Dungeon 18 Turn 12
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Ricki again hurries to keep ahead of the Guard patrol and quickly loosens another chandelier while avoiding the attacks of the nearby owlbear. She hears a resounding crash from the floor below.
Amadeusz plays his Dirge again.

Ricki returns to the lower room through the tunnel and sees the outcome of the battle. It looks like the solar guardian and one elite guard have both been killed. Ricki feels guilty for her part in that, but supposes the guards could have chosen to turn around and find some potions after being hurt instead of pressing on.




Ricki: undo the left chandelier quickly before the guards move. Go down the hole.
Amad: dirge again. Wait until you hear the guards enter if you can
Ack, I botched this plan. I forgot Ricki moved
Ricki: go up the hole. undo the left chandelier quickly before the guards move. Go back down the hole.
Amad: dirge again. Wait until you hear the guards enter if you can
Elites might be down before even reaching last solar if we bonk right now and they are 10hp. I think its better for us if they damage solar.
Ricki: flip door lever to block next patrol. Move down to wait by the hole in that room.
Amad: dirge again as late as possible to hurt patrol as they enter. (and kill dire rats)