Dungeon 3 Turn 21
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Ricki starts making her way back downstairs to help Kamau.
Kamau switches back to the leather armour now that most of the threats in the room are dealt with, then picks up the ghoul’s hat and looks it over. He also begins to suspect that the ghoul pope wasn’t actually a pope at all, just a guy with a fancy hat. He also sees no reason why wearing it would give him authority over undead, but it does at least make him look taller.
The bats attack one of the small skeletons, which takes some damage, and the small skeletons continue to attack Kamau, which does nothing.
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DAWN MITRE
Accessory
Allows the wearer to make ranged attacks that deal 1 holy damage and light up the room.
Weight 1, Cost 20
Ricki needs this hat. Badly. This solves the Remorse issues nicely, gives Ricki a ranged attack THAT helps Kamau see? Until we find a better source for it, Ricki needs hat.
Agreed. Kamau has enough DPS, and leaving the hat on him only would end up in that new shooting trick not being used at all. It would give him light so we could probably toss the torch and keep using the sword even in dark spaces. That’s a plus. But if hat’ted Ricky’s is behind him, that’s just the same. And Ricky can shoot whoever while Kamau tanks and interposes. And that hat doesn’t have X% chance-to-break, yay, safe gear for Ricky. So yeah, I’m for giving the pope-hat to Ricky.
random idea: If Kamau or Ricky stand on the far-left on the bottom of the chandelier room, or at the edge of the chandelier (will it sway?), could they hit the were-rat with a dagger or the holy ray? Would the rat run away, or jump down? I think Kamau may be tall enough to score a hit this way, even without climbing onto the chandelier. Line-of-Sight shows that’s barely possible, but not completely impossible.
Kamau: clean up, I think bats first, they target at random so can target Ricky
Ricky: enter the room, wait or throw dagger, once it’s safe – go check the pedestal/lectern for traps.
Why Ricky? She has trap detection. Poor, yeah, but still better than Kamau’s no trap detection at all.
Kamau: Attack the damaged skeleton.
Ricki: Enter the room, then throw the throwing dagger at a bat.
Kamau can one-shot an undamaged skeleton, and bats have 1 HP and 30% dodge chance.
Kamau: Interpose until Ricki clears the room then move to the right. Swap Hat with Ricki’s Torch.
Ricki: Move 2 rooms to the right and do trade above.
No reason to waste any more turns here. Lets see what’s in the next room!
Interpose counts as an attack and keeps you from leaving the room.
Kamau: Check the ghoul’s lectern for traps. As in, go walk by it first so if it explodes then Ricki isn’t the one hurt.
We really shouldn’t need interpose, there’s only four attackers left and two should be focused on Kamau. That said, we’ve had two skeletons walk in from off screen before.
Right. Forgot that. At least Ricki can take a peek. Kamau won’t risk anything staying in the room
Kamau: Check if you could climb onto the chandelier, in addition to whatever else you do.
If we had picked Adrenaline I, then Kamau would have +1 Attack now.
Remember Kamau still has Dauntless. Let’s see what else is in the dungeon; I’d be open to using the healing potion before going into another big fight.
I think we could use some clarification..
Does “Allows the wearer to make ranged attacks that deal 1 holy damage and light up the room.” mean that the hat allows to make ranged attacks, and that the hat lights up the room, OR, does that mean that the attacks temporarily light up the room when they are performed?
Based on the way the sentence is written I find it more likely that the attacks light up the room and not the hat.