Dungeon 3 Turn 25
————
Ricki and Kamau immediately head to the right and engage the remaining skeletons. Kamau runs ahead to absorb attacks from the mindless undead, taking no damage after switching back to his heavy armour. He easily strikes down the skeletal dog. Ricki attempts to use her holy bolts against one of the other skeletons, but it doesn’t seem to do anything.
A fresh skeleton disgorges itself from one of the graves and shambles over to join its fellows.
Ooo, can Ricki dig up a grave for hidden treasures?
Sure.. how about AFTER the restless undead are taken care of?
Kamau: Switch back to leather armor, then attack any skeleton.
Ricki: Put away the buckler, switch to your knife and attack a different skeleton than Kamau.
Buckler isn’t necessary, and we only stand to lose if not all 4 skeletons simultaneously attack Ricki.
Holy damage doesn’t seem to do bonus damage to these undead. Maybe only certain enemies have weaknesses (or resistances) instead of all of a type.
Based on @King Marth’s tracking, Kamau can oneshot any skeleton with his 5 atk, so we can have Kamau attack fresh skeletons each turn while Ricki can slowly whittle away at her own over the course of 4 turns, or until Kamau runs out of targets.
It’s only 6,25% chance, but knowing Ricki’s luck…
That’s a lot better than the 30% chance of the buckler breaking – and knowing Ricki’s luck… 🙂
I think skeletons are in the class of enemies that pick one target and don’t switch. The newly spawned skeleton might attack Ricki but I’m pretty sure the others have locked onto Kamau.
Not “don’t do bonus dmg”. The text says, it doesn’t seem to do anything at all. For me, it means skeletons are actually immune to this.
EDIT: oh wait, maybe it’s just Skeleton’s DEF – Kamau attacked the dog, so it’s a just 1 hit “1 holy dmg” vs Skeleton’s defenses, ok, so maybe not immune, just not weak against holy, so def soaked it all.
Ricki: Also, read the names on the graves.
I don’t think there’s any harm in saying a prayer for the dead here. Now, it’s more likely that dungeon logic is creating these skeletons than because there were an arbitrary number of buried people, but also under dungeon logic the thought should count.
Also, if we can tell which grave(s) makes small skeletons, those would be great to hopefully suppress with the grave flowers.
Kamau: interpose.
Ricki:pick up 2 grave flowers and redistribute them onto two more graves (one flower each grave). One of these new graves should be the middle one (where the skeleton just emerged from).
reasoning: I’m still thinking that the grave flowers might stop (or at least slow) skeletons (or worse) spawn from the grave they are on. We can monitor this theory while Kamau and Rick whittle down the remaining skeletons, if we do this NOW rather than after we killed all the currently present skeletons.
I like the thought. I would like to hold off for at least one turn to reduce the chance of having more than four active skeletons.
Note the Interpose is very important here to avoid losing a grave flower while moving them.