Dungeon 3 Turn 30
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Ricki defeats the last skeleton at last, then takes a moment to celebrate. Kamau drinks his potion of healing and recovers 2 HP, then picks up all four arrows that are stuck in the ground. They won’t be any use without a bow, and Kamau himself can’t even use one, but hey, it’s still treasure.
The momentary victory is cut short when three more skeletons burst out of the graves. Two of them seem to have grave flowers embedded in their skulls, which appears to weaken them significantly.
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ARROW
Ammunition
Can be used with a bow. Expended after use.
Weight 1 (Stack 6), Cost 2
Ricki: Disengage and move back to the entrance room
Kamau: Disengage and clamber over the chandelier to the other side of it
I’m 50/50 on this. There’s no special consequence to trying to drop the bow since we’re not in a rush, but I also think it’s not going to fall and I’d rather just get back to it.
Yeah, I want to take the shot at knocking something down since we’re here, but since I noticed the bow is visibly separate from the skeleton, it probably won’t come along.
I don’t mind starting to head back. We can observe whether skeletons are blocked by the chandelier. We need to find our way to the top to actually reach our goal.
…because we want to see whether they can climb over the chandelier, right? OK, but maybe they do not start to walk to the front door right now. I would prefer to lay two of them to rest now, the strong one by Kamau, and Ricki can attack a weak one to see how week it is. If the flowers do not perish, we will have to decide afterwards whether to take those two with us or put them back on the graves.
I agree. Watching the skeletons try to get past the chandelier might be informative, but who knows how long it might take them to even get there?
Instead of leaving immediately, we should kill all three new skeletons* and then grab the grave flowers we picked, now that we know they’re not useful for keeping skeletons in the ground. It will take a couple more turns, but we might need those flowers later.
*because if we just kill two and then pick up the flowers, we might lose a flower when we get attacked by the remaining skeleton
I want to move on.
Ricki’s ray attack may not have any force if we try to shoot the skeleton down (even if bow was attached). And we might loose any dagger we throw at it
Ricki: Throw the throwing dagger at the skeleton above
Kamau: Attack the skeleton without a flower
If we decide to stick around and experiment with how much weaker they are, then using Ricki to fight a weak one is better.
“weakened” may mean less HP, less DEF, or less ATK. Ricky could shoot one with holy-ball, but then.. do we really need to know how much weaker an already-quite-weak enemy can be? as far as I have my curiosity for this, it sounds like a merry waste of time.
I think we should just obliterate them asap, to have clean state, and get back to exploring.
It’s turn 30, “round” number, and it was quite a time since last larger group emerged. Last time only one of them popped out of the grave, and it was turn 25, and it was grave 3rd. Now, again grave 3rd. It may mean, that they spawn i.e. each 5 turns, and that they spawn at random, with, say, 15-30% chance per grave.
Last grave doesn’t spawn – flowers are growing there – our expirement has proven that emerging skeleton would affect the flowers. So it may mean that grave is special. Treasure there, maybe? Or since we know/suppose/assume that there is a way out here, and this grave in 2d space seems to be the closest to the wall, maybe that grave is a place where we can dig out a tunnel? In what other way a grave here could be special?
Maybe I am too fearful, but what if the dagger gets stuck in the skeleton and the skeleton does not fall down?! Maybe try to throw the empty water bottle instead?
Edit: this was covered already
Kamau: Attack the skeleton without a flower.
Ricki: Attack a skeleton with a flower.
LOL
Right. Here’s the plan. Ricki, pope bolt one of the skeletons with flowers on their head from afar. Kamau, crush the other. Objective is to bury a flower-skull in the graves on the far left, in the hopes that it will take root PROPERLY and prevent more skeletons from coming out. If that succeeds….we can figure out how to get more flowers AFTERWARDS, or perhaps the skeletons will not pass the flowers?.
Definitely worth exploring this option, or at least discussing it! And if we were to try this out, now is better than later.
I wonder if the skeletons will even drop the flowers, or if they’ll be used up by weakening the skeleton.
Yea I think the best option if we are trying to complete the dungeon in the long term is to find a way to play a grave flower on each of the graves. The one with one on it seems to still be keeping the bodies at rest.
So either we might have to cut the losses somewhere or find a way to make sure those flowers take.
Brillant! The flower actually IS rootten in its skull! I just hope the flower won’t disintegrate as soon as the skeleton is hit. If that does not happen, you’ve got a brillant idea.. Just bury the skull back into the grave and flower’s properly re-planted!
Question for the group, do you think it would be feasible to push the gravestones over so they cover the graves and prevent the skeletons from digging out? Or drag a few over to the doorway and block it off?