked simultanously. 🙂
Each onion deals 4 damage to the picker. Separate from explosion.
Not yelling at you, sorry, just extremely worried that LSN may interpret your reply as a plan since it was very upvoted, and wanting to draw people’s attention to the danger. I am sure LSN would laugh his pants off drawing a panel of suicide by onion.
That would be hilarious, maybe he could do that just for the kicks? As long as it doesn’t become cannon!
Dream sequence induced by pollen, yeah, that would be super funny!
Well, if we have 4 characters pull all 4 bad-onions at the same time, it should be all good – we already did that once, and we know that they explode only if any smelly onion is left in the ground.I actually DONT remember which ones are good. Here we have 4+4 so on par. But it’s realtively easy to check, just go back through the posts and I am sure that when we did that last time, it was clearly visible on the image which (bad) ones were pulled safely (and we got a text they smell like hell but not explode this time) and which ones were left in the ground.So, I agree with gathersingredients that we could do that safely.However, I’m not sure if now. We could do that as safely anytime even with several minus-hell-times-def penalties. The only worry here is what’s going on above. If with all 4 chars here we cann’t see what’s up there, then I wouldn’t pick them just to be sure I can check every turn if going up is safe. I really wouldn’t fancy picking those onions just to get murdered by chickens the turn I stick my head out of the hole :/Read the texts for turn 12 and 13 carefully. Explosion dealt 2 area of effect dmg. It dealt 6 total to the picker (because Ricki ‘s 6 armor at the time, “barely” withstood it, which is LSN-speak for damage was equal to armor, so they cancelled out). 6-2=4 damage from the smell alone to the picker, which can be mitigated by armor, and was mitigated on the following turn. But now we have insufficient armor.
“Ricki’s various armour items just barely protect her from taking damage from the awful stink”
This part convinces me. It clearly says “from stink”. I’m now in your team in this argument. Thanks!
Posting this here so it becomes more visible:
Whatever we do we must not touch the onions!!!
It is flat out impossible to pick onions right now!!!!!
Onion damages the picker by 4 points, and there are people with less armor than that. If we don’t have all onions picked at once, they explode, damaging everyone around INCLUDING PETS.
DO NOT TOUCH THE ONIONS
Even if who takes the onion damage can tank it somehow (most can’t), one point of kamau remorse and he is OUT
Gardening gloves explicitly make this safe.
Would still experiment with Kamau picking first with no one else around.
Where did you read that?
Our reading is that it takes less actions (i.e. easier). I don’t see gloves protecting us from a killer smell.
There are FOUR onions. Meaning, that if FOUR characters pick one onion each, there is NO PROBLEM, because they are NOT going to explode.
If you are going to instruct/make aware people about the game mechanics, please at least make sure you get all the facts right first.Should have taken my own advice, really. Thank you for elaborating the dangers of stinky onions, even when picked simulaneously, to me. 🙂
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EDIT:Check turns 12 and 13 of this dungeon, if you still got doubts. No explosion going on there and LSN explicitly mentioned uprooting all onions at once prevents the stink explosion in turn 12.
EDIT2: While the statement above is partially correct, because simultaneously picked onions (if all at once are picked) will not cause an explosion, is wrong in stating that there will be no problem, because it has been brought to my attenion by kind and attentive co-players that they will still stink upon being uprooted, and apparently that would deal 4 damage on its own (luckily NOT stacking with the # of onions uprooted).
I learned something new today, so it is a good day. 😀
Each onion deals 4 damage to the picker. Separate from the explosion. This is known. There are people with less than 4 armor.
ref please
Turn 11 – https://dungeoneyes.com/dungeon-7-turn-11/
Ricki just barely avoided damage from picking one and one exploding. Molly took 2 dmg aka 2 dmg from explosion means picking is 4 dmg. Ricki had 6 armor that turn.
Read the texts for turn 12 and 13 carefully. Explosion dealt 2 area of effect dmg. It dealt 6 total to the picker (because Ricki ‘s 6 armor at the time, “barely” withstood it, which is LSN-speak for damage was equal to armor, so they cancelled out). 6-2=4 damage from the smell alone to the picker, which can be mitigated by armor, and was mitigated on the following turn. But now we have insufficient armor.
This part convinces me. It clearly says “from stink”. I’m now in your team in this argument. Thanks!
EDIT: thank you for pointing me to the source and explaining in detail. 🙂
You’re welcome, sorry for the caps lock, I got a bit panicked.
It’s alright. I tend to use it for emphasis, too, because a lot of platforms I frequent don’t offer other options (like bold, italics or underlined) at all, or not as easily as this one does, so it – more often than not – is the quickest, if not only way to highlight the important bits of a post (and let’s be honest: nowadays too many people are of a TL,DR mindset and simply won’t read a long post, or at least not fully read it). So I get you using it, without meaning to yell, but sometimes it can be hard to interpret it “correctly” on the receiving side. I will try to keep that in mind and attempt to make better use of other options, if they are readily available like they are here.
Thanks for your apology, it is (along with your elaborations), greatly appreciated. 🙂
Gathers, picking onions also does damage. Look back at the turn that Ricki first picked. She barely avoided taking damage because she picked one onion and an onion exploded. Exploding onions do 2 damage in an area but picked onions do 4 damage to the picker. So any picker has to have 4 armor to do it safely, which means 8 armor due to the debuff.
Alternate plan:
Ricki: Lens snap plants. Point out to Kamau which vegetables on the patch are carrots (2nd, 3rd, 5th and 7th vegetables from left to right) and the onions (the others)
Kamau: Pick as many carrots (2nd, 3rd, 5th and 7th vegetables from left to right) with the gloves as you can. Consider whether you could simultaneously pick the onions and stop them from exploding, but for now don’t touch them.
Lohk: Drop torch, open chest.
Mac: move up, right and kill the Rooster that shows up. Assuming its not behind the pumpkin.
Credit: TNIM and Sickass
Main idea here is that it’s actually possible to get the onions still if Kamau can pick two onions simultaneously somehow and not set them off. We know that the gardening gloves make picking easier but not really what that means precisely. Kamau can max out at 8 armor now and still leave room for Ricki and Mac to each get to 4 armor. I don’t want to spend too much time on inventory management until we have all of our available chests open and we know what we are dealing with in terms of necessary space.
The gardening glove item description was really lacking.
Still, if this works as we think it does, this teaches us that carrying a rope to the dungeon is useful.
Gotta take this into account on the next dungeon’s loadout
Additionally to the gloves in the spider’s chest there was also the Potion of Greater Healing in the squirrel’s chest and theoretically a venom gland in the spider – all inaccessible without the rope.
Ricki: point out which vegetables are which, onions are 1st, 4th, 6th and 8th vegetable on the lowest floor in this room on the left side
Everyone: pick one carrot (per char) (2nd, 3rd, 5th and 7th vegetable, started to count from the leftmost as 1)
Everyone but Ricki: drop the carrot onto the ground afterwards.
Ricki, in addition to the above:
drop the lens, potion, and crow call (for Mac to pick up next turn). stay in this room a safe distance from enemies
Mac, in addition to the above:
drop the hide armor and shield (for Ricki to pick up and stow on Molly next turn). stay in this room a safe distance from enemies in this room, too.
Kamau, in addition to the above:
drop the garden gloves (for Ricki to pick up next turn), go up and right.
Lohk, in addition to the above:
drop torch, go up, stay away from any chickens
Explanation:
This plan enables us to gather the carrots, have Ricki possibly go after the onions later (if the garden gloves help with that enough that missing Def isn’t an issue) or pursue any ideas Siv might have had (loot the chest below the potatoe beast, have Mac lens something, …)
Ricki and Max will be busy finishing their trade during the following turn, Lohk can loot the chest and Kamau can scout.
EDIT: Alright, I didn’t really read the “stink” being something that would deduct HP, unless there was an explosion, but I am happy to err on the side of caution, so I adapted my suggestion to having all chars pick a CARROT each, which definitely IS perfectly safe.
Gathers this is wrong. Please look at turn 11 https://dungeoneyes.com/dungeon-7-turn-11/. Picking onions does 4 dmg to the picker and we have a -4 defense debuff. Anyone picking an onion needs to have 8 armor to pick 1 onion safely. You also wouldn’t be able to drop armor items after they shield characters from damage in the same turn.
Forgive me third paste, but, this line I think is the most important:
“Ricki’s various armour items just barely protect her from taking damage from the awful stink”
It clearly says “from stink”. And I think siv+tnim are correct here.
If we really really want to risk and touch these veggies, let’s pull the carrots instead.
I still think we shouldn’t. I had a veggie garden. Pulling one, easily uproots others if they grow too close. And this is carrot/onion patch. A single patch. Like a single group of monsters. Just items/traps instead. I assume that if we disturb one, we disturb them all, and if we disturb a carrot, we might easily trigger an onion that grows too close.
I honestly don’t think pulling carrots would be a problem, because – and I also quote from turn 11 here:
But I get that people are nervous (with the -4 Def debuff, that IS brutal) and yes, with the way Siv (and others) clarfied the bit about the stink indeed dealing damage (thank you all for that!), I can understand it if people don’t want to risk pulling carrots, either.
I was all happy to advocate our group leaving the dungeon with what we had so far (but that was before we fed most of our produce to the crow flock) and not risk Kamau remorsing (and losing the potential level-up), after all.
But in that case, they can simply vote for another suggestion. 🙂
I don’t think this is a credible threat. Ricki expressed that one vegetable was dangerous, and if either would set things off then they’re effectively both dangerous. My bigger problem with this plan is that we can probably pick multiple veggies with one action using the gloves, so having everyone pick carrots is likely a waste.