Dungeon 3 Turn 22

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Ricki hurries to the right, trading her torch for Kamau’s hat on the way. She can easily run underneath the chandelier, while Kamau would have to climb over it. The lectern (which looks totally safe) should allow him to do that easily from the right side, but from the left he wouldn’t be able to reach.

Kamau blocks the skeletons and bats from attacking Ricki. He takes no damage.

Ricki emerges into the chapel’s enclosed back yard. This “room” is surprisingly sparse. She was kind of expecting a giant boss monster or a skeleton assembly machine or something.

Remembering what the orc guard told them, Ricki considers the wall. It’s high enough that even if Kamau lifted her she wouldn’t get over. The gravestones are too far back from the wall to use as a boost, and jumping from the upper ledge would probably result in impalement and death. Maybe if she keeps exploring she’ll find something to help her get over the wall if necessary. Of course, the front door is still open at this time in case she needs to leave in a hurry.