Macadamia finished a dungeon! He can gain one new ability from this list:


Accessory Essence: Can smif rings with benefits drawn from accessories worn on the head, hands, and legs. Bonus of ring is limited by cost of accessory. Minimum 20 gold value required for +2, 40 gold value for +3.

Dig I: Once per dungeon can expend a hammer or pick to create an opening in a normal wall or floor (not leading between rooms). Only Small characters can use the opening.

Dispel Ring I: Can turn a magic ring back into a nonmagical ring to restore 1 HP per tier of the ring to a nearby ally.

Hammer Proficiency: +1 Atk when wielding a hammer or similar weapon.

It Goes on Your Back: +1 Def if carrying a shield but not wielding it.

Magic Essence: Can smif rings with benefits drawn from undamaged wands and staves. Wands can create +1 or +2 rings, staves can create +2 or +3 rings.

Master of Both Things: +1 Atk if wielding a hammer in one hand and a pick in the other.

Panic: +1 Atk when targeted by an attack.

Pick Proficiency: +1 Atk when wielding a pick or similar weapon.

Ring Synergy: If wearing two rings that increase the same attribute, +1 to that attribute.

Ringsmifing III: Can smif copper, silver, and gold rings.

Scamper: +1 Mov when using turn only to move.

Smif Ring II: Three times per dungeon can combine a nonmagical ring with another item to create a magic ring.