Dungeon 7 Turn 34
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While Ricki picks up the fire robes and the produce she hopes to leave the dungeon with, Kamau, still hungry, picks up the corn spear and eats it.
โHow does it taste?โ
โ…Sharp.โ
The corn spear’s very pointy yet highly nutritious kernels balance out to a net positive, restoring 1 HP.
Ricki and Kamau follow Lohk back to the barn entrance. Lohk places the two corn cobs she picks up into the feed slot of the coop. After a few seconds of frenzied clucking, an egg rolls out of the coop door. It’s not the small, edible kind the chickens usually drop, however, but a pet egg! Lohk begrudgingly picks it up.
โHow do I always end up carrying these things?โ
โDon’t eat it!โ
โI know, I know. We already have more food than I know what to do with, anyway.โ
Macadamia pushes the hay bale the rest of the way to the right, where it now dangles over open space in the mammoth’s room.
If from Egg a chiken hatches i suggest we name it Phoenix.
Pho for short.
I’m pretty sure the pet egg can have anything we’ve missed, plus some unique boys. A chicken would be neat though ๐
We missed quite a lot really.
-Warg
-Spider (permanent wolf spider)
-Friendly rat (got it with last egg)
Probably something else I am forgetting.
We have been SO BAD at identifying and interacting with potential pets. At some point we’ll learn.
DILF Crow or Manny are the only options I can spot on this dungeon (and both seem very unlikely), but maybe that’s because the Coop was the replacement?
To be fair, we were pretty sure the warg was weird and maybe a pet. The problem was that if we were wrong about how to tame it, Lohk would die. If we’d been able to keep armor on her to survive the known warg damage based on the dire rat vs warg fights, we would’ve tamed it. As it was, we missed out due to needing to reassign Lohk’s armor elsewhere.
And we had a ghost that could kill Lhok any turn and didnt have the time ๐
Pets are usually accompanied by unusual dungeon elements.
The warg was accompanied by many many dog skeletons (other wargs who visited the dungeon and died)
The spider was accompanied by the oddly broken door it would chase rats through
The friendly mouse was accompanied by an unusually tiny mousehole.
The current egg was accompanied by an unusual coop/chicken spawner.
Daisy was caged.
If we think there is another pet here, it can only have something to do with the only element we didn’t yet explore, the treehouse.
Do we need Lara to tame a spider as a pet?
Pho sounds like a soup ;D
Stop giving Lohk ideas
Macadamia: Cut the haybale, then run two screens to the left, join the group and move left past the pumpkin.
Ricki: Wait for Mac to catch up. Move left, feed an onion to the pumpkin. Move left again?
Kamau: Pick up egg to fill stack. Move left and past pumpkin face.
Lohk: Move left past pumpkin face. Pick a not onion so we finally know what they are.
Plan credit: thisnameismeta
I’m thisnameismeta, and I support this plan.
Off topic: TNIM, thank you for explaining the mechanics of item trading and Dauntless to me two turns ago:
I’m sure you’re right about both of those things, but just for the record / in case LSN reads this:
โข How to Play says “picking up an item or swapping an item between characters takes an action.” It should say something more like “picking up an item or swapping an item between characters takes an action for each character involved.”
โข The description of Dauntless says “Once per dungeon when reduced to 0 HP, regain 1 HP at the end of the turn.” It should say something more like “Once per dungeon when reduced to 0 or less, HP are restored to 1 at the end of the turn.”
0 or fewer
No problem! I agree that the text is a bit confusing, and my understanding of it is based off of clarification LSN has offered at other times. The big thing is that damage against a character in a turn is tracked, but a character can’t have negative HP.
So for instance, if Kamau has 5 hp, 5 defense, and takes 12 damage in a turn, he doesn’t drop to -2 hp, he simply goes to 0 hp.
Damage over a character’s hit point and armor total in a turn only matters in that the extra damage can be cancelled out by healing.
So the way I think of Dauntless is that whatever happens in a turn happens – damage, armor cancelling damage, healing restoring health and damage over top of armor removing health. In the end, whatever the net change to health is is implemented, up until the character reaches 0 health, and any damage over that after you’re removed healing is ignored. Then, at the end of the turn, Kamau gets 1 hp restored, which takes him from 0 to 1.
The way I think of it is that the order of operations is more or less.
Damage – (if applicable) armor = Health Damage (or 0 if negative)
Healing Received – Health Damage = Net Health Change
HP + Net Health Change = End of Turn Health (0 if negative)
Back on topic: Why are we dropping the hay and then going left? Why not wait to drop it on the way out if we do end up going out that way?
In case we do not leave that way, the mammoth would never get the hay. To prevent bad dreams where a sad mammoth stares at hay, which cannot be reached, the hay must be fed to the mammoth.
The lens text makes it pretty clear that the mammoth becomes docile when fed. It shouldn’t aggro again after being fed unless we attack it. We’ve got the action to do it now, so we might as well do it now (also if we end up having to leave by turn 40, this ensures we feed the mammoth in case it has something to do with the puzzle chest).
Bonus idea: for highly-unlikely “clearing whole dungeon”, I’m pretty sure that “docile” mobs do count as “done”, thus in the event of Hay really pacifying the Mammoth, it’s actually a huge step towards that goal. If for any reason we later decide to come back and kill it, we always can.
It would be very odd to be able to make a mob docile, and then to have to kill it anyways to “clear the area”. I think it’s about clearing the enemies, so the hostiles, and “docile” means it is not hostile.
Why are we leaving through the left? Isn’t the whole point of dropping the hay to create a distraction for the mammoth so we can leave passing by it?
What about all the stuff on the ground in the barn? Is there a plan to stash the heavier items with Molly sรณ we can pick up the greatest amount of items/treasure/produce?
Well, the idea is not about leaving yet but about exploring. There must be some source of the pollen, something stopped the crows from arraving at the barn, something made the crows making noises, something shook the ground (and the mammoth, when observed, did not even move), so we presume that something *is* there. – About the stuff on the floor of the barn: We can store something of that with Kamau by putting his armour on Molly, but without armour his defence against the “something” and the crows is bad. (And due to remorse Kamau would need to interpose if we encounter something hostile with more than 4 atk or aoe or something.)
To add onto this, the collective value of what we’re leaving behind is 7 gold from the tomatoes, and 10 gold of replacement cost for the thieves tools in the pile. There’s another set of thieves tools up in the room that used to have the locked gates, but that’d be a separate action to pick up so it’s not super likely imo. Realistically we wouldn’t carry out a stack of 2 tomatoes, because almost anything else is more valuable, so it’s really only the two thieves tools and the 5 tomatoes. I could be wrong, but I think the only thing we’re carrying currently that’s worth less than 5 gold is Lohk’s torch, and we might need that to burn scarecrows.
… or to get us safely past the potato beast if we leave to the right.
For completion’s sake, there’s also an extra egg (worth 1 gold) and an extra onion (worth 1 gold).
Little rat looking cute again. I forget, how do we evolve it into a dire rat?
We feed it cheese every dungeon. Eventually it evolves.
If the rat functions the same as the tavern rat we missed (LSN gave the rat details during the debrief Stream). LSN could have changed it if he wanted
Indeed! But there is no reason he should’ve changed it – it is supposed to be the exact pet we missed.
IF it survives. Survives Lohk that is. Keep her fed.
but.. but.. pumpkin squash… ๐
Making the mammoth docile is more valuable – and could open the puzzle chest, theoretically.
Well, so could squashing the pumpkin. At least the chest is more orangey-reddish than brownish.
So.. How about we scan the pumpkin too? We still have one lens on Ricky.
It could be very interesting how the stats and the loot compares to mammoth’s.
It could solve the dilemma where to spend the hay..
…or it could be also useful for anything-we-suspect-is-the-source-of-pollen-and-agitates-crows-and-shakes-ground.
I’m liking the close up art in the first panel. ๐ ty LSN