Dungeon 3 Turn 62
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Kamau flees the fight with the sun creature and runs to the left and up the ladder, scooping up the two thieves’ tools on the way since the plan to grab the bow has been abandoned for now.
His sense of foreboding seems to grow even stronger…
Ricki speaks with the drow.
“What are you supposed to be, some kind of pope?”
“No, just a guy with a fancy hat. My name’s Ricki!”
“Lara. And are you the one that rang that bell a minute ago and almost blew my eardrums out?”
“Yeah, sorry, that was me. We’re trying to stop the skeletons from spawning in the graveyard, and I thought the bell would help. What are you doing up here, anyway?”
“Well I WAS trying to have a peaceful smoke where nobody would bother me, but I guess that didn’t pan out, did it?”
“I see, I see. Hey, so, turns out the bell summoned some kind of evil blob monster? And now it looks like it’s wandering the dungeon, so… Do you want to help us kill it?”
“Sure, whatever. Sounds fun.”
Lara has apparently agreed to help destroy the horrific blob that Ricki accidentally awakened with minimal prompting! Lara will take her actions from the reader suggestions, she GUESSES, but she hasn’t offered to explain what she can actually do yet.
Ricki can’t WAIT to tell Kamau she recruited another party member without knowing anything about them!
Ricki: Offer the dagger to Lara as you ask her what she can do as you climb down the rope.
Lara: Try to grab the sun sphere, then the lockpicks as you follow Ricki.
Kamau: Move towards Ricki.
As a reminder, we don’t get character sheets until the character has officially joined the party. Kamau didn’t officially join until i1 (intermission 1) even thought he helped out in d1. Lara won’t get a level or a bond either.
Blob only moves one room per turn. Same as the guard from d2 so that’s good to know.
The blob didn’t do anything with the skeletons, so the only concern there would be failing the subquest. I changed my mind, we shouldn’t be greedy here. Let’s ignore the lever, and if the skeletons go outside, they go outside.
Also, the sunhead didn’t attack Kamau as he escaped. I’m not sure why, but that’s good news.
Looks like it did something with the skeletons, actually! If looks stronger now. I’m not sure Kamau can take it on on its own. Perhaps the Hoky Bowling Ball should be used on it? If so, Lara and Ricki could carry it down, while Kamau tries to interpose, with the sun armor, if you guys think he has the hp for it
maybe it ATE the skeletons
We did not see what happened with Bob and the Skeletons. If it did something with the skeletons (to the innocent skeletons?), it had one action and one movement. Therefore it might be able to move two rooms, if it does not spend any action.
Hmm, the thing is, you can’t leave a room after attacking. Whatever it did wasn’t an attack.
I’d recommend giving Lara the torch over the dagger. Ricki can make light with her hat and torches are relatively cheap to replace.
Also: Lara and Ricki: Go down via the outside and watch the glass for Lara and Ricki. Go down 2 rooms Down the rope leads to flies and larva.
Ricki .. her hat (https://dungeoneyes.com/dungeon-1-turn-0/), please. (And the hat is a dawn mitre – or even the Dawn Mitre?!)
Fixed. I was writing too quickly.
Uhm, I don’t have my map available atm, and my memory may be wrong but I think if Ricki and Lara go down a room, they both should try and fight off some bats.
Also, have them avoid any patches of glass that may be on the way.
And iirc., there should be no more sets of thieves tools lying around, they were all picked up previously.
Going down the rope goes right by the flies, prefer going around.
Speaking of flies… Maybe we can have Ricki ask Lara if she can contribute any info on any of the creatures we’ve encountered so far? Like the fly guy, the airborn four feeted flies, the yellow blobs, the giant spider, the sipder-dog, the sunheads? Or if she has any idea at all why the skeletons are spawning in the graveyard in the first place, how we might be able to stop them (I’m assuming by killing off the death blob, but any confirmation or additional info might be helpful), or any other useful bits of information (about herself, Lara, or the chapel or any other topic that comes to Lara’s mind).
Yeesh. That blob looks horrifying. Let’s GTFO of here.
Boy, the drow sure joined easy. Wasn’t expecting that. At least a little bit of roleplaying first. But it turned out it was as simple as accomplish dungeon goal -> recruit new party member.
Lara pick up the holy bowling ball and prepare to roll it at the blob. Or take some excess inventory from Ricki so Ricki can pick it up. Ask Lara if she’s good at bowling. Where’s a hobbit when you need one?
We’ll see if she sticks around after though. In Dungeon 1 we had to convince Kamau to joins us permanently.
Not yet we haven’t. If we had, the dungeon would have ended.
Definitely grab that sun sphere!
How do we know the blob is gonna wander inside the dungeon and not simply walk out the doors? Skeletons can leave. Why not the blob?
It wouldn’t make sense game-wise for a boss to spawn and then leave after 3 turns without any hints or warnings. Also, the dungeon objective specifically says skellies can leave. That’s my reasoning at least.
Fair.
But this is also a comic. There’s drama to be had with a shadow monster running free in the slums, specially after the loud ringing of a bell from a church that might be considered blasphemous by the current rulers of the empire.
And even if: The bet is only about skeletons, not about Bob. On the other hand, who will pay us 10 gold if Bob ate the town? – Game-wise: “We failed to stop Bob, it will attack at some point in the future when we will least expect it.” would be possible, but I suspect that it wants to eat us now.
I do believe it can and is trying to leave, hence why I believe Kamau should try to stop it now, while Ricki and Lara rush over, with the holy bowling ball if that doesn’t slow them down. My worry is that he may not have enough HP to hold it at bay, but since he recovers HP from 0 once if needed, it could be worthwhile
Yeah… Given the choice between letting it outside or killing Kamau, I choose letting it outside.
Thoughts on final loadout for our trio fight:
Lara: Holy Bomb, Torch, Leather
Kamau: Longsword, Sunarmor, Holy Water
Ricki: Pope hat, leather, dagger
As for where we want to fight it… the safest place would be just below the belltower where we killed spider but I’m not sure what the Blob will do on its way there (assuming it is homing in on us and not wandering around randomly).
Door room would be a safe place but it will probably pass that before we get everyone together. Otherwise, we’ll need to spend a few turn clearing up bats which could be dangerous if it comes in while we’re still fighting.
I’m also going to assume it can climb walls otherwise it would have to jump down 2 floors which seems weird
It is also possible it is absorbing enemies and getting stronger as it goes. We might want to leave kamau 1 step ahead to keep an eye on it but that has its own risks.
I think it is heading for the exit, actually.
What we do not know yet:
Does it eat everything and everyone in its way and become stronger that way? Then we should stop is asap.
Does it nothing like that and even takes (small) damage from the glass traps?
Is it homing on us or on another target or is it wandering aimlessly?
It’s a bit of a pity Kamau had to go, and couldn’t take a look at the graveyard.
There’s a thing that worries me about that slime, I think we call it Bob, right?
It’s the size. On previous 3/16 it looked relatively small, about the size of Kamau, just horizontal. Now it looks like 3 times Kamau. Since it moved just 1 room now, and it also moved about 1 room on previous turn, I think it actually ate the skeletons. That’s what the slimes do. If it did, then it’d be the best to tackle it asap, before it eats anything else. Who knows, maybe it can eat STUFF as well (like, chests, pedestal from ghoul pope, etc). I actually hope it exists via entrance.
https://discord.com/channels/343970307926786051/928365830268416062/984992139517759528
called it Bob – might be “blob” with missing “L”, but it does not wear any name tag, did not introduce itself, and I am too lazy to write “dark grime death slime blob”. Making fun of our enemies takes them some of their fearful presence. And in its current picture: Is it scaring or scared itself?
Take a look at the map and numbers I posted in part 3/61. If it’s “homing” then we have a few “loops” where we can go in circles. I think that would be the safest way of handling it, since we won’t be pinned against a wall/etc.
Ricki: Put tarnished sun sphere into Lara’s inventory and Lara into leather armor. Additionally give her either dagger or torch (if inventory space/carrying capacity permits). Ask her about … preferred way of contribution in a fight (“What abilities are on your character sheet?”).
Together: move down one room (on the outside, as not to be attacked by flies). Point out the glass trap to Lara! That should bring both to the point where Kamau & Ricki killed the giant spider. They can move further downstairs. Because they cannot attack the bats in this round anyway (two movements), I suggest them to go down just one level (same as the sun head) to be out of danger but able to see this room.
Kamau: We want to know whether Bob leaves the chapel, but we do not want to endanger you. Thus, wait just a moment, then climb the ladder. If Bob follows upstairs, mind the glass trap, move to the right. (Otherwise: I do not know.)
Bob: Calm down, no need to panic, it is just a dagger on the floor. Breath in, hold air, breath out, repeat. I know that you are afraid alone in the dark, but Ricki & Lara are already on their way with a bright torch. [Do we really want this scaredy-cat to join our team or just help it to some safe place?]
There seems to be confusion on this point, so I’ll post it again. Kamau is already up the ladder, we just got a pic below that of the shadow thing.
Relevant quote: “Kamau flees the fight with the sun creature and runs to the left and up the ladder, scooping up the two thieves’ tools on the way”
Up the other ladder, in the room of rooms.
On a different point of disagreement, putting Lara in the leather is a bad idea. Ricki’s the one with a known proficiency for it (= +1 def if she has it), and Lara may have more base HP or defense. She’s unlikely to have lower, at any rate. The spare leather is off in Kamau’s inventory, and we can’t teleport it up here sadly.
Hmm, there’s a thought: The chandelier room is lit while the entryway isn’t. The blob might not have changed itself, it changed its environment. No guarantee that holy water light or dawn mitre light will shrink it as much as sunlight.
Turn 63: Kamau double-move to winch room, Lara pick up holy bomb, then Ricki gives her the torch (and the dagger if there’s room). Ricki and Lara double-move to top of the room with the 5 bats, but do not engage the bats yet. Boss probably ubers up in the door room.
Turn 64: Kamau moves into the room with the 5 bats to interpose, Lara kill bat. Boss reaches winch. Ricki, move down and use lens on Bob the Blob.
Turn 65: Probably a showdown. Either, Lara + Kamau move down, Kamau interpose, Lara, Holy Bomb boss + bats. Ricki, Hatsnipe, or Ricki moves back up a room, then engage the bossfight there. Not sure which makes more sense, though.
Clarifying how to do the movement, stealing shamelessly from King Marth:
Climb down outside of tower on the left, watch out for glass and point it out to Lara. Dash down another room, waiting on the floor above skeletons.
Ricki: Climb down outside of tower on the left, watch out for glass and point it out to Lara. Dash down another room, waiting on the floor above skeletons. Ask what Lara can do and anything she’d particularly like to avoid, especially if sunlight is a problem.
Lara: Grab tarnished sun sphere, follow Ricki and avoid the glass she points out. Brag about your abilities.
Kamau: Head to the right, then dash to climb the rope. Take the left side of the room and climb up to join Ricki and Lara. Don’t let it get to you when she snarks at your matter-of-fact serious disposition in this deadly situation.
We’re meeting up, so let’s meet. Checking here if all the bats will swarm Kamau, who is currently in the rooms room which isn’t depicted here in favour of showing off Bob.
Kamau is not to the right of the rope, he’s a floor down. He has to climb, then move right, then can climb the rope next turn.Kamau is a room above the one pictured in this update, though that is not obvious.
Relevant quote: “Kamau flees the fight with the sun creature and runs to the left and up the ladder, scooping up the two thieves’ tools on the way”
He’s up the ladder.
Kamau should dip down the ladder and go to the lever room. Might as well pull the lever to smash more skeletons as well!
Ricki and Lara should grab the tarnished bell and head down, but through the window to make sure they avoid damage. Also avoid the glass.
Ricki ask Lara about the spider dog.