Kamau: Drink that healing potion. Cheer for Ricki like a proud foster parent. Also, pick up those arrows.
Ricki: Smash the skeleton!
Don’t worry, Ricki. Remember that over the course of this dungeon, Kamau’s only smashed 9 skeletons (4 at entrance, 2 in chandelier room, 3 out here not counting the dog), while with this one you’ll have smashed 10.
Ricki: You can do it! Go for it! Finish it off! Go Ricki!
Next turn has the number 30, thus if anything would happen each 10 turns here, we would see it. Additionally to KingMarth’ suggestion, holy-shoot at the unanimated skeleton already and speak a prayer for the deceased. After that, we are probably done here. Further planning: Move left. Did we search the cathedra? Trying the shot at the rat (does it take damage?) seems interesting. Additionally, we can holy-shoot one of the green (undead?!) rats above behind the half door, when we are there. On the way up, avoid that glass trap (see Flowchart map). Both rooms on the left have no light source (any more…). Ricki: After opening the door to the dark skeletons, give the keys to Kamau in exchange for the torch and shine some light at those dark skeletons? [That should also prevent Ricki from throwing away the keys, don’t tell her.] Decide whether to use the holy water before approaching that room. If using the holy water, no additional light might be necessary. On the other hand “shed light” might not be enough in a fight – discuss beforehand!
GathersIngredients
2 years ago
Kamau: double move left and left (to the entrance room).
Ricki: finish off the skeleton. Check what loot drops and if any more skeletons spawn (and if so, from which grave(s)) and move left, too. Avoid any known dangers.
I say one more turn out here. I still want to try knocking the archer’s skeleton down.
Good point too, loot doesn’t drop until the last enemy in a group drops (unless it’s obviously being carried or worn, like the hat or a weapon). We’ve smashed enough skeletons that I’m confident they don’t drop anything, but who knows.
Horus
2 years ago
Ohh I think we had to plant them on the graves. Is there any way to plan the two that we have? At least that might take out two more graves.
I’m getting Limbo flashbacks. Will having a flower on the head force them to only walk in one direction and never stop until the flower is eaten by a bat?
Lol. Thanks for the bonus page LSN.
Kamau: Drink that healing potion. Cheer for Ricki like a proud foster parent. Also, pick up those arrows.
Ricki: Smash the skeleton!
Don’t worry, Ricki. Remember that over the course of this dungeon, Kamau’s only smashed 9 skeletons (4 at entrance, 2 in chandelier room, 3 out here not counting the dog), while with this one you’ll have smashed 10.
Ricki: You can do it! Go for it! Finish it off! Go Ricki!
Next turn has the number 30, thus if anything would happen each 10 turns here, we would see it. Additionally to KingMarth’ suggestion, holy-shoot at the unanimated skeleton already and speak a prayer for the deceased. After that, we are probably done here. Further planning: Move left. Did we search the cathedra? Trying the shot at the rat (does it take damage?) seems interesting. Additionally, we can holy-shoot one of the green (undead?!) rats above behind the half door, when we are there. On the way up, avoid that glass trap (see Flowchart map). Both rooms on the left have no light source (any more…). Ricki: After opening the door to the dark skeletons, give the keys to Kamau in exchange for the torch and shine some light at those dark skeletons? [That should also prevent Ricki from throwing away the keys, don’t tell her.] Decide whether to use the holy water before approaching that room. If using the holy water, no additional light might be necessary. On the other hand “shed light” might not be enough in a fight – discuss beforehand!
Kamau: double move left and left (to the entrance room).
Ricki: finish off the skeleton. Check what loot drops and if any more skeletons spawn (and if so, from which grave(s)) and move left, too. Avoid any known dangers.
I say one more turn out here. I still want to try knocking the archer’s skeleton down.
Good point too, loot doesn’t drop until the last enemy in a group drops (unless it’s obviously being carried or worn, like the hat or a weapon). We’ve smashed enough skeletons that I’m confident they don’t drop anything, but who knows.
Ohh I think we had to plant them on the graves. Is there any way to plan the two that we have? At least that might take out two more graves.
Nope. Picking them severed the roots.
The grave flowers we bought between dungeons were used up when fighting the ghoul.
Strictly speaking, we haven’t seen a skeleton come out of a grave with a flower on it yet.
…and if it emerges from a grave with a flower, I wonder if it then walks around with flower on its head 😀
I’m getting Limbo flashbacks. Will having a flower on the head force them to only walk in one direction and never stop until the flower is eaten by a bat?