Ricki: tie the rope in your inventory to the rope hanging out in this room. Then climb up (mind the glass) inside this room and pick up the thieves tools in this room. Then climb down the ladder to the right into the room below (stop at a level between the centipede and the sunhead, so neither can attack you). Do NOT disturb the bats!
Kamau: climb down the ladder to the right into the room below (stop at a level between the centipede and the sunhead, so neither can attack you). Interpose if necessary. Do NOT disturb the bats!
(I positioned them this way, in case the fly-guy would attack and/or so Kamau doesn’t take MORE damage from already having been bugged by the bats and then getting attacked by the sunhead. That one doesn’t have a visible sword, but it might still hurt to face him in the same round after the bats. Here’s hoping the centipede doesn’t do an AoO or similar, when passing by.
Also, it is quite possible that the sunhead next to the winch will disturb the bats, but 2 in the previous room and 4 in this room should be managable, as long as no other damage is piled up on top of that.)
It isn’t clear to me where you’re asking them to go – do you want them on the ladder beneath the floor with the centipede? I expect that the sun-head would laser attack anyone there, though I suppose it might disturb the bats first.
Going onto the centipede platform sounds safer to me, there’s lots of space. I personally think we should kill the centipede for the chance at a venom sac drop.
A venom sac drop might be nice, if we had any free inventory space to take the venom sac with us.
Halfbeasty
2 years ago
Are we sure we want to rush and ring that bell? It feels like it will scare the bird into flying away with or eithout the keys, and I wonder if we’ll just miss out on getting our new friend if we do that. I realise we’re pretty high up on turn numbers and we had that ominous feeling earlier, but I do really want that new friend as well.
Ricki: Tie the rope. Climb up the rope, grab your thieves tools, then climb back down. Climb down the ladder into the room below, stay on the ladder at the top of that room.
Kamau: Go down the ladder on the right and wait on the centipede platform. Do not engage yet.
Could try to thin out bats, but I’d like to line up a one turn kill on the centipede without risking damage.
Last edited 2 years ago by King Marth
Night
2 years ago
I’m going to push for getting this over with, and note my thoughts for I-told-you-sos later. The chandelier is up and not acting as an extra obstacle, and the graveyard is probably full of skeletons that will randomly wander around. And they might be spawning faster now. We don’t know exactly how much time we have before one wanders out, but it’s probably not that long. There are marginal gains to be had in this dungeon, but the 10 coin reward is worth 20 of loot that we sell. And we’ll need even more than that to replace any items that we ditch to carry more loot.
Also, there’s a fly person near cheese down below, and we’ve had two enemies trigger bats on us already, and the bats are near the ladder but not near the rope. We should go down the rope.
Ricki: Tie the rope to the rope, get the thieves tools.
Kamau: Drop down the rope. If hit by bats, stop the ledge we came from. If not, go all the way down and attach the rope to the winch. Turn it if possible.
I agree with this. We are on the precipice of failing secondary objective. If we ignored the secondary objective from the start we would have had more time to experiment with the drow. If we knew what to do with her (like getting Kamau out of his cell) it would be more clear and I’d be all for it. As stated earlier, she is either deaf or ignoring us and does not seem to be in distress (despite being trapped upstairs). I think we should ring the bell she’s under.
Ricki: tie the rope in your inventory to the rope hanging out in this room. Then climb up (mind the glass) inside this room and pick up the thieves tools in this room. Then climb down the ladder to the right into the room below (stop at a level between the centipede and the sunhead, so neither can attack you). Do NOT disturb the bats!
Kamau: climb down the ladder to the right into the room below (stop at a level between the centipede and the sunhead, so neither can attack you). Interpose if necessary. Do NOT disturb the bats!
(I positioned them this way, in case the fly-guy would attack and/or so Kamau doesn’t take MORE damage from already having been bugged by the bats and then getting attacked by the sunhead. That one doesn’t have a visible sword, but it might still hurt to face him in the same round after the bats. Here’s hoping the centipede doesn’t do an AoO or similar, when passing by.
Also, it is quite possible that the sunhead next to the winch will disturb the bats, but 2 in the previous room and 4 in this room should be managable, as long as no other damage is piled up on top of that.)
It isn’t clear to me where you’re asking them to go – do you want them on the ladder beneath the floor with the centipede? I expect that the sun-head would laser attack anyone there, though I suppose it might disturb the bats first.
Going onto the centipede platform sounds safer to me, there’s lots of space. I personally think we should kill the centipede for the chance at a venom sac drop.
A venom sac drop might be nice, if we had any free inventory space to take the venom sac with us.
Are we sure we want to rush and ring that bell? It feels like it will scare the bird into flying away with or eithout the keys, and I wonder if we’ll just miss out on getting our new friend if we do that. I realise we’re pretty high up on turn numbers and we had that ominous feeling earlier, but I do really want that new friend as well.
I want to get it ready to go, then climb the rope and check on the Drow.
And if need be, sliding down the rope like a firefighter’s pole – cool and hopefully even faster than two rooms per (double) move!
Ricki: Tie the rope. Climb up the rope, grab your thieves tools, then climb back down. Climb down the ladder into the room below, stay on the ladder at the top of that room.
Kamau: Go down the ladder on the right and wait on the centipede platform. Do not engage yet.
Could try to thin out bats, but I’d like to line up a one turn kill on the centipede without risking damage.
I’m going to push for getting this over with, and note my thoughts for I-told-you-sos later. The chandelier is up and not acting as an extra obstacle, and the graveyard is probably full of skeletons that will randomly wander around. And they might be spawning faster now. We don’t know exactly how much time we have before one wanders out, but it’s probably not that long. There are marginal gains to be had in this dungeon, but the 10 coin reward is worth 20 of loot that we sell. And we’ll need even more than that to replace any items that we ditch to carry more loot.
Also, there’s a fly person near cheese down below, and we’ve had two enemies trigger bats on us already, and the bats are near the ladder but not near the rope. We should go down the rope.
Ricki: Tie the rope to the rope, get the thieves tools.
Kamau: Drop down the rope. If hit by bats, stop the ledge we came from. If not, go all the way down and attach the rope to the winch. Turn it if possible.
I agree with this. We are on the precipice of failing secondary objective. If we ignored the secondary objective from the start we would have had more time to experiment with the drow. If we knew what to do with her (like getting Kamau out of his cell) it would be more clear and I’d be all for it. As stated earlier, she is either deaf or ignoring us and does not seem to be in distress (despite being trapped upstairs). I think we should ring the bell she’s under.