Dungeon 5 Turn 6
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Kamau continues to use his Interpose ability to protect Lara while she takes out the second of the two stray dogs. Only the bugbear remains, and he seems intent on fighting to the death despite having no apparent way to inflict damage. Kamau resolves to knock him out instead of killing him, though.
Ricki avoids two pressure plates that she spots on the floor and heads down the ladder to a new section of a room she’s been in before. She walks up the kobold there and strikes up a conversation.
“Hello. Are you part of the family that lives near the entrance?”
“No, I live here by myself. I used to have a bigger place but the gangs upstairs kicked me out.”
“Oh, huh. Isn’t it kind of rough living with that big yellow bug down there?”
“Nah, that thing’s not so bad as long as you don’t go anywhere near it. I can still get out to get food, so I’m doing all right. Thanks for asking, though!”
“Is there anything else you need help with while I’m here?”
“Not really. Maybe I’ll move back into my old place if you can get the gangs to leave, but good luck with that. Most of them aren’t even in here right now, but they’ll be back sooner or later.”
We should open that dog cage when we get a chance. Its likely a potential pet. Why else would there be 2 dogs out in the open, but one in a cage?
Kamau could try to calm the dog down (with food in the bucket?) while Ricki opens the cage.
Kamau: Interpose
Lara: attack bugbear.
Ricki: go back (avoiding traps) and also attack bugbear. [Edit: if it’s not to late.Ricki swaps her dagger with sword in Kamau inventory for extra damage]
attacks non lethal (sheesh Kamau)
and hopefully adding Ricki will allow us to end it in one turn. We are on a timer.
Should swap the longsword to Ricki for extra damage, unless you want to spend a rat tail.
true, didn’t think of it. hopefully not to late
We really might want to spend a rat tail. Inventory constraints are a BIG problem right now.
we have another group above and nothing new to carry. We will have plenty of occasions to spend tails before we leave this part of map.
it’s worth knowing if we can take generic hobgoblin with combined attack without spending tail.
using tail to open up inventory space, it’s wasting it. We might as well drop it on floor and have Ricki pick it up later. She now has 2 Mov.
or Kamau can use it as a snack for doggo.
So we are looking for: ball, magic ring, doll. And solutions to getting a kid to sleep and missing child.
Priorities are: safe and lever since we don’t know what it would do. Then loot whatever we can since we don’t know where anything is.
It was theorized that the other hole is in the smithie, so we might get access to the lower area when we return the one ring… I think it’s in the safe but that’s behind a grey wall which I’m guessing the lever operates (not sure why blue would have access to reds door but hey, dungeon logic).
I think the ball is right behind the yellow monster.Edit: And just because it’s plausible, I think the very important magic ring from very important kobold craftsman is .. in the safe. Where else would you keep magic jewelry?
Edit: and that means the doll is of course under the bed. That’s just elementary, my dear Watson.
Now, having solved all the problems of the world, I can go to sleep, 3am make is a bit hard here 🙂 Thank you LSN for an awesome speedrun 🙂 That was really worth staying barely awake! If I ever manage to another such stream, I’ll wait until you post a tweet! Promise! 🙂
The thing behind the yellow monster is pixel for pixel identical to our shields. I’m pretty sure it’s a shield. Assuming that thing is a rust monster, I take it as a hint that we can use non-metal equipment against it safely.
You’re right. It’s really easy to see now that Ricky is with identical shield here. I thought otherwise, because for some reason I thought that the shields were always flat on the floor, and this one is somehow standing? Anyways, I think you’re right that’s a shield.
If it’s Rust monster
can we use it to rust away metal parts of Kamau Hilt so then later on we can add actuall blade to it???
I think Kamau may not like damaging his memento any further.. but if he had no other options, I think he would attack with the hilt.. but I don’t like the idea somehow
What is the chance that fliping the switch giarded by bugbears will move the doors up and down and kill the spider (while locking the path to the other gang)?
to note:
likelly the only chance Lara will have to mind controll a spider this dungeon.
not worth it imo but still. Now or never.
There is a chance that Red Gang would make a trade with us for opening gate to safe. They do say they will stab only if you aren’t cool and our party is definitly cool. Worth trying to talk with them before going on murder?
After we wipe out (non lethaly obv.) the bugbears
like, i hate idea of gaining corruption.
buuuuut, we would get our time worth of this spider.
and i really want to see during intermision if Corruption will lead to any new interactions.
Can’t tell if it would be worth it. but a companion (even temporary) is the most cost-effective use for it
and i doubt we can take 3 dogs, a hobgoblin, and a spider at the same time without taking a lot of damage
I think Lara can shoot the spider from the floor she’s now on. Kamau would interpose, spider would either stay, or would go melee and get closer, and we could finish it off safely, without the dogs coming (if they’d ran after the sound of battle, then we’d have them already upon us).
Of course there’s a chance the ranged attack would just bounce off the spider, and that the spider would just ignore it. Or that spider has high def against poison/venom. Anyways, I think we could try, that’s always some new piece of information for the puzzle.
Ricki : Look at what that round thing is, if you can from here, or ask what it is. Try and figure out what it might be without actually going down into the bug’s territory.
Kamau : Beat the Bugbear over the head with your sword
Lara : Same as Kamau. BONK.
According to my calculations, that group of enemies above Lara and Kamau deals 1 more damage than rhe one we are currently fighting, so it would make sense for Kamau to put that bucket on his head if we want to attack them.
For clarity, I think that these “unusually ferocious” dogs probably deal 3 dmg, and the bugbear with greatsword 5 dmg (3 dmg from greatsword + 2 base dmg). If this is correct than that group above should have 3 * 3 (dogs) + 2 (bugbear) + 1 (dagger) = 12 dmg. Then Kamau won’t lose any health if he wears a bucket for additional protection.
Lara: finish combat then cast Subdue Spider.
Causes one enemy spider in the room to become a pet for the remainder of the dungeon if possible, otherwise it merely becomes docile.
Then loot that chest it was guarding.
We do NOT want to gain any corruption unless we are about to die or find a reliable way to lower corruption level.
Kamau: Interpose
Ricki: return to the party (I don’t think she can take a move and attack action, so just get to kamau)
Lara: get the spider to help out. Sooner we use it, the more useful it’ll be. There’s so much to fight in this dungeon, without the spider we could take 10 rounds just to clear this area.
Just a note: If the metal wall (?) next to the safe is moved up and down by the lever, the only way to open the way to the safe is moving the wall down. By this, the floor below is blocked by the wall, i.e. whoever operates the lever will not be able to engage with the safe. – Maybe ask the reds: Some of us open the lever, some of us open the safe (can Ricki do that?), we get something in exchange (ring, doll, ball, oldest daughter, whatever else went “missing”).
You might have not meant that, but I would find it quite amusing to find the oldest daughter safe in the safe 😀