Dungeon 3 Turn 26
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With the uncertain threat of the skeletal dog gone, Kamau switches back to his leather armour and continues one-shotting skeletons. Ricki joins the fray and swings at one of them, who turns to focus on her instead. She deals minor damage with her non-thrown throwing dagger. Neither Ricki nor Kamau take any damage.
Kamau: Pow
Ricki: Bap
I agree.
Kamau keeps being bitten by bats. Will be become some kind of Batman?
Credit to GathersIngredients last page:
Kamau: Interpose.
Ricki: Pick 2 of the grave flowers and put them on the middle and leftmost graves. Also, read anything written on the gravestones. If you must set something down, put thieves’ tools down by the door.
Better to set this up early so that we have more chances to see if skeletons still come out of graves with flowers on them. After we clear this set of skeletons, we might spend one more turn here trying to knock the bow down and picking up arrows, but then we probably won’t be coming back here.
Ricki can read‽
Not with that attitude she can’t!
But yes, half the first dungeon was informed by reading notes left behind by the guards.
When we replant the grave flowers, number the graves from left to right 1-5. Plant the flowers on 1,2,3 so as to force the remaining skeletons to emerge from 4 and 5, thus making them take longer to get to the entrance.
Always leave the chandelier down when not in use, so as to block all but the dwarf skeletons from escaping.
I’m hesitant to remove the last flower from the grave already adorned with it. they might keep something BAD locked up, and I don’t want to let that loose.
Do not plant on the middle grave until last. We know that only a skeleton comes out of this grave. We don’t know where the dog comes from.
I disagree. the middle grave is the one that HAS to get tried out, because we do know that there has been a skeleton spawning from it.
If we want to find out whether or not the flower stops the spawning it makes the most sense to attempt it on a previously confirmed spawning spot. For Science!
If we put the flower on a grave that hasn’t spawned a skeleton yet, and we do not observe that grave spawning a skeleton, we will not know if that “not-spawning” is a result of planting the flower there or if this is simply a “non-spawning” grave in the first place.
I picked 1, 3, 5 for graves with flowers.
5: Because flowers are already here.
3: Because this is confirmed to have skeletons. I think skeletons can come from any of them, but this one has had it happen in front of us.
1: In case passing by a flower is difficult for skeletons. I don’t think there will be any time difference, all these graves are in the same room.
Only 6 skeletons have spawned, and only one of those was small. They did spawn in clusters, though.
Side note: after we take flowers from the last grave, I would, somehow, keep an eye on what happens next, and what emerges from where.
It’s an unfortunate thing that access to the balcony is blocked by a sunhead with a sword. That balcony is a perfect lookout point. And the fact, that there’s an archer (dead) and arrows at the ground, suggests, that this archer could have been guarding here and could be shooting at the undead. It’s eyes are black. It’s not active. Consider black eyes of a cut-off skull vs green eyes. So it’s just a corpse on the floor. Maybe searchable. Maybe not. I don’t feel like it’s safe to battle with that sunguy just to open access to this safe-ish observation point 🙁
What I wanted to say is, we saw a skeleton emerging from one grave. And three flowers on the last grave. If it’s true that relocating a flower to that grave stops new skeletons from being generated there…. ….then why on earth the last grave has THREE flowers?
The other graves don’t seem to produce new skeletons on a very high rate. I’m somewhat afraid that we may halt, or slow it down, but at the same time, we may wake up something worse.
Nevertheless, I’d still move those flowers. But then, I’d keep in mind to take a look here and see what happened. Somehow.
Maybe the flowers are GROWING on the last grave.
Or maybe whoever is burried there has had a visitor recently, who tended to the grave (e.g. the potential ally could have swung by).
We can try to find out, so yeah we definitely should interact with the flowers one way or another (if we find out that nothing out of the ordinary is going on, we’ll have 3 more of them at least).
Remember that Paws did hint at the flowers being -very- important. (Though it could have just been him wanting to sell his merchandise, and he succeeded at that…^_^ )
Note that we don’t need to kill a sun-head to move past it. If we want the bow and can’t knock it down from here, we can send Kamau to dash past the sun-head; as long as it still deals holy damage with that longsword, the solar armour would fully protect him (5 holy +2 sword vs 3 base +4 vs holy), and we have the buckler for insurance and to help cover the run back if the armour breaks.
Inventory space is at a premium, though. We’ll see.